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OpenLayers - Neues und Nützliches (fossgis2025)
Manage episode 473881945 series 2475293
תוכן מסופק על ידי CCC media team. כל תוכן הפודקאסטים כולל פרקים, גרפיקה ותיאורי פודקאסטים מועלים ומסופקים ישירות על ידי CCC media team או שותף פלטפורמת הפודקאסט שלהם. אם אתה מאמין שמישהו משתמש ביצירה שלך המוגנת בזכויות יוצרים ללא רשותך, אתה יכול לעקוב אחר התהליך המתואר כאן https://he.player.fm/legal.
OpenLayers, das Urgestein der Open Source Web Mapping Libraries, hat weiterhin steigende Nutzerzahlen und eine aktive Entwickler-Community. In diesem Vortrag zeigen wir neben neuen auch altbekannte nützliche Funktionen, aber auch spannende Anwendungsmöglichkeiten, die sich aus der Kombination mit anderen Libraries ergeben. ol-mapbox-style, Proj4js, PMTiles, GeoStyler, FlatGeobuf, Turf - das sind nur einige der Libraries, die sich mit OpenLayers verwenden lassen, dessen Funktionsumfang erweitern, oder das Arbeiten damit bequemer machen. Anhand einiger Beispiele wollen wir das konkret zeigen. Wir sehen uns aber auch an, was OpenLayers selbst kann. Dabei gehen wir nicht nur auf Neuigkeiten der letzten Jahre ein, sondern auch auf weniger bekannte Dinge, die über die reine Web-Mapping Funktionalität hinausgehen. Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.com/fossgis2025/talk/FBYXHL/
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1898 פרקים
Manage episode 473881945 series 2475293
תוכן מסופק על ידי CCC media team. כל תוכן הפודקאסטים כולל פרקים, גרפיקה ותיאורי פודקאסטים מועלים ומסופקים ישירות על ידי CCC media team או שותף פלטפורמת הפודקאסט שלהם. אם אתה מאמין שמישהו משתמש ביצירה שלך המוגנת בזכויות יוצרים ללא רשותך, אתה יכול לעקוב אחר התהליך המתואר כאן https://he.player.fm/legal.
OpenLayers, das Urgestein der Open Source Web Mapping Libraries, hat weiterhin steigende Nutzerzahlen und eine aktive Entwickler-Community. In diesem Vortrag zeigen wir neben neuen auch altbekannte nützliche Funktionen, aber auch spannende Anwendungsmöglichkeiten, die sich aus der Kombination mit anderen Libraries ergeben. ol-mapbox-style, Proj4js, PMTiles, GeoStyler, FlatGeobuf, Turf - das sind nur einige der Libraries, die sich mit OpenLayers verwenden lassen, dessen Funktionsumfang erweitern, oder das Arbeiten damit bequemer machen. Anhand einiger Beispiele wollen wir das konkret zeigen. Wir sehen uns aber auch an, was OpenLayers selbst kann. Dabei gehen wir nicht nur auf Neuigkeiten der letzten Jahre ein, sondern auch auf weniger bekannte Dinge, die über die reine Web-Mapping Funktionalität hinausgehen. Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.com/fossgis2025/talk/FBYXHL/
…
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Chaos Computer Club - recent events feed (high quality)

1 Printing Maps with Spot Colors (lgm2025) 31:20
31:20
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… using Qgis and Scribus with a little help from Inkscape, and Ghostscript. ### A happy-ending story about finding out the tips and tricks along the way. Last November, we've been comissioned to produce a small series of printed maps for a cultural center in Lessines, Belgium, to celebrate memories of Louis Scutenaire and René Magritte. We aimed for a project using three colors, and decided to go for spot color printing - using libre graphics tools, mainly QGIS for the design of the map, and Scribus for layout elements and to prepare the pdfs for printing. We also used Inkscape to vectorize some small illustrations, as well as Ghostscript to check and sometimes fix the resulting PDFs. Then, once we decided that it would be spot color printing, we had to find out a workflow from QGIS to Scribus in order to produce PDFs for spot-color printing. It was not without a few obstacles that we encountered, as both QGIS and Scribus present limitations in terms of color processing or vector rendering. We will present our productive investigation into both QGIS and Scribus, describe how we use QGIS functionalities to optimize the maps for spot color printing and show the tips and tricks we learned along the way - and share the results, hoping to inspire other mapmakers around to give it a try.  Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.c3voc.de/lgm25-upstream-2025/talk/1308567759/…
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1 TypeRoof —Type Tooling Infrastructure (lgm2025) 22:02
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אהבתי22:02
TypeRoof is **type tooling infrastructure**. It provides type proofing applications, initially based on Video Proof and Variable Type Tools. Now it also explores the world of general animation with type as a principal actor, and document creation with general typography in mind and typographical automations based on expert knowledge. TypeRoof is **intended as a host** for all kinds of type related tools, providing advanced methods of resource loading (i.e. fonts, data files) saving and restoring state etc. – features which ad-hoc developed tools typically miss out, as they are hard to do right on limited time. TypeRoof is **Free/Libre Open Source Software and web based**, build mainly with vanilla JavaScript and a few specialized dependencies. We are looking for a community of users and developers who are interested in shaping its future. ## Links * [website: TypeRoof](https://fontbureau.github.io/TypeRoof/docs/) * [git](https://github.com/FontBureau/TypeRoof) Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.c3voc.de/lgm25-upstream-2025/talk/622685393/…
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1 Inkscape UI Vision Going Forward (lgm2025) 21:02
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אהבתי21:02
This presentation explores UI improvements for Inkscape, aiming to make it more welcoming for newcomers while enhancing efficiency for experienced users. It showcases design concepts, feedback from the UX team, and discusses how UI refinements can strengthen Inkscape's community. ## Links * [Inkscape](https://inkscape.org/) Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.c3voc.de/lgm25-upstream-2025/talk/2407556856/…
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1 Libre Designers and the Software Apocalypse (lgm2025) 29:10
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אהבתי29:10
So, is LGM all about libre tools that software developers make that designers and artists use to make creative work … ? At previous LGMs we’ve talked about open-source design feeding back into improving the look, feel and usability of creative software. But what about the tools used to write those tools? Can we link things back another step? Coding environments have barely changed in decades. Yet the complexity of software produced in them has risen exponentially. The disconnect from cause to effect has become ever greater. All software has bugs, most bugs involve software doing exactly what it was told to do. Sometimes they eat your work, sometimes they kill people. The title of this talk is partly “borrowed” from an article that appeared in The Atlantic in 2017. But is it all hyperbole? This talk was originally proposed for the cancelled LGM in 2020 - the landscape may have evolved since then, such as in the growth of AI, but has it improved? Let’s consider some of the issues. And ongoing experiments in user interaction, liveness and design in various open-source tools that are seeking to change coding for the better. This talk may cover some of the ideas in play. But it certainly won’t have the right answers. It probably hasn’t even found the right questions. But just maybe it’s time to help save the world from code. Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.c3voc.de/lgm25-upstream-2025/talk/2351779594/…
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1 From Printer Dust Till Graphics Dawn (lgm2025) 20:07
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אהבתי20:07
In this presentation, we partly follow this year's topic "RE:imagination" and will explore old but not old-fashioned printer control languages such as HP-GL (1970s and 1980s) and PostScript (1980s) and device-specific commands for dot matrix printers (1980s) to better understand how we relate to printers and printing today. What can we learn from these languages from current graphic practices and perspectives? What context were these languages developed in? Which aesthetics can be created with them today and which tools are needed to do so? How can the sharing culture of the FLOSS/LGM community be applied to such old "closed source" devices? This artistic, media archeological, and auto-ethnographic research is part of the Master Experimental Publishing (XPUB) in Rotterdam, where we, students and teachers, studied these languages together in the first 3 months of this year on the most obsolete and almost discarded printing devices of our university. Expect a presentation about frustrations with serial connections, dust removal with compressed air, porous plastic that disintegrates into small pieces, glitch aesthetic with PostScript and the practice of working within the obstacles of dying devices. Watch out for undead pen plotters & printers and their obscure languages! Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.c3voc.de/lgm25-upstream-2025/talk/621783192/…
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1 3000 % FasterFile Saving With Time Travel (lgm2025) 20:39
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אהבתי20:39
A developer talk about coming up with a new file format for [Drawpile](https://drawpile.net/) with the focus being on the findings and ideas that would be useful for other programs as well. Some of those ideas are already implemented and have brought a massive speedup in file saving and loading, some wilder ideas like continuous autosave with history-altering time-travel are in various states of currently still being worked on, but sufficiently cool to talk about anyway. ## Links * [Drawpile](https://drawpile.net/) Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.c3voc.de/lgm25-upstream-2025/talk/2882617605/…
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1 Lightning Talks Friday (lgm2025) 52:07
52:07
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אהבתי52:07
Five 10 minute slots for lightning talks. Sign-up on location! Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.c3voc.de/lgm25-upstream-2025/talk/2582991739/
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1 Introduction to Usability/UX Evaluation Methods (lgm2025) 27:12
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אהבתי27:12
The session will start with an introduction to the topic of usability and user experience (UX), including the human centered design process (HCD) and design thinking (DT). After having laid out the foundation, a brief overview of different usability evaluation methods is given. The main part of the presentation is about introducing two often used methods: On the one hand the heuristic evaluation as an example of a usability inspection method, and usability testing on the other hand. Both methods can be used to find (potential) usability problems in a software. Whereas a heuristic evaluation is conducted by an expert following a check-list, a usability test needs end users who fulfill tasks to be conducted. After describing how both methods can be used individually, also a practical way to combining them is presented. The session will conclude with an overview of the advantages and disadvantages of each method. ### Three takeaways of this session will be: * A basic awareness for usability/UX and the importance of evaluating it * An overview of the two major usability/UX evaluation methods heuristic evaluation and usability testing * A first idea how to use these methods for your/a software project ## Target group * UX/usability laymen * Contributors to software Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.c3voc.de/lgm25-upstream-2025/talk/4264988911/…
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1 Fontra —The Browser-Based Font Editor (lgm2025) 18:25
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אהבתי18:25
Fontra is a novel, libre, browser-based, cross-platform, variable-first font editor. ## Links * [website: Fontra](https://fontra.xyz/) Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.c3voc.de/lgm25-upstream-2025/talk/64122622/
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Chaos Computer Club - recent events feed (high quality)

Come learn about some ways to create waterfalls for video games! Inspired by a variety of waterfalls in the Pacific Northwest of the USA, Tom has been playing around with different ways to create waterfalls in the open source Godot game engine, with the help of other open source software such as Blender, Krita, and Gimp. Video game fluid flow is a complex subject, and this talk will outline various methods to cheat so that you don't really have to know complex math to make something acceptable. Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.c3voc.de/lgm25-upstream-2025/talk/3330112692/…
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1 Re:Imagining a 3D and Interactive Internet (lgm2025) 20:18
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אהבתי20:18
Hubs is an open-source interactive browser based 3D meeting space. It is now fully integrated in Blender 3D, which is using an extended version of the gltf format. An extension allows you to attach all the basic components to objects, like particles, UV animations, water and much more. But you can also share links, videos and audio right inside your 3D rooms. Soon another feature was added to the gtlf exporter, the Behavior Graph. It enables interactivity via node-based logic and is only available in Blender 3D. It is the very feature we would like to present to you. If you are used to Blender’s nodes graphs, you might feel right at home. However managing interactivity creates a distinct difference, since every node needs to get triggered by events, be it player interaction or just timer based.  Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.c3voc.de/lgm25-upstream-2025/talk/3725599921/…
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[Hyper 8](https://simonrepp.com/hyper8) is a static site generator for video, developed since 2023 and first released in 2024. It uses a file-based, modular building block system for authoring video sites ranging from single videos, to playlists, to video collections of arbitrary hierarchical complexity. Sites can be created and edited using Hyper 8's graphical user interface, but also using nothing more than a terminal, file explorer and text editor (or both). Due to their static nature, Hyper 8 sites are inherently fast, maintenance-free, long-term archivable (also working offline without a server, directly off disk) and compatible with pretty much every webhost (thereby easy to publish and move). In this talk I want to take you on a whirlwind tour around the project: Who is this for? What was the motivation? How does this relate to PeerTube? What is being developed at the moment? Where is it going in the future? What are the challenges, learnings, anecdotes so far? And so on. And of course also: Your questions! ## Links * [Hyper 8 Video System](https://simonrepp.com/hyper8) Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.c3voc.de/lgm25-upstream-2025/talk/1785153121/…
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Chaos Computer Club - recent events feed (high quality)

It is well known that PDF has become a very popular file format. Everyone use it everyday for many purposes. In this context, many software can produce PDF. Still, as graphic designers, we must often deal with provided PDF that doesn’t match our needs, because one PDF isn’t worth another. On the other side, printshops also come with their own standards and constraints. How can we deal with theses everyday outcomes and be sure our PDF will match the delivery standards, using only free softwares? In this presentation, we will talk about several PDF tools trying to reach this goal of giving the right PDF to the right person. Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.c3voc.de/lgm25-upstream-2025/talk/1886762777/…
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1 PCB Artwork with KiCAD (lgm2025) 22:23
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אהבתי22:23
At the 2014 edition of LGM in Leipzig I've shown the evolution on printed circuit board design with a special focus on fonts, which were mostly constrained by the technical capabilities of the tools available at that time. Ten years later, however, there now is a strong Free Software option for designing your own PCBs and there is a growing community of artists using PCBs as a medium for artistic expression, a lot of them actually using KiCAD for the design work. I want to showcase examples of PCBs where the properties of PCBs are used to create visually appealing hardware. I'll also give a quick tour through KiCAD to show the limits of its capabilities as well as its strong side for graphical artworks. Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.c3voc.de/lgm25-upstream-2025/talk/12740338/…
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1 Lightning Talks Thursday (lgm2025) 1:01:18
1:01:18
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Five 10 minute slots for lightning talks. Sign-up on location! Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.c3voc.de/lgm25-upstream-2025/talk/1566315690/
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