The Readings Podcast ציבורי
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Welcome to the first installment of Off Screen, a series where I interview Game Masters of various actual plays to discuss the differences between running a home game and running an actual play. Off Screen’s inaugural guest is Tony Kiger. In this first episode, Tony and I discuss their love of the Monsterhearts system, their theatrical improv background, and how their improvisational GM style can create more reactive stories to their player’s choices, but can sometimes get them into trouble. ...
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My name is Brad Shaw. I’m a voice actor, presenter and entrepreneur. At the beginning of the first lockdown, I was diagnosed with stage 3 melanoma and was told that I would have to face a year of immunotherapy infusions. I decided that I’d engage with the voiceover community and create a project that we could all get involved with. The Wonderland Challenge was born. I split Alice in Wonderland up into 159 one minute chunks and offered it out to my colleagues. The idea was that you record a m ...
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Offscreen is a series where I interview game masters of various actual plays to discuss the crunch craft differences between running a home game and running an actual play. Today’s episode features Dane Miller. Dane is the GM of No Quest for the Wicked, a story-driven actual play using Paizo's sci-fi space opera system Starfinder in a homebrew sett…
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This week's guest is Erik Morrison. They are one of the DMs for NPC Incorporated, an actual play collective that runs campaigns, one shots, offers DM advice, and more. Among the games Eric has ran for NPC Incorporated is Donna Avanzi’s Deception, a no magic D&D two-part mini-series in the world of Scott Lynch's Lies of Locke Lamora. Given my own ba…
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Welcome to the first installment of Off Screen, a series where I interview Game Masters of various actual plays to discuss the differences between running a home game and running an actual play. Off Screen’s inaugural guest is Tony Kiger. In this first episode, Tony and I discuss their love of the Monsterhearts system, their theatrical improv backg…
  continue reading
 
Alice jumps to her feet, knocking over the jury box in her hurry. Hastily, she replaces all the creatures who have fallen out onto the floor. The King tells her that "Rule Forty-two" bans from court anyone more than a mile high, but Alice refuses to leave. The King subjects the Knave to a meaningless grilling and then sums up the evidence with hila…
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Back on the croquet lawn, Alice and the Gryphon learn that the Knave of Hearts has been charged with stealing a plate of tarts. The bewigged King of Hearts is serving as judge in the trial, and 12 creatures make up the jury. The White Rabbit is acting as herald. "Consider your verdict," the King tells the jury before the trial even begins. It's cle…
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Though the Mock Turtle is crying almost too hard to talk, it manages to sob out that Alice has probably never heard of a Lobster Quadrille. When she agrees that she has not, the Mock Turtle becomes a vortex of energy. He and the Gryphon scream out instructions while "capering wildly about." With equal suddenness, they collapse and look mournfully a…
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Alice and the Duchess (who's been reprieved from execution) stroll around the garden together until the Queen commands Alice to return to the game. When the game dissolves because the Queen has put all the players under sentence of death, the Queen takes Alice to meet the Gryphon, who introduces Alice to the Mock Turtle. The Mock Turtle dolefully t…
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At the garden entrance, Alice sees three gardeners painting some white roses red. Before they can finish, a royal procession begins filing in. Last to arrive are the most important: the King and Queen of Hearts and their court. All of these characters take the form of animated playing cards. Furious at everyone and everything, the Queen of Hearts c…
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In front of the Hatter's house, a long tea table is set under a tree. The March Hare, the Hatter, and a sleepy Dormouse are sitting at one end. They shout, "No room!"—but Alice indignantly sits down, and they have a conversation about meaning and time. The Dormouse tells Alice a story and then falls asleep at the table. Alice is so disgusted by the…
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Alice reaches a strange house and hears terrible howling and screaming inside. She enters to find a kitchen, where the Cook is stirring a very peppery soup. In the middle of the room, the Duchess is holding (and occasionally shaking) a screaming baby boy, who is also sneezing nonstop because of the pepper. The Duchess hands the baby over to Alice, …
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The Caterpillar stares at Alice before asking her who she is. They have a confusing and roundabout conversation. Before he crawls away, the Caterpillar tells Alice that eating one side of the mushroom will make her tall and eating the other will make her short. Alice tries a bit of mushroom edge and shrinks until her chin hits her foot. She tries a…
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As Alice sits alone in the hall, the White Rabbit passes again. This time he mistakes her for his housemaid, Mary Ann, and orders her to fetch him some gloves and a fan. Alice makes her way to the White Rabbit's house. In addition to the fan and gloves, she finds a little bottle whose contents she decides to try. Instantly, she starts growing until…
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Alice, the Mouse, and several other animals climb out of the pool of tears. The Mouse tells a "dry" story to dry them off. When this doesn't work, the Dodo suggests they hold a "Caucus-race." This turns out to mean running in a circle for half an hour, after which the Dodo declares that everyone is the winner. Alice hands out prizes, and the Mouse …
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Eating the magic cake makes Alice shoot up to nine feet tall. She can easily reach the golden key, but once again, she's far too big to get into the garden. She begins to cry with frustration, and her "gallons" of tears create a pool that's four inches deep. The White Rabbit rushes by and, terrified at the sight of giant Alice, drops his gloves and…
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On a May afternoon in the English countryside, seven-year-old Alice is dozing on a riverbank when a large white rabbit races by. The rabbit checks a pocket watch and then disappears down a large hole with Alice in impetuous pursuit. The hole turns into an exceedingly deep tunnel. After a seemingly endless fall, Alice touches bottom and finds hersel…
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