Episode 17: Designer Series 1 - Eric Lang (part 1)
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Welcome back for another exciting week!
This episode features a new format: the Designer Series, a spotlight on a designer that tackles chronologically most of their games. Our goal is to explore in depth their portfolio and accomplishments, focusing on the evolution of their designs through time.
First up is Eric Lang, until recently Big Boss Gungan of game development at CMON and acclaimed designer of... well... so many things... So many, indeed, that we had to split the episode in 2. This part covers his career and production from the year 2000 (I'm so glad I don't have to type a 19XX) through 2014, and around 20 games (some more popular than others).
Come back next week for the second part of this Lang-a-palooza, and every week after that for our regular banter, reviews, and discussion topics.
If you like the podcast, please consider subscribing or leaving us a review!
As usual, we love hearing from you via email (on Instagram, at boardgamegambit[at]gmail.com, on Facebook, or on Board Game Geek). Any comment or feedback is welcome. This week, the question is: did you like "early" Eric Lang works? Have you played any of his most obscure productions?
Intro Music: [Sitcom Rock Sting] by Alexander Nakarada (www.serpentsoundstudios.com)
Licensed under Creative Commons BY Attribution 4.0 License
https://creativecommons.org/licenses/by/4.0/
Outro Music: [Sitcom Rock Sting 2] by Alexander Nakarada (www.serpentsoundstudios.com)
Licensed under Creative Commons BY Attribution 4.0 License
https://creativecommons.org/licenses/by/4.0/
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