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This week on the Vintage RPG Podcast, we slip into the shadows of Vampire: The Masquerade, a topic far too sprawling for just one episode. We try to cut to the heart of the game's early era, the wild lore, the Storyteller system, the LARPing, the Tim Bradstreet art, Milwaukee. We probably just scratch the surface. But we manage to find time to also…
 
Back alleys and dark deeds await in Thieves' World! In the latest episode of the Vintage RPG Podcast this week, we look at Robert Lynn Asprin and Lynn Abbey's gritty, shared-world fantasy anthology series, the Tim Sale graphic novel adaptations and the magical moment in roleplaying history when Chaosium convinced the designers behind all the major …
 
Who needs brave warriors, interstellar explorers or wise mages when you can roleplay...the mail man? Join us in the latest episode of the Vintage RPG Podcast as we investigate the extremely earnest World Action and Adventure RPG, a universal RPG system from 1985 that codifies the real world into a semi-playable game. There is poetry. There is clip …
 
Friend of the show Jim Zub is back on the Vintage RPG Podcast this week, with a bag full of fun new projects. First off is the Skullkickers Kickstarter: Caster Bastards and the Great Grotesque, a comic and RPG supplement that celebrates the 10th anniversary of his love letter to pulp and D&D. We also talk about the forthcoming Beasts & Behemoths, t…
 
This week on the Vintage RPG Podcast, we walk the shadowy streets of Lankhmar: City of Adventure, one of the greatest RPG city sourcebooks. Based on the Fafhrd and Gray Mouser stories by Fritz Leiber, Lankhmar is both a city and a larger campaign setting for Dungeons & Dragons (using a modified character creation system) that captures the atmospher…
 
Steal your strength and guard your soul: this week, the Vintage RPG Podcast looks at Chaosium's Stormbringer RPG. Designed by Ken St. Andre, Stormbringer is a high power and high risk RPG set in the world of Michael Moorcock's Elric stories (for our money, perhaps the greatest fantasy series ever written). One of the more straightforward of the gam…
 
This week, the Vintage RPG Podcast travels back in time to the 80s that never were with Tales From the Loop, an RPG where extraordinary science fiction mysteries crash into the dreariness of everyday life. Based on the mesmerizing artwork of Simon Stålenhg, this Year Zero engine game from Fria Ligan is one of our favorites – easy to pick up and pla…
 
Death before dishonor! This week, the Vintage RPG Podcast cracks open The Green Knight: A Quest for Honor. Don’t let the fake scuff marks fool you: this is a brand new box set from @A24, a marketing tie-in for their forthcoming film The Green Knight. We talk a bit about the original 14th century poem (and how perplexing its intricate commentary on …
 
Welcome to the Megaverse, folks. This week on the Vintage RPG Podcast, we take a look at Palladium's Rifts. Introduced in 1990, Rifts is like all of 90s nerd culture smooshed into one gonzo RPG. Mixing genres with wild abandon it is perhaps the ultimate form of the age old comic shop game “Who Would Win in a Fight?” Sorcerers and aliens and superhe…
 
This week on the Vintage RPG Podcast, we return to Appendix N and check out Poul Anderson's Three Hearts and Three Lions. Even though it starts off in World War II and features lots of scientific theories to explain magical effects, this 1961 novel is a formative text for Dungeons & Dragons. It establishes many of the feels of a D&D adventure, with…
 
This week on the Vintage RPG Podcast, we crack open David Hargrave’s Arduin Grimoire! The eight book series, started in 1977, is a treasure trove of house rules and hacks for the original Dungeons & Dragons. There’s insect people and laser guns and the dragon from Neverending Story in here – if Hargrave had a design ethos, it was probably “IDGAF,” …
 
Crom! This week on the Vintage RPG Podcast, we look back that the Arnold Schwarzenegger Conan films, Conan the Barbarian (1982) and Conan the Destroyer (1984). They’re great fantasy films (OK, one of them is great) that certainly influenced RPGs, but there are some indications that Dungeons & Dragons might have had a little bit of influence on Dest…
 
Whelm! Wave! Blackrazor! This week on the Vintage RPG Podcast, we check out the infamous White Plume Mountain, by Lawrence Schick, one of the greatest fun house dungeons of all time, featuring a strangely seafood-centric assortment of foes, now that I am thinking about it. Anyway! We chat about how the module came to be, revel in its glorious ridic…
 
This week on the Vintage RPG Podcast, instead of focusing on a particular game or book, we're looking at a specific villain, the demon prince Orcus, lord of the undead. The big guy has some interesting real world history and folklore to delve into regarding monsters in general. Then we check out how his story unfolded across the first three edition…
 
This week, we talk to game designer Banana Chan about their latest tabletop RPG, Jiangshi: Blood in the Banquet Hall (co-written by Sen-Foong Lim and developed in collaboration between Wet Ink Games and A Game and a Curry). Players take the roles of members of a Chinese immigrant family in the 1920s. By day, you collaborate to run the family restau…
 
Trolls! And Tunnels! This week on the Vintage RPG Podcast, we look at Tunnels & Trolls, the earliest Dungeons & Dragons competitor. Designed by Ken St. Andre (Stormbringer), T&T was developed as a simpler, less expensive alternative to D&D, with a focus on solo play (solo T&T modules were the first adventure gamebooks, paving the way for series lik…
 
This week on the Vintage RPG Podcast, we take a look at HeartQuest. Back in 1982, TSR launched a series of Dungeons & Dragons-based interactive novels called Endless Quest. Aimed at children, they were an immediate success. In 1983, they followed up with HeartQuest, which introduced romance into the formula and courted women readers. It was a disma…
 
Stu and Hambone did something stupid. They watched the 1982 made-for-TV movie Mazes and Monsters, based on the Rona Jaffe novel of the same name, which is based loosely and idiotically on the totally not related to Dungeons & Dragons disappearance of James Dallas Egbert III in 1979. It is notable for being Tom Hanks' first major role, a shockingly …
 
Not all gods are mighty. This week we look at Petty Gods, a collection minor divinities, genii locorum and otherwise trivial powers created by the OSR community from 2010 to 2015, collected in a massive tome in the style of the original Deities & Demigods. At turns silly and serious, there is a little bit of everything in here to spice up any flavo…
 
Something a little different this week: we spoke to Chris Leder, lead designer of Ravensburger's forthcoming game Back to the Future: Dice Through Time. Chris shares his overwhelming enthusiasm for the franchise and walks us through the novel way the game handles time travel mechanics, among other things. Pre-sale started yesterday, in stores June …
 
Polish up your chrome, chummer: this week on the Vintage RPG Podcast, we talk about Shadowrun, FASA beloved cyberpunk fantasy RPG. Within, you'll find much love for the world building and art, awe for how the game predicts a lot of modern internet stuff, lukewarm reactions to the system and inevitable comparisons to Vampire: The Masquerade, Rifts, …
 
This week on the Vintage RPG Podcast, we visit Greyhawk, one of the earliest RPG campaign settings. Despite being Gary Gygax's own homebrew world, Greyhawk struggled to capture the public's imagination. We talk through the various attempts by TSR to tweak the setting, some dull, some interesting, all weirdly in the shadow of other D&D campaign sett…
 
If we had a crazy budget, we'd probably have licensed Iron Maiden's song "Killers" to open this episode of the Vintage RPG podcast. We don't, so we didn't, so go ahead and just listen to it on Spotify before you hit play on this. Get in the mood, you know? Anyway, this week, we're talking about Killer, the Steve Jackson Games codification of the li…
 
Remember the Lord of the Rings Adventure Game from Iron Crown Enterprises? I bet you don't! This week on the Vintage RPG Podcast, we take a look at the short lived gateway game for Iron Crown's Middle Earth Role Playing. Published from 1991 to 1993, it is an odd little game that perhaps has more in common with pick-your-path gamebooks than it does …
 
This week on the Vintage RPG Podcast, in celebration of a weird made-up holiday, we take a look at a fun little one-on-one Star Wars game from West End Games: the Lightsaber Dueling Pack. Relive the duel between Luke and Vader on Cloud City or in the throne room of the Death Star (depending on who wins) over and over again, from the comfort of you …
 
You'd think now that the world is stuck at home, there'd be more time to play tabletop RPGs, right? True enough for Hambone, not so much for Stu. We talk about what we've been up to during the pandemic, the games we've played and run and written, and how we've been playing. * * * We're All Gonna Die is out now. You can download the issue of The New…
 
This week on the Vintage RPG Podcast, we flip through the 1979 Advanced Dungeons & Dragons Coloring Album, written by Gary Gygax and illustrated by underground comic artist Greg Irons. Not only is this a gorgeous coloring book (with some content of questionable suitability for kids) but it also comes with a rules lite dungeon crawl game baked in, p…
 
This week on the Vintage RPG Podcast, we chat with Gavin Norman, the creator of Old-School Essentials and the forthcoming Dolmenwood campaign setting. Witness his dark mastery of usability! Learn whether he personally prefers the tome or the modular books! Wonder at the intricate and contradictory minutiae of the original B/X Dungeons & Dragons! Tr…
 
This week on the Vintage RPG Podcast, we take a look at HeroQuest, the Milton Bradley/Games Workshop board game that proved to be one of the prime gateways in to tabletop RPGs for throngs of kids in the early 90s. In no small part because of the gorgeous miniatures. And the furniture. We kid you not. * * * New Noble Knight discount code for y'all: …
 
This week on the Vintage RPG Podcast, we travel to the furthest reaches of known space to explore TSR's space opera RPG Star Frontiers! We give you an overview of the game, the setting, the intriguing alien races and the game's surprising connection to the Dungeons & Dragons Spelljammer campaign setting. And more, including how TSR inevitably messe…
 
This week on the Vintage RPG Podcast, we journey deep under the earth to read the novel The Shadow People, by Margaret St. Clair. The bonkers 1969 sci-fi/fantasy novel was included in Appendix N of the Dungeon Masters Guide, a list of literature Gary Gygax cited as being particularly inspirational to the creation of Dungeons & Dragons. It is a clea…
 
This week on the Vintage RPG Podcast, we chat about a game about playing rabbits: Bunnies & Burrows! This 1976 RPG is surprising for the time period and offered up a ton of innovation for RPG design, including the first skill system and first martial arts system. Bunnies are surprising critters! * * * New Noble Knight discount code for y'all: Sprin…
 
This week on the Vintage RPG Podcast, author Jim Zub is back on the show. He tells us all about Wizards & Spells, the fourth volume of the Young Adventurer's Guides for Dungeons & Dragons. He might also (definitely) spill the beans about volume five! * * * If you dig what we do, join us on the Vintage RPG Patreon for more roleplaying fun and surpri…
 
This week on the Vintage RPG Podcast, we take a train ride into terror in Horror on the Orient Express. We do an overview of what's in the massive Call of Cthulhu box set, discuss the scope of the campaign, Chaosium's famous attention to detail, Hercule Poirot and do a fair bit of compare-and-contrast with that other massive Call of Cthulhu campaig…
 
This week on the Vintage RPG Podcast, we brave the unknown to explore the legendary Dungeons & Dragons hexcrawl, X1 - The Isle of Dread. We discuss the allure of empty maps, dinosaurs, volcanoes, King Kong and more. We also touch on some parallels between X1 and Chaosium's Griffin Mountain for RuneQuest and the 5e D&D campaign book Tomb of Annihila…
 
This week on the Vintage RPG Podcast, we crack the cover of Bruce Galloway's Fantasy Wargaming (1981), one of several games of the period attempting to make a more realistic (and therefore more complicated) version of Dungeons & Dragons. We chat about the mysterious, never released Leigh Cliffs adventure scenario for Fantasy Wargaming and we puzzle…
 
This week on the Vintage RPG Podcast, we take a look at Gavin Norman and Necrotic Gnome's Old-School Essentials, a modular restatement of the 1981 Basic/Expert Dungeons & Dragons rules. This is about as perfect a set of old school rules as we've encountered - light, fast, streamlined, concise and polished to gleaming. After reading it, we're not su…
 
This week on the Vintage RPG Podcast, we check out the super weird, super niche RPG sourcebook from the Melsonian Arts Council, Fungi from the Far Realms, by Alex Clements and illustrated by Shuyi Zhang. This gorgeously illustrated guide to over 200 types of strange and magical fungi is 100% delightful and might be, if we're lucky, a hint at the fu…
 
This week on the Vintage RPG Podcast, we enter a neo-noir world of conspiracies and horror thanks to the forthcoming storytelling RPG Cobwebs, from World Champ Game Co. We chat with designer Adam Vass and illustrator Sally Cantirino about the game, how it works, the inspiration behind the game and how well-suited North Jersey is as a setting for st…
 
This week, we take a look at the famed Dungeons & Dragons module B2 - The Keep on the Borderlands. We discuss how easy it is to find the module, even forty years later, the importance of beginner modules, the weird fact that it isn't an AD&D module and its inclusion in the 5E playtest packet. We also draw some comparisons to RuneQuest's Snake Pipe …
 
You can’t have Dungeons & Dragons without the dungeons! When you stop and think about dungeons as we understand them from fantasy roleplaying games, they're pretty weird places. We talk about some of that weirdness (where is all the construction debris?), random dungeon generators – particularly Task Force Games’ Casting Call: Dungeons – and the jo…
 
This week, we talk to the incomparable artist Russ Nicholson. Russ has created countless iconic illustrations for tabletop RPGs - you probably best know his work from the original Dungeons & Dragons Fiend Folio or from countless fantasy gamebooks, like the Fighting Fantasy series. We chat about his work, his career, Ouija boards, Scottish accents a…
 
A short and sweet look at Advanced Dungeons & Dragons Monster Cards from 1981 - these are four sets of 20 cards with original full color illustrations by an all-star team of TSR artists on the front with stats on the back. These cards introduce a number of monsters to the game and are the first (and sometimes only) time many of them were depicted i…
 
We crack the cover of the classic Players Handbook (1978) for first edition Dungeons & Dragons. We talk a lot about Trampier's iconic, forbidding cover, of course, but also dig into the equally iconic interior illustrations, the philosophical state of the game at the time, the D&D multiverse, the previous owners of our personal copies (who left the…
 
We dig into the original Monster Manual (1977), which is the dividing line between the old white box and the new first edition of Advanced Dungeons & Dragons. Along the way, we talk about how we organize our shelves, the mysteries of Dave Sutherland’s shifting artistic style, the incomparable Dave Trampier, monster nudity, wood burning, the perils …
 
Because Star Wars is hitting the critical mass point for 2019, we figured we'd add to the fun with an episode that looks at the Galaxy Guides series of sourcebooks for the West End Games Star Wars Role Playing Game. We take a quick tour through each of the twelve volumes and chat about what they added to the RPG experience and how they formed the b…
 
This week, we chat about the new monster art book Dungeons & Drawings, by Blanca Martinez de Rituerto and Joe Sparrow, which collects a little bit of folk lore and pop culture, a little bit of tabletop RPG context and a whole lot of beautiful original art. We also touch on the tradition of monster books beyond RPGs, particularly in the 70s and 80s.…
 
Hi gang! This week, we’re getting ready for the holidays and wanted to help give you a leg up on your gifts for your friends and family around the gaming table (and maybe yourself too, let’s be real). Below you’ll find link to everything we talk about on the show, plus info on the coupon codes. Han Cholo (ha, that name) for all your nerd jewelry an…
 
We are back with the second part of our epic interview with Jim Zub! This time, Jim chats about his work on Dungeons & Dragons comic books, as well as the Dungeons & Dragons vs. Rick and Morty box set, and we learn he does a pretty good Rick Sanchez impersonation. For more from Jim, you can head to his official site or follow him on Twitter and Ins…
 
Hey, we're weekly! We talk about what that means for the podcast going forward (forget that we say its December in the episode. It isn't. Schedules change, OK?). It would be rad if you joined us on our Patreon, because that definitely helps keep us going. We also talk about the classic D&D monster, the rust monster. It was born from a cheap Hong Ko…
 
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זכויות יוצרים 2020 | מפת אתר | מדיניות פרטיות | תנאי השירות
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