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2 Moms No Fluff

2 Moms No Fluff

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A podcast where we discuss the uncensored and often irreverent reality of raising children with disabilities. We invite you to join Alma Schneider (LCSW) and Iris Mehler (MS, CRC), two seasoned moms of kids with disabilities. These two have nothing in common except that they are always right and have everything under control. NOT! No topic is off limits so bring it on in your comments and suggestions for future episodes. You’re a part of our journey.
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Two longtime gamers, one from America and the other England, discuss tabletop roleplaying games, with a focus on how story, setting, and system can work together, and how sometimes they don't. We talk about 2d20 games, 5e, review books and resources, and share advice from our years of gaming to help you strike the right balance between story, setting, and system. New episodes published every Wednesday. You can reach us on Facebook at Fluff N' Crunch or directly by email at fluffncrunchpodcas ...
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The Pestle: In-depth Movie Talk, No Fluff | Film Review | Spoilers

Wes Evans: Actor, Filmmaker, Director, Writer; Todd Sapio: Actor, Producer, Musician, Athlete

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Cinema lovers unite! Two actors and filmmakers decided to cut through all the fluff and start a movie podcast where they actually discuss the film and not a million other things you don’t care about. Covering the obvious (did you like the movie?) while diving a little deeper (what is Interstellar really about? is there a bootstrap paradox?) we are having an in-depth conversation about movies and see if they hold up to scrutiny, and maybe even inform us about life or moviemaking itself. Becau ...
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No Fluff Just Stuff

No Fluff Just Stuff

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The No Fluff Just Stuff (NFJS) Software Symposium Tour has delivered over 400 events with over 65,000 attendees. NFJS speakers are well-known developers, authors, and project leaders from the software development community. Join us for news and discussion around software development. Current topics include: Java, JavaScript, Scala, Groovy, Clojure, Cloud, Docker, Software Architecture, HTML 5, CSS, NoSQL, Spring, and other development technologies.
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A lifestyle podcast that features various topics such as current events, feel good stories, beauty and health, travel, music, tips & advice and the occasional guest, that not only benefits you, but also your pet.
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Comedian Dave Hill gives his first-person account of different periods throughout history while Jim Biederman, Chris Gersbeck and Jodi Lennon call bullsh*t on most of what he's saying. podcastingincident@gmail.com Support this podcast: https://podcasters.spotify.com/pod/show/davehillhistoryfluffer/support
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The No-Fluff Business Show is your go-to resource for all things business, money, mindset and marketing (plus LIFE!). We'll dig deep on exactly how to start a highly profitable business; how to identify what's profitable and what's not, PLUS so many goodies on the mindset shifts and beliefs you need to make to become a successful entrepreneur. This podcast is hosted by Sarah Mae Ives, 7-figure entrepreneur , author, ads manager and coach. You'll learn the ingredients to start a successful 10 ...
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We consume a chill pill to discuss Stanley Kubrick’s “2001: A Space Odyssey” and discuss: Cinematography; Story & Writing; and other such stuff and things and stuff. “I don’t pretend we have all the answers. But the questions are certainly worth thinking about.“ – Arthur C. Clarke Notes & References: Filming the Leopard scene (2001italia.it) An in-…
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Where do you draw the line over what kind of content to include in your games? Does the context of play - home, con, online - and makeup of your player group make a difference?Herein we discuss this thorny issue and offer up our excellent advice about how to handle this in your games.#xcards #ttrpg Join our friendly Discord: https://discord.gg/5Aty…
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We grin at Naomi Scott’s “Smile 2” and discuss: Cinematography, editing, and sound, jumpscares; Story & Writing, theme, exposition; and other such stuff and things and stuff. “Do you remember when you found out you wouldn’t live forever? People don’t talk about this, but everybody had to go through it because you’re not born with that knowledge.“ –…
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We evoke Sam Raimi’s original “The Evil Dead” and discuss: Getting your reps in; Cinematography, interesting angles; Comparing to the sequel; and other such stuff and things and stuff. “Jim Cameron is proof that if you are good, you’ll get promoted.“ – Roger Corman Notes & References: The Evil Dead budget was 350k (in 2024 this would be 1.2m) *Chec…
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We camp at Sam Raimi’s “Evil Dead II” and discuss: Letting the movie dictate the terms of the experience; Cinematography, style, story, and budget; Story & Writing, cut to the chase, motivating character choices; and other such stuff and things and stuff. “I’m too obsessed that the people who say critical things about me are right, even though I’m …
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We talked about the merits of #Vampire the Masquerade, especially the 2nd edition, in last week's episode and today we deliver some ideas about where to get started as a GM (sorry - #storyteller) in order to get the best and most out of what VtM can offer.Chris's relationship map: https://tinyurl.com/4rpj4ty6Relationship map from Chicago By Night: …
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We sparkle through Richard Kelly’s “Donnie Darko” and discuss: Story & Writing, we try to figure out what’s it all about; and other such stuff and things and stuff. “If you have abandoned one faith, do not abandon all faith. There is always an alternative to the faith we lose. Or is it the same faith under another mask?“ – Graham Greene Notes & Ref…
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Vampire: the Masquerade changed the RPG landscape in the mid-90s, offering a new system and unique character and story options, heavy on intrigue and social interactions and, at least in the writing, eschewing the DnD norm that a fight solves every problem. Herein we discuss the basics of the setting and system, and what made VtM so revolutionary -…
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We take the mask off of Todd Phillips’ “Joker: Folie à Deux” and discuss: Cinematography, blocking; Story & Writing, Arthur vs Joker, judging the viewer; and other such stuff and things and stuff. “The trees here are in misery, and the birds are in misery. I don’t think they sing. They just screech in pain.“ – Werner Herzog Notes & References: Real…
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What's both great about and wrong with the Alien #ttrpg from Free League? After five years, and an upcoming 2nd edition, we're digging into what makes this game great and extremely limited in scope, too. Hint: they're the same thing.And check out Free League's Kickstarter information, page, too: https://www.kickstarter.com/projects/1192053011/alien…
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We stop time in Francis Ford Coppola’s “Megalopolis” and discuss: We, uh, review Megalopolis; Story & Writing, exposition, melodrama; Afterwards we’ll rank our top 5 or 10 films; and other such stuff and things and stuff. “Look on my Works, ye Mighty, and despair!” – Percy Bysshe Shelley from the poem “Ozymandias” Watch us on YouTube! Top 5/10 Film…
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I had the pleasure of talking with John Houlihan, Line Editor for #modiphius Achtung! Cthulhu RPG, about his upcoming novel, Shadow of the Serpent, which combines elements of Lovecraftian #mythos with the Age of Napoleon. We discuss his ideas for the setting, and the story in his upcoming novel. Check out the links below for pre-order information! …
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We floor it through Keanu Reeves’ “Speed” and discuss: Cinematography, motivated camera movement, dramatic angles; Story & Writing, heightened storytelling, packing in the action, Jack & Annie; and other such stuff and things and stuff. “If you spend enough time with yourself in silence, you’ll be surprised what goes through your head.“ – Sandra Bu…
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What's all the controversy? How can you mine Outlaws for #ttrpg ideas? How #Starwars does it feel?Cut through the nonsense with our quick review of this new game.#outlaws #tatooine Join our friendly Discord: https://discord.gg/5AtydRUDjX Subscribe on to our podcast: https://podcasters.spotify.com/pod/show/fluffncrunchSubscribe to our YouTube channe…
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We keep it real with Tim Burton’s “Beetlejuice Beetlejuice” and discuss: Cinematography, closeups vs mediums and wides for comedy & connection; Story & Writing, but/therefore storytelling, sequels honoring their predecessors, Lydia’s arc; and other such stuff and things and stuff. “With movies, you are always in search of a good story, one that eve…
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We jump in the line of Tim Burton’s “Beetlejuice” and discuss: Cinematography, motivating unmotivated lighting, reveals; Story & Writing, rules for adventure, plot vs emotional arcs; Music, double music cues, setting the tone; and other such stuff and things and stuff. “You don’t know whether chimps are going to kill you or kiss you. They’re very o…
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We burst into Fede Alvarez’s “Alien: Romulus” and discuss: Story & Writing, body horror, Andy, dystopias; and other such stuff and things and stuff. “Science fiction writers, I am sorry to say, really do not know anything. We can’t talk about science, because our knowledge of it is limited and unofficial, and usually our fiction is dreadful.“ – Phi…
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Players can get pretty steamed when their character dies...and it's worse when they die for reasons of the dice alone, or in ways that do not fit within the story. In this episode we discuss the moments when this issue comes up, and how to handle them gracefully.And thanks to Professor Dungeon Master @DUNGEONCRAFT1 for a very clever, simple way of …
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We anoint Shia LaBeouf’s “A Guide to Recognizing Your Saints” and discuss: Cinematography & Directing, camerawork, continuity vs performance; Story & Writing, the saints; and other such stuff and things and stuff. “It is not death that a man should fear, but he should fear never beginning to live.“ – Marcus Aurelius Notes & References: Dito Montiel…
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Sometimes campaigns end; sometimes they're resolved; sometimes they die...quickly. My Castles & Crusades campaign, at about 9 months, died suddenly and we've replaced it, happily, with Traveller...a game no one else at my table has played. In this episode I discuss our Session Zero character creation, which in Traveller presents story and character…
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We stride through Jim Henson’s “The Dark Crystal” and discuss: Cinematography, lighting, camerawork; Puppetry & Directing, process preceding/creating story; Special Guest Elissa Marie talks art, building a business as an artist, and being named Best Visual Artist in Austin; and other such stuff and things and stuff. “When I was young, my ambition w…
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Join us as we chat about how our daily lives as parents intersect with bigger social issues. We share stories about turning personal experiences into small acts of activism, and making mindful choices for our families. Tune in for a fun and inspiring conversation about making a difference in our own unique ways!…
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What's the new #startrekadventures #rpg like? How are the rules different from the first edition, and are they better? Is it worth the purchase? @Modiphius was kind enough to provide us with PDF copies to review, and here's our honest commentary on the updated version of a great game.#starktrek #finalfrontier #tabletop #hesdeadjimJoin our friendly …
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We pop into Ryan Reynolds’s “Deadpool & Wolverine” and discuss: Story & Writing, macguffins, stakes, comedy; and other such stuff and things and stuff. “Just one supernova can temporarily outshine an entire galaxy of 100 billion stars.“ – Michio Kaku Notes & References: “Supernova” by Mad Valley – Todd’s latest music track “Bye Bye Bye” dancing is …
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What do you, as a GM, do when your players fail? How do you handle the story, the game, and the people around you when the dice don't play nicely? We discuss some of the issues with player failure and offer some ideas on how to deal with it both from the table and interpersonal management side of things, and the game/mechanical side.#ttrpg #gamemas…
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We make a res with Christian Bale’s “American Psycho” and discuss: Cinematography, lighting a flat shot, hallway composition; Story & Writing, symbolism; and other such stuff and things and stuff. “Well first of all you have to make the character strong so that people can follow that. And then hopefully that character can integrate with the backgro…
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I think so...but it's my game so I could be a little biased. Regardless, Chris and I discuss the fear mechanic - how it works, how it will support a proper horror vibe in a story...and Chris offers a revision that I'm going to try out in my next two playtests.#rpg #tabletop #horror Join our friendly Discord: https://discord.gg/5AtydRUDjX Subscribe …
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In our ongoing joint project to develop our own #tabletop #rpg games and systems, we discuss here some ideas Chris has for dice mechanics and, to my surprise, I end up liking a dice pool idea that involves different die types in each roll. Tune into hear the details.Join our friendly Discord: https://discord.gg/5AtydRUDjX Subscribe on to our podcas…
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Art in TTRPG books is important…but why? How? To whom? Is it a deal-breaker for purchases or a barrier to entry to the hobby? We figure out the answers. RPG art article link: https://www.blackgate.com/2014/02/12/art-of-the-genre-the-top-10-rpg-artists-of-the-past-40-years-2/ Amazon documentary: https://www.amazon.com/gp/video/detail/B07Q334KBS/ref=…
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We sincerely reminisce about Stephen King’s “Stand By Me” and discuss: Cinematography, rule of thirds; Story & Writing, coming of age stories, friendship, facing your own mortality; and other such stuff and things and stuff. “That’s the worst, I think. When the secret stays locked within not for want of a teller but for want of an understanding ear…
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Now that we've discussed norms in character creation systems, we're going to look at some options and ideas for what we're going to use in the #ttrpgs we are each developing.#ttrpgs #characters #chargen RPG art article link: https://www.blackgate.com/2014/02/12/art-of-the-genre-the-top-10-rpg-artists-of-the-past-40-years-2/ Amazon documentary: http…
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We tiptoe through Lupita Nyong’o’s “A Quiet Place: Day One” and discuss: Writing & Story, suspending disbelief, theme & plot; and other such stuff and things and stuff. “I’ll tell you what freedom is to me: no fear. I mean really, no fear!“ – Nina Simone Notes & References: Joseph Quinn (iMDB) – Stranger Things season 4 Reclamation (wiki) – “return…
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Herein we begin our examination of general approaches to character generation in #ttrpgs as part of our work to develop our own games.#ttrpgs #characters #chargen Join our friendly Discord: https://discord.gg/5AtydRUDjX Subscribe on to our podcast: https://podcasters.spotify.com/pod/show/fluffncrunchSubscribe to our YouTube channel: https://www.you…
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We go to war with “Godzilla Minus One” and discuss: Cinematography, revealing scale; Story & Writing, Godzilla the metaphor; and other such stuff and things and stuff. “War does not determine who is right – only who is left.“ – Bertrand Russell Notes & References: Japan war atrocities(wiki) Unit 731(wiki) Firebombing Japan (wiki) Budget is estimate…
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I think the title says it all. Chris attended UK Games Expo, and I went on vacation. He's got some interesting news about the experience, some new games he played, designers with whom he spoke, and we talk about the value of attending game conventions.#ukgamesexpo #gameconventionsThe Mandalorian: Adventures - https://store.asmodee.com/products/the-…
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We drop into Dwayne Johnson’s respawn of an old classic, “Jumanji: Welcome to the Jungle” and discuss: Cinematography, shooting night for night instead of day for night; Story & Writing, physical comedy, character arcs; and other such stuff and things and stuff. “Being in the same room with people and creating something together is a good thing.“ –…
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Herein we offer and discuss our ideas for the games we each are going to write, kicking around setting ideas that point toward the sorts of stories the games will help tell and will inform the sorts of system decisions we’ll each have to make. If you’re interested in game design, and what we think is a vital issue - the nexus of system, setting, an…
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We rub George Miller’s “Three Thousand Years of Longing” and discuss: Cinematography, how compositing, motion blur, and depth of field help tell the story; Story & Writing, Enzo, Storytelling; Wes rants about why this movie may not have done well in theaters; and other such stuff and things and stuff. “If I had a flower for every time I thought of …
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