In the hunt for video and mobile game production insights, we talk to as many game producers, product managers, heads of production, studio bosses and other disciplines as we can find. This is all part of our quest to enable games industry professionals to plan better, lead better and stop the crunch culture, through building a community of support, knowledge and training. Take a look at game-production.com for articles, videos and more. Don't be a lonely games producer anymore. Looking to g ...
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The podcast about the production and business side of developing video games.
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Production Professionals Interview Series - Anya Zielińska, Production Director at Paradox Development Studio
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1:09:51
This session featured hosts Juney Dijkstra, XDI Operations Director at EA, and Angela Dachowski, Producer at Flippfly interviewing guest Anya Zielińska, Production Director at Paradox Development Studio. The Production Professionals Interview Series features exemplary production professionals in a series of focused knowledge sharing conversations o…
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Production Professionals Interview Series - Kimberly Rodatos, Lead Producer at OtherSide Entertainment
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This session featured hosts Juney Dijkstra, XDI Operations Director at EA, and Angela Dachowski, Producer at Flippfly interviewing guest Kimberly Rodatos. The Production Professionals Interview Series features exemplary production professionals in a series of focused knowledge sharing conversations on a broad range of topics, from tackling tough co…
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Production Professionals Interview Series - Linda Tiger, Studio Manager at Paradox Black
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1:02:44
This session featured hosts Juney Dijkstra and Jess Avelsgaard interviewing guest Linda Tiger, Paradox Development Studio Black’s Studio Manager. The Production Professionals Interview Series features exemplary production professionals in a series of focused knowledge sharing conversations on a broad range of topics, from tackling tough conversatio…
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How to Break the Burnout Culture
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1:12:25
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This session featured host Juney Dijkstra and guest Katie Rössler, LPC. Burnout is on the rise and though we are talking about it, we’re not discussing how to prevent or recover from it. During this talk, we discussed what burnout symptoms actually look like, why more people are burning out now more than ever, and steps you can take to prevent it. …
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Lifting a tip of the veil: The Production Interview Process
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This session featured host Juney Dijkstra and guest Mae Mierop, Recruiting Operations Program Manager at Striking Distance. Mae lifted a tip of the veil on the production interview process: How to decode a job description's qualifications and responsibilities to prepare for the questions a hiring manager may ask, and how to approach answering quest…
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Production Professionals Interview Series - Claire Bromley, Producer at Criterion Games
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This session featured hosts Juney Dijkstra & Angela Dachowski interviewing guest Claire Bromley. The Production Professionals Interview Series features exemplary production professionals in a series of focused knowledge sharing conversations on a broad range of topics, from tackling tough conversations with your team, to preferred tools, methods an…
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Mentorship - Level up the leaders of tomorrow: Igniting growth in the games industry
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This session featured host Juney Dijkstra and guests Shams Jorjani, Maria Cornelius and Alex Bolle. Our latest panel looked uniquely at a chain of three mentors/mentees as mentorship knowledge is passed down and refined across three generations. With Shams mentoring Maria and Maria mentoring Alex, the three panelists discussed their experiences and…
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Cultural Inclusion with Tina Merry
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This session featured host Juney and guest Tina Merry, exploring what's meant by cultural diversity plus how our cultural values impact the way we navigate life, including how we communicate, plan and get work done. A game development industry veteran, Tina leverages global leadership experiences to support cultural inclusion, innovation and produc…
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Transitioning into the Game Industry: How a Nurse, Make Up Artist, and Private Investigator got into Game Production
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This session featured host Juney interviewing a panel of three game production professionals who successfully transitioned into the game industry: Michelle Velez of Electronic Arts, Giulia Carlotta Zamboni of Gamera Interactive, and Ariana Marchigiano of Blackbird Interactive, who discussed their background before transitioning into the game indust…
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Imposter Syndrome: Even Tom Hanks thinks he's a Loser sometimes
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In this episode, Juney hosted a session featuring PLAYERUNKNOWN Productions Art Director Scott Davidson. Scott talked to us about his experience with imposter syndrome throughout his career in the games industry. He will discuss the lows, the highs, the times he thought about giving up and how he kept going. Scott also shared useful ways of coping …
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The Importance of Networking with Demi Mark
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In this episode, Juney hosted freelance producer Demi Mark! Demi talks to us about the importance of networking in the industry, sharing her story and other success stories, and giving a 101 on why, how and where to find and connect with peers from the game development community. There was a live Q&A after the event. Long form article & slides can …
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Playtesting Masterclass with Steve Bromley
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In this episode, Juney hosted game industry veteran, games user research consultant, author of the “How to be a Games User Researcher” book and most recently creator of “The Playtest Kit”, Steve Bromley! During this session, Steve offered solutions to many of the barriers to regular playtesting, such as “Where can I find playtesters”, “When should …
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Accessibility as Success Criteria: Building accessibility from the ground up
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In this panel, host Juney invites four experienced accessibility professionals to guide us through the process of planning, budgeting, implementing and testing accessibility features from the ground up in both new and ongoing projects to make better and more welcoming experiences. Our expert panellists: Ally McLean: Senior Producer at Mighty Kingdo…
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From Kingdom to Cloud Gardens with Thomas van den Berg of noio
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The Game Production Podcast is our game development podcast, featuring the production and business side of AAA and indie games. How do game developers manage ideas? How do they resolve team conflicts? How do they assess their game market chances? This is the industry podcast for game developers by game developers. In our fifth episode, Riad is talk…
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Fireside Chat with Maria Cornelius, Operations Manager at Spotify
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During this Fireside Chat, Juney invited her guest Maria Cornelius, Operations Manager at Spotify, to talk about supporting and scaling large teams & organizations in ever-changing industries. 𝐌𝐚𝐫𝐢𝐚 𝐢𝐧 𝐚 𝐧𝐮𝐭𝐬𝐡𝐞𝐥𝐥: Operations Manager at Spotify. Former Business Developer and Operations Manager at Paradox Interactive. Experienced small businesses own…
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Indie Game Marketing Tricks with Philomena Schwab of Stray Fawn Studio
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The Game Production Podcast is our game development podcast, featuring the production and business side of AAA and indie games. How do game developers manage ideas? How do they resolve team conflicts? How to they assess their game market chances? This is the industry podcast for game developers by game developers. In our fourth episode Riad is talk…
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Creating thought-provoking games with Ata Sergey Nowak from Torpor Games
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The Game Production Podcast is our game development podcast, featuring the production and business side of AAA and indie games. How do game developers manage ideas? How do they resolve team conflicts? How to they assess their game market chances? This is the industry podcast for game developers by game developers. In our third episode Riad is talki…
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How 11 Bit publishes games with Marek Ziemak from 11 Bit Studios
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Highlights from this episode: - How 11 bit studios decides which games to publish - How to pitch your indie game to 11 bit - The DNA of 11 bit-ish games - Marketing techniques that 11 bit uses - And much more...על ידי Codecks.io
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A Day in the Life of... Community Managers! Panel
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Featuring 3 community managers with varying backgrounds, we explored a community manager's goals, how they achieve these, how this benefits a game production and how we as producers can help facilitate their work. With community managers from AAA to indie, a plethora of interesting perspectives emerged as we spoke about their road to the industry, …
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A Day in the Life of... Producers! Panel
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A panel featuring 4 wonderful Producers working in the games industry, with highly varying backgrounds: From years of experience to education & culture, and from studio size & composition to role & responsibilities! Topics ranged from their road into the industry, what production looks like at their studio, tools used and best practices. Esmeralda …
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Games Industry Recruitment panel - Game Production Discord
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This session featured three industry recruitment experts from vastly different backgrounds to talk about the do’s and don’ts when looking for a job in the games industry. Throughout the panel, our host Raven asked the panellists to tackle topics the community requested, including but not limited to: the key traits & experiences of good candidates, …
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ID@Xbox Game Dev Q&A - Game Production Discord
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The ID@Xbox team gave our community the chance to ask questions that will help them and their teams develop and deliver great player experiences for everyone, and now we're sharing in the hopes it'll help you, too! Topics range from being approved to publish on Xbox through post-launch best practices, from marketing & sales, to community management…
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Scrum & Agile Practices in Games Development - Game Production Discord
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The Game Production Discord hosted a panel on Scrum and agile practices in game development, featuring four panelists with varying backgrounds from in- and outside the industry! Huge thanks to Maurice Kroes from Abstraction Games who housed a session with panellists Jeff Lindsey from Bossa Studios, Kimberly Rodatos from Digital Owl, Barry Anderson …
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2.6 Game Production Interviews: A Product Management Masterclass with Anil and Callum
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The last time we spoke with Callum Godfrey, we had a blast covering the intricacies of game production in an evolving world. This time around, he's joined by Anil Das-Gupta, a highly experienced product manager with an enviable mobile gaming background. These guys give us an incredible wealth of insights around the difference between production and…
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2.5 Game Production Interviews: Renee Wooten (Part 1 of 2), Associate Producer at KingsIsle
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This episode, Renee Wooten was an exceptional guest. Renee has a keen interest in accessibility and inclusion, as well as solid experience with customer and community-facing roles. After gaining a Game Design Bsc from Full Sail University, she started her inevitable climb to production stardom with KingsIsle Entertainment, based in Austin, Texas. R…
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2.5ii Renee Wooten (Part 2 of 2) - Being A Woman in the Games Industry: Making Space for Everyone in Games
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Part One of our Podcast Episode can be found here: https://www.game-production.com/podcast/episode/49b730cf/25-game-production-interviews-renee-wooten-part-1-of-2-associate-producer-at-kingsisle In Part Two we took a segment out of the chat and based an article around it: https://www.game-production.com/post/making-space-for-everyone-in-games It la…
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3.1 Games Recruiter Insights - Simon Hope from Aardvark Swift
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I wanted to try something a bit different with this episode: this is the first of a short series of interviews with recruitment professionals in the games industry. Our goal is to find out what recruiters seek out in potential game producers from associate to EP and beyond, from product manager to project manager. We also want to know what’s change…
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2.4 Game Production Interviews: Chris Sykora, Associate Producer at Yager
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I'm very grateful to Chris Sykora to find the time to chat after a busy week at Yager in Berlin, where he has served as an Associate Producer for a year. Yager has given us its namesake, as well as Spec Ops: The Line, Dreadnought and The Cycle. Previously, Chris worked as a QA Lead at Konami and EA, a project manager at Accenture, Epsilon and Warga…
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2.3 Game Production Interviews: Chris Keeling, EP at Street Smarts VR
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Our guest today is Chris Keeling, Executive Producer at Street Smarts VR and living in Orlando, Florida. Previously, Chris has had a myriad of impressive roles, including Product Director at Wargaming, where he was the first American to join the Eastern Europe-centric company at the senior level. He was Program Manager at Full Sail University, lead…
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2.2 Game Production Interviews: Anthony Kyne, Lead Producer at Mediatonic Games
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The transcript can be found here: https://www.game-production.com/post/anthony-kyne-podcast-episode-full-transcript This being my second ever attempt at recording and editing a podcast, be kind and feel free to give advice! Our guest today is Anthony Kyne, a Lead Producer at Mediatonic Games. They’ve made games such as Gears Pop!, Murder by Numbers…
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2.1 Game Production Interviews: Callum Godfrey, Head of Production at Bossa Studios
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The transcript can be found here: https://www.game-production.com/post/callum-godfrey-podcast-episode-full-transcript This being my first ever attempt at recording and editing a podcast, please forgive the obvious amateurish mistakes! However, that is made up by the quality of our first ever guest, Callum Godfrey, Head of Production at Bossa Studio…
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Although I have added this as a podcast episode, you might be better off watching the video of me going through the spreadsheet tabs discussed here! Or grab the files below and travel the journey with me.. https://youtu.be/PljB6IBZW2w Part 3 is a walkthrough of generating a Risk and Issue Log that you can download and use/abuse at your leisure. Her…
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1.1 Risk Management for Game Producers
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A general chat around risk management for those involved in making video games. This is an introduction to the topic and is aimed at game producers. Topics covered include: - Why should you take risks and issues more seriously when making a game? - What does risk management in the gaming world look like? - What are risks and issues anyway? - Why Ri…
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1.2 Risk & Issues Examples for Game Producers
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Part 2 goes into more detail on actual risk and issue examples. I have based the categories on the only current academic research I could find on the topic. You can read that in full here: https://www.researchgate.net/publication/262250152_Risk_Management_in_Video_Game_Development_Projects Topics covered in Part 2 include: 02:39 High level risks 06…
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Networking for Game Devs with Daniel Helbig and Jan Bubenik from Megagon Industries
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The Game Production Podcast is our new game development podcast, featuring the production and business side of AAA and indie games. How do game developers manage ideas? How do they resolve team conflicts? How to they assess their game market chances? This is the industry podcast for game developers by game developers. Full Transcript Megagon Indust…
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