Ep 24: A Lengthy GA Conf 2025 Recap Live Report - Ctrl, Alt, Access
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תוכן מסופק על ידי Ctrl Alt Access. כל תוכן הפודקאסטים כולל פרקים, גרפיקה ותיאורי פודקאסטים מועלים ומסופקים ישירות על ידי Ctrl Alt Access או שותף פלטפורמת הפודקאסט שלהם. אם אתה מאמין שמישהו משתמש ביצירה שלך המוגנת בזכויות יוצרים ללא רשותך, אתה יכול לעקוב אחר התהליך המתואר כאן https://he.player.fm/legal.
Two days and 16 hours of intensive accessibility panels and talks, condensced into two hours of live and not so live discussion. 00:00 - DAY 1 02:00 - GA Conf info and "News update" 04:20 - "Behind the Curtain: Sustainable Accessibility in an Indie Development Environment" 08:14 - "Include, Learn, Iterate: User Research for Accessibility" 13:07 - "You’re Doing Well if You’re Annoying Someone: A celebration of Advocacy, Making an Impact and Finding Community" 18:11 - "Selling Progress: The Accessibility Champion Survival Guide (2025 Edition)" 26:20 - "Chroma, A Colorblind Simulation Tool" 28:08 - "Adding Support for the Native Assistive Technologies in iOS and Android, for Apps Built in Unity" 29:39 - "King: Enhancing Mobile Audio with Accessibility" 37:25 - "Extending Accessibility to Mobile in Prince of Persia: The Lost Crown" 43:50 - "Mind The Gap: The Agile and Accessible R&D behind AbleToPlay" 48:30 - DAY 2 49:16 - "Conducting Effective Accessibility Research" 54:50 - "Nobody Wants to Make Players Sick" 1:07:07 - "TLDH: Deafness & Gaming" 1:13:37 - "UX: Building Accessible Player Experiences" 1:17:37 - "Representation of Invisible Disability – Exploring the Lived Experience of Teenagers with ADHD to Inform Game Design" 1:25:02 - "How To Measure Text" 1:27:17 - "Writing for Everyone" 1:30:57 - "From Champions to a Dedicated Role: IOI’s Accessibility Journey (so far)" 1:34:54 - "Taking a Cricket Bat to Accessibility Barriers in Atomfall" 1:38:22 - "Input and it’s impact: How the XAC changed the industry"
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