Blue Revolver Developer Interview! (Part 2) The Struggle of Indie "Steam Has All the Leverage"
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Blue Revolver Developer Interview! (Part 2) The Struggle of Indie "Steam Has All the Leverage." In part 2 of this interview Danbo, the developer of Blue Revolver, discusses the perils of indie game publishing and how many aspects of steam, especially deep sales culture, punish indie developers and how much stronger of an alternative Itch.io is for shmup and other smaller indie genres. We also discuss shmup game design and Danbo's future plans for development! Buy Blue Revolver on itch (more money goes to dev): https://stellarcircle.itch.io/blue-revolver Gameplay Footage from Kiwi's Channel (Subscribe) https://youtu.be/nzoAMxYL5YI Patreon https://www.patreon.com/electricunderground (Bi-Weekly Patreon Exclusive Podcast for $2) Website: http://electricunderground.io/ Twitch: https://www.twitch.tv/the_electric_underground STG Revision 2020 Discord: https://discord.gg/snRueeH 00:00 Steam DONT Know Shmups Like I DO! 04:51 Shmups are a Lifestyle Genre 10:50 Mainstream Games Are Boring 16:51 Steam's Massive 30% Cut 23:13 Steam Deep Sales Culture is FFffffffffffff 36:50 It s not the Size of the Jiggabyte, It s How You Use It. 43:04 Is Console Porting Worth It? 50:02 I Miss Rail Shooters 53:19 Speed Question Round! What s The New Hotness?! 01:01:45 Virtical Vs Horizontal Shmupping
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