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The Thirteenth Hour books are 80s inspired illustrated fairy tale fantasy novels that pay homage to fantasy, sci fi, and teen movies from the 80s as well as the music of that era. This podcast explores aspects of 80s culture as well as a wide variety of influences behind the books. Companion site: http://13thhr.wordpress.com
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Follow the Nerd duo of Richard and Karl as we explore what grabs our attention each week on Deep Space and Dragons. Submit your random question of the week or dragon question to win your free E-copy of the Waltz of Blades Deluxe. Like what your ears see? Support us by clicking the little heart on the top right <3
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Bonfire Conversations

Hamidreza Nikoofar

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Welcome to Bonfire Conversations, a podcast where we gather around the metaphorical bonfire to share inspiring stories, explore creative journeys, and ignite deep, meaningful dialogues. Hosted by Hamidreza Nikoofar, each episode delves into the minds of remarkable individuals across various fields, including music, film, art, and beyond. Join us as we chat with influential guests, uncovering the passions, challenges, and triumphs that shape their unique paths. Whether you’re a creator seekin ...
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Building Better Games is about helping leaders create better video games through holistic leadership. If you’re a leader in games and game dev, you are who we make this podcast for. Making games is hard, no two ways about it. Only 5% of video games that enter production turn a profit. We aim to increase that number. Through our own successes and failures we (and our guests) have learned lessons that will help you create better teams and better games. Leadership matters, so let’s get better a ...
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Skeleton Songs

Lottie Bevan & Alexis Kennedy

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A games and literature podcast all about stories, from London-based indie developers Weather Factory. Forgotten myths, fantastic sources, gothic tropes and ghoulish tales. All with a list of the games / texts we talk about at the bottom of the episode summary, so you can go away and play/read to your black heart's content.
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Friday Push to Prod

Rick Heaton & Katie Postma

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Rick and Katie have more than 40 years of combined industry experience in the games industry. Join us each week as leading video game industry professionals across all disciplines joins us to share their experiences, thoughts, and best practices.
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ATARI BYTES

William Pepper

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Remember those classic Atari 2600 games? They were sure fun to play, but didn't you ever wonder why they sent a plumber to take out Donkey Kong? What Yar was seeking revenge against? What made those robots go berserk? Me too? ATARI BYTES is more than a game review podcast. It's an exploration of the games to divine what exactly the story within the game is. And if we can't find those answers, we'll make 'em up.
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The Lollygaggers Podcast

Adventures in Lollygagging

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The Lollygaggers Podcast covers a variety of topics from popular and geek culture, including board games, video games, roleplaying games, comics, television, and film. In addition to covering new, trending content, the hosts (Jeff & Justin) also conduct re-watches and retro reviews of older films, movies, comics, and games.
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Click Here to send in your random question to have a chance to win! What happens when you mix the epic battles of Dragon Ball with the unpredictable charm of a "stealth nerdy" wedding? You get an episode packed with laughter, surprise, and a sprinkle of fan theory magic! Richard recounts an unforgettable wedding experience that had lightsaber cake …
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In honor of Rocketeer Day (unofficially a thing ... in the 1991 film, the date October 15th, 1938 is shown), I'm reading the second chapter of the Peter David penned movie novelization of the 1991 Rocketeer film. This chapter basically picks up in the spot where the film begins, where on a fall morning at Chaplin Airfield, Cliff, Peevy, and the oth…
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Narrative is often overlooked in game dev. We want to explore what you might be missing if you skip writers, storytellers, and worldbuilders, and what to look for when working with them. We are joined by Matthew Garcia-Dunn, who most recently wrote for Space Marine 2. Enjoy! Key Discussion Points: The role of narrative in game development and why i…
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In this mind-blowing episode of Bonfire Conversations, I sit down with Marcos Arrut, co-founder of RenovaCode Therapeutics, to explore the future of human evolution and the science of extending life. From reversing aging to the possibility of achieving immortality, Marcos and his team are pioneering breakthroughs in gene therapy that could change t…
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This episode is supported by Xsolla Austin Wintory chats with composer Jon Everist. Together this discuss how he transitioned from a career path in economics to composing music; his work with Harebrained Schemes across their library of games and his most recent contributions on Star Wars Outlaws; and how the concept of constraint can lead to creati…
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In this episode of Bonfire Conversations, I sit down with Aza Hand, the re-recording mixer behind the explosive Irish film Kneecap, Ireland’s official submission for the 2025 Oscars. Aza takes us behind the scenes of this powerful, music-driven movie, sharing insights on the technical and creative challenges he faced while crafting the film’s dynam…
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I've been meaning to read the Peter David penned movie novelization of the 1991 Rocketeer film for some time, so I figured I'd start doing that this week. It will take about a half a year if we read one chapter a week, but since they are not very long, some weeks, we might do two. It's interesting reading just this first chapter so far, as there ar…
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This episode is supported by Xsolla Austin Wintory chats with award winning composer Mikolai Stroinski. Together they discuss his extensive work on the Witcher franchise for CD PROJEKT RED; his work on various projects both in and outside of games; the various influences that helped him score games across different genres; how his work on TV and fi…
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Welcome to the BBG podcast! In this special episode of Building Better Games, co-host Aaron Smith returns to share his insights on game development, leadership, and the state of the industry. Aaron opens up about the challenges facing AAA studios today, the impact of the pandemic on his career, and his recent decision to step back from the podcast …
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This episode is supported by Xsolla Xbox's Jun Shen Chia chats with Kris Antoni, Founder of Toge Productions. Together they discuss the history of Toge including the release and reception of their hit indie game, Coffee Talk; what's next for the studio; the burgeoning development scene in Southeast Asia; and how Toge is working with studios in the …
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Click Here to send in your random question to have a chance to win! Can a horror movie tradition ignite romance and suspense all at once? Join us on "Deep Space and Dragons" as Richard and Karl usher in October with spine-chilling tales and heartwarming anecdotes. Karl surprises Richard by revealing his passion for horror flicks, a shared tradition…
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This episode is supported by Xsolla Alexa Ray Corriea chats with Alison Lührs, Narrative Director on Bungie's Destiny 2. Together they discuss her approach to writing for fantasy in the Dungeons & Dragons universe and now sci-fi for Destiny 2; the unique aspects of writing for live service games; how to start projects effectively; and how theater a…
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Welcome to Episode 72 of the Building Better Games Podcast! We’re getting back into flow, this time focusing on players and game design. Kevin Scheepers, the founder of FlowMate and GameWell, will be talking about how you can build flow into your games to improve engagement. Have you ever felt completely immersed in a game, losing track of time and…
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This episode is supported by Xsolla Trent Kusters chats with indie gaming business guru, Dan Adelman. Together they discuss his time at Xbox and Nintendo helping to start their digital content marketplaces; transitioning to working independently with game developers to help them launch and market their games; how he decides which developers and pro…
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This episode is supported by Xsolla Austin Wintory chats with longtime Valve composer and music designer, Mike Morasky. Together they discuss how he started his career outside of music in the visual effects industry working on film series such as The Matrix and The Lord of the Rings; how he found himself pursuing music and then joining Valve; and h…
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🎙️ In this episode of Bonfire Conversations, I sit down with two of the most creative minds in film and television music—Oscar-nominated composer Daniel Pemberton (Spider-Man: Across the Spider-Verse, The Trial of the Chicago 7) and James Griffith of Toydrum (Slow Horses, Three Pines). We dive deep into their collaborative work on the hit spy thril…
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Click Here to send in your random question to have a chance to win! What do you do when a purple ninja wielding a shotgun crosses your path in broad daylight? Join us as Richard and Karl tackle this wild encounter, laugh through the absurdity of it, and provide some real-life safety tips along the way. Karl also gives a quirky yet critical review o…
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Welcome to the BBG podcast! Today, we venture into the heart of Larian Studios, the creative minds behind the critically acclaimed Baldur's Gate 3. John O'Brien and Greg Lidstone unveil the culture and processes behind the game’s cinematic development, offering insights into adapting to an evolving story and nurturing a collaborative environment. K…
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This episode is supported by Xsolla Trent Kusters chats with Tynan Sylvester, creator of RimWorld and author of Designing Games: A Guide to Engineering Experiences. Together they discuss his ideas around development concepts and processes; how crystalizing those ideas in book form led to the creation of RimWorld; his ideas around core systems and h…
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Click Here to send in your random question to have a chance to win! Have you ever wondered how your favorite Halloween traditions stack up against ours? Join us as we kick off this episode with a hilarious chat about ignoring phone calls and dive into the excitement of fall, a season Karl’s girlfriend is especially fond of for Halloween preparation…
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This episode is supported by Xsolla Trent Kusters chats with brothers and co-founders of SFB Games, Adam & Tom Vian. Together they discuss how they began creating games in the early days of Flash and Newgrounds; transitioning to console development and working with Nintendo on the multi D.I.C.E. Award winning Snipperclips; the inspirations and deve…
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🎙️ In this episode of Bonfire Conversations, I sit down with the brilliant art director Jacinta Leong, whose incredible work has shaped the look and feel of iconic films like Furiosa: A Mad Max Saga, Mad Max: Fury Road, Shang-Chi and the Legend of the Ten Rings, Alien: Covenant, and many more. ✨ We dive into her career journey, from her early days …
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Welcome to the BBG podcast, episode 70! In today’s episode, Ben dives deep into the concept of flow with Kevin Scheepers, founder of FlowMade and GameWell. If you’ve ever wondered how to enhance collaboration in your dev teams or struggled with balancing a chaotic calendar, this episode is for you. Kevin shares his passion for creating high-functio…
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This episode is supported by Xsolla Greg Rice chats with Aggro Crab developers Nick Kaman and Caelan Pollock about their recently released undersea soulslike, Another Crab's Treasure. Together they discuss how the team got started as a game design club in college; their first commercial project in Going Under; the early ideas that led to Another Cr…
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This episode is supported by Xsolla Greg Rice chats with David Hellman, Nico Recabarren, and Nick Suttner of Furniture & Mattress, about their debut title as a studio, Arranger: A Role-Puzzling Adventure. Together they discuss how the team got together; the ground rules they established for the puzzle designs; decisions around scope; and how they b…
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🎙️ Welcome to another exciting episode of Bonfire Conversations! In this episode, I sit down with the incredibly talented composer Wilbert Roget II. Known for his work on iconic video games such as Call of Duty: WWII, Star Wars: The Old Republic, and Mortal Kombat 11, Wilbert shares his journey, insights, and experiences in the world of music compo…
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Welcome to another episode of Building Better Games! Today, we are thrilled to have John Cutler, a capable and experienced product leader with a background in tech (with some game development and music thrown in). John will share his insights on fostering a healthy product culture, maintaining vision, and avoiding common pitfalls in the industry. K…
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This episode is supported by: Xsolla Adam Orth chats with Matt Wood and Micah Breitweiser from Double Dagger Studio about their first tile as a studio, Little Kitty, Big City. Together they discuss how Little Kitty, Big City began as a teaching opportunity for Matt's children; the iterative nature of development and having malleable design pillars;…
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Click Here to send in your random question to have a chance to win! Magic: The Gathering enthusiasts, ever wonder what it’s like to hunt down that elusive card? Join us as Karl dives into the intricate world of Magic with his “only goblins” deck, embarking on a thrilling hunt for a specific uncommon goblin card from the Lost Caverns of Ixalan set. …
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Trent Kusters chats with Xalavier Nelson Jr., the studio head, writer, and creative director of titles such as El Paso Elsewhere, Space Warlord Orgran Trading Simulator, Clickolding, and the upcoming I Am Your Beast. Together they discuss Xalavier's ideas around sustainable game development such as the importance of prioritizing shipping projects o…
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Graham McAllister Returns! We dive deeper into the challenges of vision alignment in game development, helping you improve vision at your studio. Discover practical advice for game dev leaders, the impact of misaligned visions, and strategies to foster better communication and unity within teams. Whether you're a developer or a publisher, this epis…
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Alexa Ray Corriea chats with Max and Nick Folkman. Nick is a writer at Insomniac Games and Max a writer at Riot Games who together also host the Script Lock podcast where they chat to fellow game writers. Together they discuss their ideas around writing for games; what it takes to get into the games industry; how to write for live service games ver…
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Click Here to send in your random question to have a chance to win! Ever wondered what happens when you blend humor, nostalgia, and the intricate world of gaming? Buckle up for a rollercoaster ride as we kick off with a light-hearted misunderstanding about Amazon, leading into Karl's passionate rant about the iconic red Swingline stapler from "Offi…
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Alexa Ray Corriea chats with writers Christal Rose Hazelton and Jaclyn Seto. Together they discuss the process and nuance of creating characters; the differences between creating for traditional narrative titles versus live service games; the importance of having a diverse group of voices in the writer's room; what it's like to work with a large de…
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In this episode, Ben Carcich and Dr. Graham McAllister explore the concept of vision in game development, highlighting the common challenges and misalignments that teams face. They discuss the importance of a unified vision, how it impacts the final product, and the friction that arises when vision is unclear or miscommunicated. Join us as we delve…
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Trent Kusters chats with Billy Basso about his solo-developed debut title, Animal Well. Together they discuss how the ideas and development of Animal Well first began; how he was able to work as a solo developer and the tools he created to help him along the way; how he went about designs the game's countless puzzles and animals; when he recognized…
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