Your inoculation against the mundane via Actual Play recordings of Tabletop RPG sessions.
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With the refugees heading to safety the party decides to head toward the Blue Spire, hoping to investigate sites where warbands have been spotted along the way. But what will spot them first?
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The group is left to pick up the pieces of the outpost after the orc and goblin warbands withdraw, a task that leaves more questions than answers...
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Beset on all sides with the main outpost gates shattered. Orc war bands are on the brink of flooding in. To make matters worse, the orc shaman has cursed Falchion changing him into a manticore. Will the group be able to fight off the attackers while defending from within? Will darkness fall upon the outpost, or will light shine triumphant?…
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Often waiting is the hardest part. Preparations in the outpost have been made. Will it be enough? Will the refugees be able to repel an assault? Will the Starborn be a shining light in the night's darkness? As the sounds of attackers fill the night, and the outpost walls seem to close in, we wait to see... Find out more at https://dicetherapyap.pin…
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Will the warbands approaching the outpost full of refugees, the party makes preparations for battle in an attempt to bring hope to a dark situation...
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The party having out run strange creatures in the forest, arrive at an outpost. But does safety lie inside?
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The fight continues outside, as Kezi and Dad investigate the ruined cabin...
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The party ventured towards the Blue Spire, but after becoming lost in the woods, found themselves at a ruined logging camp by the river. Investigating further, the group discovers it was apparently Aaaaahkeg!!!
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After a good night sleep the party decides a course of action over breakfast at the Golden Nugget, and gets a taste of Bronce hospitality.
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Having discovered who they are through individual trials the group has recovered not only memories of past lives, but the sword of Starkweather. Now, magically returned to Bronce by a celestial entity, the party finds themselves in an empty chamber below the ruins of the ancient temple. How will they proceed with their new found knowledge?…
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One year ago this happened!? Can't wait to see what happens next!Thank you all so much for Listening!
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S1E20 - 20 - Barbarian's Trial of Stone
15:23
15:23
נגן מאוחר יותר
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אהבתי
15:23
The First to touch the portal beneath the ruined temple, the Barbarian finds herself alone, and without a lot of Options. Will she be able to think her way out of this one?
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S1E19 - 19 - Dad's Trial of Depth
17:22
17:22
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17:22
Having followed the barbarian through an ancient arcane portal discovered under a ruined temple, the Dad finds himself alone . . . if you don't count the creepy statues . . . This podcast is powered by Pinecast.
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S1E18 - 18 - Rogue's Trial of Illumination
16:49
16:49
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16:49
Having shown Kezi what happened to the others by touching the arcane portal discovered under the ruined temple, our Rogue finds herself alone. If you don't count all her reflections . . . This podcast is powered by Pinecast.
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S1E17 - 17 - Kezi's Trial of Despair
16:52
16:52
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16:52
Kezi, concerned for the well being of the party, reluctantly stepped through an ancient arcane portal discovered under a ruined temple, where she finds herself not quite alone . . .
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S1E16 - 16 - Bard's Trial of Discord
15:41
15:41
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15:41
Having followed the rest of the party through a ancient arcane portal discovered under a ruined temple, the Bard finds herself alone . . .
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Refreshed, the party investigates the church ruins in town after hearing the local legends of Starkweather from a holy man who calls himself, "The Keeper". All the while the Bard strums her lute 'Lux' at the Golden Nugget for the few remaining townsfolk of Bronce. What surprises lay buried in the the old ruins . . .…
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After a uninterrupted rest, we join our party for Brekkies and a little Bailey's after. What could go wrong, or right?
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The group arrives in Bronce after an all night party with Gnolls and unexpected guests. Exhausted, and with rescued children in tow, will the Bard finally get some sleep?
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What monstrosity did the Orc Shaman unleash at the Gnoll camp and will our party be able to survive it??
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The Bard plays with dogs while; the Barbarian trips, the Rogue gossips, and the Tabaxi dances. Yes, Dad is staring on in pure, abject horror. We hope you enjoy this toe bean filled episode . . .
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Having surrendered to the cuteness, the party finds themselves as prisoners, in the midst of a Gnoll encampment. Will they Bark or Bite?
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For those who are behind and want to get caught up . . . here is the story, so far . . .
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Episode Notes The group has now survived an ambush by both Ankheg and bandits, but has the danger passed? And what of Yao? The children? and the loots? This podcast is powered by Pinecast.
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Episode Notes The rumbles following the group reveal themselves as two Ankheg that burst forth from the ground, can the party avoid their deadly mandibles and they protect the rescued children? This podcast is powered by Pinecast.
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Rumbles in the earth followed the party as they exited the mines with rescued children in tow. The party, greeted by ozone filled air, cool rain drops, and fresh Gnoll corpses, finds themselves ambushed by a group of men determined to not let anyone exit the mine alive . . .
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After underwater searching, wild Crocodile shaping, and some gentle encouragement, the children found themselves reunited. But as the group attempts to exit the mines, a tremor sends the water in the mines draining deeper into the earth and pulling the group with it. Time for a wild ride in the dark . . .…
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A deadly combat left the party exhausted and wounded, forcing them to make camp. As they bandage wounds and rest, water from the storm continues to drain into the mine leading to troubled dreams . . .
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The party, now deep in the mines, confronts a pack of Gnolls holding a small girl prisoner. Will they survive as water from the storm above continues to drain into the mine . . .
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Fearing the occupants of the windmill's return, and wanting to avoid the settlement, the party heads towards the collapsed buildings in the distance. . . Find out more at https://dicetherapyap.pinecast.co This podcast is powered by Pinecast.
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Episode Notes Seeking refuge from a growing storm and not trusting themselves in a settlement, the strangers head toward a windmill in the distance . . . Find out more at https://dicetherapyap.pinecast.co This podcast is powered by Pinecast.
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Episode Notes Five strangers find themselves amidst ancient Haekun Stones, each curious to know who they are and where they came from, as a distant voice echoes answers them through ancient magics, warning them of a darkness moving against them . . . Find out more at https://dicetherapyap.pinecast.co This podcast is powered by Pinecast.…
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