Indie Games ציבורי
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Andrew Pappas, founder of RenGen Marketing helps take indie devs and their games to a whole new level by discussing business best practices and sharing marketing strategies and tips to better navigate the world of indie game marketing. Regardless if you’re an indie dev starting out or a veteran small team, the topic discussions apply to anyone wanting to better understand the online environment and stand out in a saturated market. A marketer since 2011, Andrew has found a passion for applyin ...
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Inside Indie Games

UK Games Fund

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The Game Development show for indie developers, Inside Indie Games’ explores what it is that inspires and motivates games developers make the games they do. Our community of independent games developers are among the brightest and best in UK games dev talent and, on this show, we're tapping into their expertise and experience, to find out how you can build your own successful games company. Learn from the experts what challenges, successes and opportunities are typical for independent games ...
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NPC Dialogue: Indie Games Podcast

Non-Playable Characters

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Ever pick up a weird indie game and wonder "what's all that about?" Well come and wonder with us at NPC Dialogue; a reaction-based talk show where your party of AJ, JJ, and Mike do their best to make sense of the small and unconventional in gaming. For a few episodes at a time, we will target a specific game to wrestle with and go as indepth as we can about it's mechanics, story, themes, and any other fun abstractions that makes everyone's head spin. So come join us as we dive into the weird ...
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Within the game industry, underrepresented voices face formidable obstacles, hindering their progress and potential. Amidst these challenges, fostering empathy and embracing diversified approaches offer transformative solutions. Explore the power of mentorship, the impact of empathy, and the role of diversity in shaping a vibrant, inclusive gaming …
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Wir starten eine kleine Reihe über das neue Spiel von Ben Robbins: In This World. Es ist nicht sein erstes Spiel über das Erschaffen von Welten, und deswegen sehen wir uns in dieser Folge an, wie Worldbuilding Games funktionieren und sich seit seinem Klassiker Microscope weiterentwickelt haben.על ידי Markus Widmer und Harald Eckmuller
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In any game studio, managing the day-to-day and long term operations efficiently can be a challenge. And finding a balance that promotes flow and sustainability sometimes may feel out of reach. Today, we're going to discuss everything from techniques that cover the day-to-day tasks to overarching visions and goals, and how to strike that balance so…
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In any narrative-driven game, finding the delicate balance between a captivating story and engaging gameplay is essential. If either element falls short, players may struggle to connect with the game on a meaningful level, potentially providing an unfulfilling experience. Today, we’re going to understand the complexities of narrative design, ways t…
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Many game studio leaders aspire to build better companies, but navigating the complexities of vision, focus, and adaptability can pose significant challenges. In this episode, we explore practical strategies for overcoming these hurdles and achieving clarity and growth in a competitive landscape. From maintaining focus amidst competing priorities t…
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Villagesong ist eine kleine Box mit schön gestalteten Karten, die viel Potenzial für Drama enthält. In diesem spielleitungslosen Erzählspiel von Vee Hendro (Storybrewers) übernehmt ihr die Rolle der Führungsperson eines Dorfes im alten Java, die harte Entscheidungen für ihre Gemeinschaft treffen und die Beziehung zu den Nachbardörfern aufrecht erha…
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In the current indie game landscape, studios and developers often grapple with limited resources, and are always looking for ways they can stand out. But standing out isn’t always associated with creating awareness. Today, we’re going to explore what it takes to really jump start your business, from how to acquire valuable resources to avoiding cos…
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Game studios heavily rely on video content to raise awareness about their games. However, there’s a good chance that most game creators are not tapping their full potential in this medium, limiting the extent of their game’s visibility or other goals. In this episode, we'll delve into how other video content beyond gameplay clips and trailers can b…
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Now, depending on your goals and resources, sometimes your best bet is getting a publisher. And after initial talks, once you receive an offer it can be really exciting. However, there can be a lot of unknowns, especially when it comes to fully understanding how certain agreements can dictate your future. That's why today we’re revisiting our conve…
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Viele, für die Erzählrollenspiele neu sind, stellen sich den Einstieg schwierig vor. Aber was sind die Dinge, die man als Spieler:in können muss? Und ist es wirklich so wichtig, in der Sekunde kreative Feuerwerke zünden zu können? Wir räumen mit falschen Vorstellungen auf und erklären, wie leicht der Einstieg wirklich ist.…
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In the realm of PR in games, navigating remote collaboration for tasks like trailer production can present a labyrinth of challenges. Maintaining creative cohesion and project vision with a remote team can be a daunting puzzle to solve, but it doesn’t have to be. Today we’ll explore how one PR video lead tackles their team’s remote collaboration ch…
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When people think about serving a particular audience or niche, it can be easy to focus only on the market demand and opportunities it may present. However not properly executing on that demand may result in obstacles that can make it a challenge to achieve sustainability. Today, we’re going to view a different perspective of what it means to niche…
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Rollenspiel mit Schwert und Schnurrhaaren: In Mausritter spielt tapfere Mäuse in einer gefährlichen Welt. Das Spiel von Isaac Williams gilt als NSR (New School Revolution), will also Old-School-Rollenspiel mit modernen Ansätzen verbinden. Wir sehen uns an, wie das funktioniert.על ידי Markus Widmer und Harald Eckmüller
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With any emerging global market, the transition always starts with hurdles and challenges. In a lot of cases, it can be even more frustrating for indie developers and studios. Fortunately, these can be overcome with determination and creativity. Today we’re going to explore indie games from Southeast Asia that are breaking barriers and standing out…
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Using TikTok to help create additional awareness for your game or studio isn’t anything new, but creating a sustainable growth strategy on this platform may be, and can definitely be a challenge. While that may be so, it doesn’t have to overwhelm you and can be fairly simple too. Our conversation today discusses some valuable insights about how one…
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Adapting to any kind of trend can be very challenging and sometimes impossible. But sometimes, having the right mindset, information and creative approach can go a long way in finding all sorts of opportunities in the constantly shifting games market. In today’s discussion, we’re going to explore a few current game market trends and topics and dig …
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Wir sind zurück mit der ersten Folge der elften Staffel 3W6, und das gleich mit einem Match epischen Ausmaßes: Old School gegen Storygames. Oder haben OSR-Spiele und Erzählrollenspielen vielleicht mehr Gemeinsamkeiten als Unterschiede?Um diese Frage zu klären, haben wir niemand geringeren als Moritz Mehlem eingeladen, der mit “Herr der Labyrinthe” …
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Whenever we consider collaborating with influencers, usually top of mind is the bottom line. In other words, what kind of awareness and results can they get. More often than not though, this “transactional” way of thinking doesn’t lead to collaborations that deliver the results we’re looking for. In todays episode, we explore exactly what makes an …
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Die Erzählspiel-Expert:innen Jasmin, Markus und Andreas öffnen euch die Augen für das breite Spektrum verschiedener Erzählspiel-Engines. Was gibt es da draußen an großen Strömungen verschiedener Spielarten? Warum und wie unterstützen narrative Systeme erzählorientiertes Spiel direkter im Vergleich zu klassischen Rollenspielen? Und heißt es jetzt Er…
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Managing any game community entails a lot of work and focus, but managing a team of managers across multiple communities, each one vastly different from each other can be outright overwhelming, especially when thinking about how to be strategic and hit certain goals. The good news is, it doesn’t have to be. In today’s discussion, we approach how to…
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Starting an indie game studio can be difficult but growing a sustainable one can be a challenging experience faced with a variety of unknown obstacles where every decision can impact your growth. Today, we’re going to explore the indie side of business development by breaking things down into simple concepts that can make all the difference in how …
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