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S01E42 Final episode. The fellowship intend to make the Festival of the Five Armies in Dale but to do so requires riding through tough terrain and lawless hills first before the more pastoral lands closer to city. We join them as they leave Rowanhold. This is an Adventures in Middle-Earth actual play using the D&D 5e system on Fantasy Grounds. You …
 
S01E41 After a fractious Folkmoot where the Woodmen gained a new enemy called Mogdred, the estranged son of Ingomer and now lord of Tyrant's Hill, spurned the friendship of the people of East Blight but gained the thanks of settlers of the Black Tarn, it is time to ride north then east on their newly purchased mounts. This is an Adventures in Middl…
 
S01E40 The spy safely returned to Radagast, much to the ire of Dagmar of Tyrant's Hill, held by Mogdred. Their loyalties may possibly be tending to the Shadow but that is not certain and will require further investigation in the future. But for now, the fellowship have been invited to attend the Folkmoot at Rhosgobel, arranged by a chieftain hoping…
 
S01E39 On the trip back to Rhosgobel, to attend the meeting of local leaders at the Folkmoot, the fellowship dealt with a quartet of hobgoblins who had been camping at some old ruins tainted by evil. They also discovered some fine game and some rare herbs just outside the borders of Radagast's domain. Now at Rhosgobel with time to kill, the compani…
 
S01E38 The spider threat removed and the dark underground waters keeping the Goblins at bay, Mountain Hall is safe for now. After resupplying, the fellowship have headed south-east wards, bound for Rhosgobel once again. This time to attend a Folkmoot where the movers and shakers of the Woodmen should be in attendance. After a few uneventful days, t…
 
S01E37 Crossing the bridge in the Dwarven mines below Mountain Hall, the fellowship found dark water filled tunnels. Exploring one led to an ambush by yet more spiders. The skirmish was fierce with Hathus's healing and Sigmarr's withering fire employed to full effect. The spiders fled back to their nest but have left Arahad and Monin immobilised wi…
 
Still watch this series, live or the recording, most Fridays at 19.00ish UTC: https://www.twitch.tv/majykfngrz S01E42 (Final Episode) All the artefacts have been found! The party have exited Tarek Nev to find out that the three days inside the cursed city was about a week outside it. Returning to pick up their mentally fatigued party members, Cherr…
 
S01E36 Still in the Dwarven mines below Mountain Hall, the fellowship fought and defeated a huge spider and its brood. A bridge across a chasm invites further exploration as does some of the un-investigated tunnels at this depth in the mines. We join them just after the battle. This is an Adventures in Middle-Earth actual play using the D&D 5e syst…
 
S01E41 (Penultimate Episode) Under the ruined arena of Tarek Nev is a hydra guarding an island of crystals surrounded by swirling water, any of which could be the final artefact the questers need. The puzzle of how to drop the protective rainbow shield about the island has been solved and now the beast must be overcome. This is a Rolemaster Classic…
 
S01E35 The companions have ventured into the mines below Mountain Hall to investigate how much a threat the goblins pose. Discovering a hidden Dwarven mine, they explored its dark tunnels to find it still inhabited by a nest of spiders. After a quick brutal fight the fellowship resolve to heal up and move further in. This is an Adventures in Middle…
 
S01E40 Exploring the ruined arena of Tarek Nev, the companions have bested invisible and then camouflaged demonic entities, taking mortal wounds along the way. Now a door, leading in under the seating around the fighting pit, bars their path. Will this be the room that holds the final artefact? This is a Rolemaster Classic Actual Play set in Terry …
 
S01E34 The tapping of goblins working the rock deep beneath them has prompted the fellowship to explore the mines of Mountain Hall to ascertain the level of threat they pose. The underground foray was uneventful until two old rock plugs were discovered, the level of workmanship only possible by dwarven hands. The larger one has been breached and we…
 
S01E39 Giving up the hunt for Sylke the rogue-less and mage-less companions have continued to look for the final artefact, the other portal rod, in the nearest unexplored major structure. This turned out to be an arena, surrounded by the serpent infested waters of the bay. It appeared largely empty. While investigating one of two rooms off the aren…
 
S01E33 On returning to Mountain Hall with news of the evil fortress, The Dwimmerhorn, the companions were accused of ill deeds by Hartfast. The reason for his change of attitude was the presence of their old enemy, Magric. The fellowship argued their case well so Magric, knowing the tide was turning, stabbed Hartfast and fled, only to be cut down b…
 
S01E38 The demon possessed Sylke is being hunted by the party. Fighting their way through more child-like demons and their taller whip wielding wranglers, they tracked her to a ruined tower with the help of the blue sprite, one of Mab's servants maybe. Ugnan used a herb to speed himself up to Sylke's location but was unable to hold her with a spell…
 
S01E32 Normally, I summarise the previous session here in the notes but John, our GM, does this after a short chat about the weather so a quick summary then: Dwimmerhorn has been scouted and the presence of an ancient evil artefact has been discovered, the party had to escape and are now making their way back to Mountain Hall to tell Lord Hartfast …
 
S01E37 Sylke lost her fight with a shadowy entity which now possesses her. Despite the companions' best efforts, the new owner was able to use the magician's considerable arcane talents to evade capture, running off into the murk of the demon city of Tarek Nev. The hunt for the last artefact must be suspended while she is chased down and somehow re…
 
S01E31 With Byrgol's help the imposing Dwimmerhorn was found. Much more than a tower it was a collection of several stone buildings atop a steep hill. Clambering up an old goat track, Sigmarr was able to make some initial observations and report back. This threat was too much for Amalfrida who left during the night to warn and help defend her peopl…
 
S01E36 Cherry and Numal will take time to recover their wits before venturing out into Tarek Nev again. Fortunately two survivors from a downed skyship have decided to join the group of adventurers. Time will tell if the Laan archer Acor and Snarkel, a Nomari warrior, are adequate replacements. Continuing their search for the final artefact, the ot…
 
S01E30 On the way back to Mountain hall, the party had to defeat a terrifying Hill Troll. Its lair yielded a nice bag of gold which lifted the companions' spirits. Once at the hold in the mountains, they told Hartfast of Magric's betrayal, Wellar's rescue, Byrgol's aims and that the threat from the Dwimmerhorn was real according to the rescued man.…
 
S01E35 The Temple of Dark Gods claimed two of the party. Although, powerful healing herbs brought them back to life and restored them they are worn out and wish only to rest. Sylke has rejoined the party though the demon haunted city is taking a toll on her mental well-being. The companions need to head back to the palace, rest, recuperate and take…
 
S01E29 Previously on: Walar, the slave from the Dwimmerhorn, spoke of the many orcs, wargs and slaves at the evil fortress. With this information the party withdrew northwards to the Gladden to rendezvous with their water transport, manned by two fishermen. They never showed so could be assumed to have been waylaid by orcs. As the adventurers waite…
 
S01E34 One of the Portal rods and the Aisling Stone have been recovered but at a cost. Only Victoria has exited the tomb unscathed. Cran has suffered multiple wounds but will live though the rest of their companions' fates hang in the balance. Numal has been battered into unconsciousness, Ugnan possibly dead with a heart attack and a heavily bleedi…
 
S01E28 Previously on: The fellowship have been searching the marshes of the Gladden fields for a dark fortress, the Dwimmerhorn. It was briefly sighted through the mists but was quickly lost again. Trudging through the mud towards the estimated position, the group stumbled into a group of orcs and wolves, led by a Great Orc, who were chasing a man.…
 
S01E33 With more help from the mysterious god, Orgiana, the undead high priests were neutralised but the shadowy spirits remained. A plan was hatched to run past them all and out into relative safety. Alas, the terror they exuded was not factored in and whilst some were able to run the gauntlet others weren't, transfixed by fear. The party are now …
 
S01E27 Squelching along upon the Gladden fields, the fellowship have gone in search of a dark tower, the Dwimmerhorn, trying to ascertain if it exists, its purpose and its master. They were rewarded with the sight of some sort of structure in the distance but, like the gold at the end of a rainbow, could not close the distance until the vision was …
 
S01E32 Two of the three artefacts now recovered, the companions are trapped in an underground chamber by undead spell casting high priests. With Orgiana's help the party were able to fend off the initial assault but three of the deadly shades remain, barrier walls keeping them at bay for now though even those are being relentlessly broken down. As …
 
S01E26 Orcs had been sneaking around Mountain hall but the locals had quickly chased them off though not before a watchman had been assaulted then thrown off the cliff edge. Lucky for him, he had been spotted on a ledge by Sigmarr who organised his rescue. Hathus expertly healed him, saving his life. Hartfast, the leader of Mountain Hall, showed hi…
 
S01E31 A portal rod has been found! Unfortunately it was highly magnetic so could not be moved from its deadly spear spouting metal frame. The irresistible magnetic force announced itself by pulling the platemail wearing Cran onto the pole-arms, spitting him like a kebab. Later, the metal clad Victoria was yanked in too and smashed against the icew…
 
S01E25 Arriving at Mountain Hall tired, Hathus exhausted even, the newcomers are disarmed but allowed through. Before meeting with Hartfast, head of the House of the Mountain Hall, the companions buy various items from the well stocked trading post. During the audience with an initially suspicious Hartfast, he eventually opens up to tell the fellow…
 
S01E30 The caged statue was the representation of an unfollowed god, Orgiana. Most the players communed with her but only Ugnan took pity upon her and, seeing nothing untoward in her manner, agreed to follow her in return for her helping bring the search for the Portal Rods and the Aisling Stone to an end. The Goddess told her new acolyte where the…
 
S01E24 A job well done, the fellowship took a break for a few months. Amalfrida decided to spend time with her people back at Beorn's Hall. Hathus and Monin travelled south to Rhosgobel opening it up as a sanctuary. While there, Monin's despair lessened but Sigmarr, back at Woodland Hall, was unable to shake the grip of dark foreboding from his exp…
 
S01E29 The tall skeletal guardians inflicted a wound on Sylke that was beyond Ugnan's healing spells. Fortunately, the party had a powerful herb that, once brewed and prepared, could knit her shattered wrist back together. After taking the opportunity for a longer rest, they headed back out to the temple again. The oppressive darkness inside resist…
 
S01E23 Continuing their escort of Irimë, the companions found themselves once again at the place where they had fought the Night-Wight. During the night, a foul shadow descended upon the camp forcing everyone into a vivid shared dream. This vision took the companions on a journey of despair with first, the fall of a town to treachery and finally, t…
 
S01E28 Recovering from the shock of the forced gender change, the explorers moved south to encounter another small group of the childlike demons. Cran charged in but quickly realised his mistake when the demons were joined by others lurking in the murk surrounding the now beleaguered companions. Although eventually victorious, the amount of healing…
 
S01E27 After not disturbing the beings at the gazebo, the party moved south to hop over a wall to the area dubbed the "Nobel quarter". In an almost one sided fight, the companions quickly dispatched five demons resembling children, though children with oversized heads, razor sharp teeth, venom tipped claws and a hunger for humanoid flesh. Continuin…
 
S01E26 Last episode saw the end of the fight with the sprightly disc throwing spirits, some healing and a cursory look over a gazebo like structure. The artefacts still elude the group so this location may require a little more investigation... So as you may have gathered this is not the fortnightly Adventures in Middle-Earth broadcast. We're due t…
 
S01E25 Continuing exploration of the demon infested city of Tarek Nev, the party have still been unable to find the two artefacts. Last session took them to a mausoleum with a dark portal, an enclosed grey forest with skeletal creatures and weird spooky entities that as anyone entered, inscribed their name in some sort of roll of the dead. We ended…
 
S01E22 No AiME actual play this week or in a fortnight due to us playing a face to face session. I did record some of it but the audio was terrible so stopped! Normal service will resume in April. Here is the summary of the face to face session from John's (GM) write up on World Anvil. You can find other session summaries, items and characters on W…
 
S01E24 V'rama Vair's palace drew a blank for either of the two artefacts, but the companions have found three potential allies in the shades of her slain bed fellows. It is time to head back out into the menacing city of Tarek-Nev to continue the search by targeting some of the larger structures nearby. You're listening to a Rolemaster Classic Actu…
 
S01E21 Escorting the ethereal Noldor elf, Írimë of the House of Fingolfin, to a rendezvous with her kind the fellowship are beset on all sides by over two score of Goblins and Orcs. Climbing to the top of the hill the party make their stand amongst some rocks. This is an Adventures in Middle Earth Actual Play using Fantasy Grounds. You can find ses…
 
S01E23 Searching through V'rama Vair's palace for either of the two artefacts, the party have discovered three imprisoned spirits in her bedroom. All of them offer aid in defeating the evil queen, who Sylke believes to be alive by being trapped in time. We join the companions as they try to find a way to open a trap door in the ceiling. You're list…
 
S01E20 After the battle at the Old Ford, the fellowship once again sundered to spend the summer doing various activities. They have now rejoined one another to seek adventure in Wilderland once again. This is an Adventures in Middle Earth Actual Play using Fantasy Grounds. You can find session summaries, items and characters on World Anvil where ou…
 
S01E22 The search for the two powerful artefacts has taken the party to a three story building, far more intact than others in the city. Exploring it has revealed areas for a throne, idol and huge black obelisk on the bottom floor. In the circular tower that forms the upper levels, the party find steel doors that ward some of the rooms and what app…
 
S01E19 After a gruelling forced march north, the companions have warned the Beornings of the impending attack by Valter the Bloody and his outlaw army. We join as they rush to the defence of the Old Ford where the fighting has already begun. This is an Adventures in Middle Earth Actual Play using Fantasy Grounds. You can find session summaries, ite…
 
S01E21 Defeating the demon and the two creatures that have been attracted to the fight by the power of Shieldbreaker, the companions head deeper into the darkness, hoping to navigate their way to the large construction they can remember from their brief high pass over the city in their airship. Ugnan needs time to recover from the injuries he remov…
 
S01E18 Having found the fugitive, Oderic, living with an army of brigands in Wolfswood, the fellowship are now fleeing with him and some hoodwinked bandits towards Stonyford then ultimately to Beorn's house to warn them of the nest of vipers on their doorstep. This is an Adventures in Middle Earth Actual Play using Fantasy Grounds. You can find ses…
 
S01E20 One of Terek-Nev's denizens, a tall, swift and strong demon bars the party from getting closer to the large stone building. Already, it has felled Cran with one blow that has stoved in his helm and killed him. Or has it? Our GM, Stuart, also resolved his dodgy mic issues so the days of audio cutting out look to be over! Jan, Numal's player, …
 
S01E17 Trying to track down the fugitive, Oderic, in Wolfswood, the fellowship have stumbled upon a bandit patrol close to a watchtower who quickly spotted the noisy dwarf, Monin. They are now closing in on him whilst his companions, still hidden, take up positions for the likely skirmish to come. Apologies for the occasional slight bit of echo fro…
 
**** All Mic issues are sorted by Ep20. Go there if you want a better audio experience **** Recovered after the fight with the silver blooded demons, the companions head further along the wall hoping it takes them to a large building they want to explore. In the swirling murk, more strange sounds and sights can be perceived. Are those children's vo…
 
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