Diagnostic Markers to Evaluate Serious Games in Medical Education: Fun Meets Function
Manage episode 443751804 series 3602339
In this episode, we explore a fascinating study that introduces a new framework to evaluate serious games, specifically those designed for medical education. The framework breaks down games into three clusters: User Experience (UX), Play, and Learning. We dive into how these markers were tested on three popular medical games—“Touch Surgery,” “Dr. Game, Surgeon Trouble,” and “Staying Alive”—and what the results tell us about serious games' effectiveness in engaging users and delivering educational value. Join us as we discuss what makes a game fun and a powerful learning tool.
Link to the publication: https://games.jmir.org/2019/3/e14620
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