Gaming By Design ציבורי
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Gaming By Design

Gaming By Design

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Looking at as many videogame mechanics as we can get away with; we aim to output 7 podcasts in Season 1. We'll be focusing and discussing the mechanics that take games from the good to the sublime citing plenty of examples. Hopefully our musings will be entertaining and informative - but our real aim is to get you dissecting and talking amongst yourselves.
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In the final episode of Gaming By Design for Season 1, Colin and Richard are discussing the golden rules of gaming. This incorporates all the things that they think are terrible in games and think should never happen again or at the very least be improved. It's a good way to leave the season by being petty and moaning a little bit. They're also joi…
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In the penultimate episode of Gaming By Design, Colin and Richard are looking at pacing in videogames. How do games keep the player interested and absorbed within the game? How are ideas developed within a game and how can variety make a game better -- hopefully the discussion will be both entertaining and informative; however the real goal is to g…
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In this edition of Gaming By Design Colin and Richard are looking at the balance between luck and skill in game mechanics. How can the balance between these two ends of the spectrum affect gameplay. Is luck in game mechanics a bad thing that should never be considered in design or can luck work? What effects can luck have? Using Mario Kart, Mario P…
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How is difficulty in videogames managed; what are the different ways to implement difficulty and when does difficulty get in the way? Should difficulty even exist and if so what point does it serve? Colin and Richard return once again to discuss, entertain and hopefully enlighten. Reading material for this podcast includes HomeFront, Killzone 3, Th…
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In this edition of Gaming By Design, Colin and Richard are looking at fear in videogames. Discussing plenty of great examples of where games have scared them; how these shocking sections work and finally designing on their feet and talking about where this feature could go in the future. This weeks reading list to keep you entertained and informed …
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In this edition of Gaming By Design, Colin and Richard are pointing their podcasting fingers at the believability of characters in videogames. How are believable characters created? Where are the good examples and how is the believability of a character shattered? With a lengthy reading list of Batman Arkham Asylum, Half Life, Uncharted, Singularit…
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In their first ever podcast Colin and Richard are looking at morality systems in computer games. What are they, how do they work - do they work? They'll be looking at Fable II, Infamous, Army of Two: The 40th Day and a whole host of other games throughout the podcast in an effort to entertain, inform, but more importantly get you talking with frien…
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