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Coffee with Butterscotch is the hilarity-filled official podcast of award-winning video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn how video games are made and sold, our take on building a small company from scratch, and how to be an unstoppable problem-solving machine. Got a question you want answered on the podcast? Ask us at https://podcast.bscotch.net
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Un gioco in scatola costa mediamente tra i 20 e i 60 euro, a volte anche di più. Decidere di comprare un gioco in scatola è un investimento, ma siete sicuri che il gioco che state per comprare valga veramente la pena di essere comprato. Voi lo sapete Com’è quel gioco? Questa domanda è quella a cui Roberto de Luca e Claudio Serena cercheranno di rispondere ogni puntata, in un podcast più video che audio in cui non solo vi racconteranno il gioco, ma vi faranno vedere come funziona davvero una ...
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In this episode, we discuss AI News, tech demos, and change management. It’s hard to unlearn old habits and adopt new practices. Resistance is natural when you disrupt the comfort of routine and commit to adaptation. It’s a truth universally acknowledged, that change requires challenge, and progress requires change. Support Crashlands 2! Official W…
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For bonus video game content: patreon.com/supernpcradio Today, we have a very special episode covering a very special (and, popular) franchise: Five Nights At Freddy's. We also bring my niece on the show! The Show: @vgacomedysow Jeremy Schmidt: @ocarinaofcrime Joliene Bratton: @Joliefaceעל ידי Jeremy Schmidt
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This week, we talk about childhood games, the Game Changer, and DIY podcast setups. You don’t need top of the line audio equipment to get a good audio recording. After all, it’s not about the cost of the setup, it’s how you use it. Decent equipment, proper mic placement, and some sound dampening hacks are all you need to charm a listener's ears. Su…
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For bonus content visit our Patreon: patreon.com/supernpcradio Today, we pour one out to our dear fallen friends...the Wii U and 3DS...specifically, their eShops. Tis a tragedy, alas, we persevere. The Show: @vgacomedyshow Jeremy Schmidt: @ocarinaofcrime July Diaz: @julydiazעל ידי Jeremy Schmidt
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In this episode, we discuss an unexpected earthquake, Crashlands nostalgia, and keyboard accessibility. Making a game accessible to a global audience isn’t just about localizing the text. Like, have you ever thought about keyboard layouts? Correctly mapping the key presses in a game is critical for making sure nothing gets lost in translation. Supp…
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For more video game content check out our Patreon: patreon.com/supernpcradio Today, we discuss the concept of BLOAT in our games. What is it? Why is it? How can we avoid it? AND...does it count if you like it...? All will be answered. The Show: @vgacomedyshow Jeremy Schmidt: @ocarinaofcrime Conner McCabe: @conner_mccabe Mikey Stephens: @mikeylovesm…
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This week, we talk about the Crashlands 2 announcement trailer, now in Chinese! Then we discuss web games and security measures. Platform review processes are like door locks. They won’t stop a skilled hacker from breaking in, but can thwart casual intruders. While dealing with these obstacles can be frustrating on the dev side, the presence of the…
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Check out our Patreon: patreon.com/supernpcradio Today, we will discuss precisely how one would get famous on TikTok if one wanted to. The Show: @vgacomedyshow Jeremy Schmidt: @ocarinaofcrime Nick Costanza: @nick_costanza Tyler Schnupp: @Schnupp69 Charlie Mihelich: @charlesmihelichעל ידי Jeremy Schmidt
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In this episode, we discuss developer preferences, reviews, and opinionated tools. External tools often have a lot of opinions on how, exactly, they should be used, which translates into opinions on how YOU should work. Staking your livelihood on someone else’s opinions is a dangerous gambit. A lot depends on the shareholder profit dictum. Support …
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Check out our Patreon: patreon.com/supernpcradio Join our Discord: https://discord.gg/Vcjk7u6v Today, we introduce a newly discovered planet to the incredible Nintendo library of games! These terrestrials are going to have a blast experiencing all of these wonderful games for the very first time. Some might even say the list of games we chose to su…
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This week, we talk about live service games, the door problem, and input design. How does a player interact with a game and how does the game interpret player action? This design constraint influences ALL the possible interactions in a game, making control schemes a fundamental pillar in game design. Support Crashlands 2! Official Website: https://…
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Check out our Patreon: patreon.com/supernpcradio You're not going to believe this...Illumination and Nintendo invited us to come into the big studio offices and pitch the next Mario Bros. cinematic feature. They took every single pitch, and you can look forward to seeing this film in theaters whenever it comes out. The Show: @vgacomedyshow Jeremy S…
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In this episode, we discuss ethical hunting, silent crashes, and iterative design. The process of iterative design is more than just tweaking code; it’s about creating a fast feedback loop between trial, error, and debugging. Without good tools, you can’t go fast, and if you can’t go fast, any experiment is going to be costly to do. If you want to …
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Check out our Patreon: patreon.com/supernpcradio We were deeply saddened by the news of Akira Toriyama's passing. Today, we spent a little bit of time reflecting on his work and the unblemished legacy he leaves behind. The Show: @vgacomedyshow Jeremy Schmidt: @ocarinaofcrime July Diaz: @julydiazעל ידי Jeremy Schmidt
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This week, we talk about achievement design, adapting video games, and robot wars. In the flood of sponsored content and AI-generated clutter, large language models are now learning from the noise they themselves create. While these AIs are exchanging spam in their echo chamber, we humans can find peace by doing what we do best — creating! Support …
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Check out our Patreon: patreon.com/supernpcradio It's finally here. Our travels along the ROAD TO REBIRTH are finally over. We discuss the first six hours of the game, which seems like a drop in the bucket for what's to come. The Show: @vgacomedyshow Jeremy Schmidt: @ocarinaofcrime Garrett Morlang: @gmorlang Matt Apodaca: @getplayedpod…
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In this episode, we discuss localization nuance, trend cycles, and launch horror. Game launches require more than technical preparation; it’s about expecting the unexpected in player behavior and demand. No matter how many simulations you run or scenarios you anticipate, the true test emerges at launch. Support Crashlands 2! Official Website: https…
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Check out our Patreon: patreon.com/supernpcradio On our final episode of ROAD TO REBIRTH we travel two years after the events of Final Fantasy VII to a time when boys named Denzel contracted diseases called geostigma. It's a been wild motorcycle ride to get here, but Kadaj couldn't stop us if he tried. We have completed our task and now it's time t…
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This week, we talk about working with family and game pricing. Deciding on a price point for a game is more than just a simple economic decision. Perceived value is influenced by perceived functionality, entertainment proposition, artistic merit, and emotional connection. So how do you hit the jackpot at the right price? Support Crashlands 2! Offic…
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Check out our Patreon: patreon.com/supernpcradio The original release of Final Fantasy VII changed the gaming landscape forever. It's an important game, and today, we give it the attention it deserves. The Show: @vgacomedyshow Jeremy Schmidt: @ocarinaofcrime Segment 01 PJ McCormick: @peejmccormick David Donella: @davidlasoul Segment 02 Patrick Ehle…
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In this episode, we discuss internationalization, localization, and implementation. Localization is much more than just translation. It’s a complex technical and artistic endeavor that captures the essence of your game and makes it accessible to a global audience. Lots of things can be open to interpretation, but loc will help you keep anything imp…
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