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ืชืืื ืืกืืคืง ืขื ืืื Valadria. ืื ืชืืื ืืคืืืงืืกืืื ืืืื ืคืจืงืื, ืืจืคืืงื ืืชืืืืจื ืคืืืงืืกืืื ืืืขืืื ืืืกืืคืงืื ืืฉืืจืืช ืขื ืืื Valadria ืื ืฉืืชืฃ ืคืืืคืืจืืช ืืคืืืงืืกื ืฉืืื. ืื ืืชื ืืืืื ืฉืืืฉืื ืืฉืชืืฉ ืืืฆืืจื ืฉืื ืืืืื ืช ืืืืืืืช ืืืฆืจืื ืืื ืจืฉืืชื, ืืชื ืืืื ืืขืงืื ืืืจ ืืชืืืื ืืืชืืืจ ืืื https://he.player.fm/legal.
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The Innovators & Investors Podcast


1 Transforming Due Diligence with AI: Wokeloโs Automation of Private Market Research and Risk Analysis 44:11
In this episode of The Innovators & Investors Podcast, host Kristian Marquez sits down with Sid Masson, co-founder and CEO of Wokelo AI, to explore how their platform is transforming due diligence and research workflows in private equity, venture capital, consulting, and banking. Sid shares the origins of Wokelo AI, born from firsthand experience with the tedious and error-prone aspects of manual data analysis, and how their agent-driven platform automates complex data synthesisโturning scattered public and proprietary datasets into tailored, actionable insights and well-crafted deliverables. The conversation delves into the nuanced approach Wokelo takes toward risk assessment by integrating unconventional signals from social media, user reviews, and expert interviews, aiming to provide a comprehensive and balanced view beyond traditional metrics. Sid also discusses the evolution of their product from a single-feature diligence tool to a versatile, no-code platform empowering users to build customized AI agents that fit unique workflows. The episode highlights key lessons learned in product design, emphasizing founder-led UX development early on, and the strategic decisions around hybrid remote work culture to attract and retain top talent globally. Sid offers candid reflections on fundraising challenges during a tough market, the importance of investor alignment beyond capital, and how they allocate resources prioritizing rapid product innovation ahead of scaling sales and marketing. Listeners gain valuable perspectives on navigating startup growth, maintaining culture, and leveraging AI to augmentโnot replaceโhuman expertise across the investment lifecycle. Sid closes with personal insights on adaptability, discipline, and continuous learning that have shaped his entrepreneurial journey, making this episode a rich resource for founders, investors, and professionals interested in the intersection of AI and private market research. For more information, visit wokelo.ai or contact Sid directly at sid@wokelo.ai. Learn more about Wokelo AI work at: https://www.wokelo.ai/ Connect with Sid Masson on LinkedIn at: https://www.linkedin.com/in/siddhantmasson/ Think you'd be a great guest on the show? Apply at https://finstratmgmt.com/innovators-investors-podcast/ Want to learn more about Kristian Marquez's work? Check out his website at https://finstratmgmt.comโฆ
๐ ๏ธ How to get BACK into game development
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Manage episode 481235188 series 3347794
ืชืืื ืืกืืคืง ืขื ืืื Valadria. ืื ืชืืื ืืคืืืงืืกืืื ืืืื ืคืจืงืื, ืืจืคืืงื ืืชืืืืจื ืคืืืงืืกืืื ืืืขืืื ืืืกืืคืงืื ืืฉืืจืืช ืขื ืืื Valadria ืื ืฉืืชืฃ ืคืืืคืืจืืช ืืคืืืงืืกื ืฉืืื. ืื ืืชื ืืืืื ืฉืืืฉืื ืืฉืชืืฉ ืืืฆืืจื ืฉืื ืืืืื ืช ืืืืืืืช ืืืฆืจืื ืืื ืจืฉืืชื, ืืชื ืืืื ืืขืงืื ืืืจ ืืชืืืื ืืืชืืืจ ืืื https://he.player.fm/legal.
Links and more: https://www.valadria.com/how-to-get-back-into-game-development/
46 ืคืจืงืื
Manage episode 481235188 series 3347794
ืชืืื ืืกืืคืง ืขื ืืื Valadria. ืื ืชืืื ืืคืืืงืืกืืื ืืืื ืคืจืงืื, ืืจืคืืงื ืืชืืืืจื ืคืืืงืืกืืื ืืืขืืื ืืืกืืคืงืื ืืฉืืจืืช ืขื ืืื Valadria ืื ืฉืืชืฃ ืคืืืคืืจืืช ืืคืืืงืืกื ืฉืืื. ืื ืืชื ืืืืื ืฉืืืฉืื ืืฉืชืืฉ ืืืฆืืจื ืฉืื ืืืืื ืช ืืืืืืืช ืืืฆืจืื ืืื ืจืฉืืชื, ืืชื ืืืื ืืขืงืื ืืืจ ืืชืืืื ืืืชืืืจ ืืื https://he.player.fm/legal.
Links and more: https://www.valadria.com/how-to-get-back-into-game-development/
46 ืคืจืงืื
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รLinks and more: https://www.valadria.com/sprint-planning-complexity-and-marketing/ ๐ฌ Time Codes 0:00 Intro 0:23 Work schedules / time tracking / sprint planning 4:28 Game architecture complexity 8:50 Splitting time on indie game development / other stuff 14:09 Marketing / promotion 21:08 A challenge for you 23:40 Ramble on 34:06 Promoting games on social media 37:20 Outroโฆ
Links and more: https://www.valadria.com/how-to-get-back-into-game-development/
Article: https://www.valadria.com/robby-bisschop-piratepr/ ๐ฌ TIMELINE 0:00 Intro 0:13 Marketing and PR 35:37 How to get wishlists 49:32 How long to market a game? 59:17 Marketing beats 1:07:05 Keyscammers 1:25:40 Outro ๐ดโโ ๏ธ Hire Robby: https://piratepr.com/ ๐ Buy my book: https://www.amazon.com/How-Make-Video-Game-Yourself/dp/1736576208/ ๐ท Washlist Pixel Washer: https://store.steampowered.com/app/2572060/Pixel_Washer/ #gamedev #marketing #podcastโฆ
See valadria.com for more info! ๐ Show Notes A Wizard's Lizard From Quake mods to game director with Jon Hackett ๐ท Pixel Washer PowerWash Simulator Dr Wahwee Tiled (map editor)
https://www.valadria.com/playtests-prototypes-permission-games/ Show Notes ๐ How to Make a Video Game All By Yourself ( Gumroad , Itch , signed copies ) Pixel Washer How to make a good Steam page Pixel Washer: 3-day devlog Lost Decade Games Steam Hardware & Software Survey Game Tester ๐ฐ The Money Episode The illusion of skill: how to make a better game in less time Production Point Indie Game Sim Making an Indie Game About Indie Game Making How has web dev changed in the last decade? ๐ How to handle the death of a platform (for example: Twitter) Game Dev Comics by Matt Hackett @richtaur.bsky.social Making Big Indie Games ( Gumroad , Itch ) Join the Valadria Discord 60 minute video coaching/consulting Thanks for listening. Now it's time for you to go make the game!โฆ
๐ Show Notes Bacon and Games How to Make a Video Game All By Yourself Steam Dev Cheat Sheet How to Find a Video Game Publisher (Tips for Indie Devs) Armor Games Valadria Discord 10 Godot Features Hidden in Plain Sight ๐ ๐ซ No Stacking | Make the Game Heartbeast ๐ฅ Steam Game Promo Art - Photography and Fire Making Big Indie Games Game Maker's Toolkit Cursor Adventure Kenney's Cursor Pixel Pack Golf Story Game Dev Difficulty Tiersโฆ
https://www.valadria.com/the-best-thing-you-ever-made/ 0:00 Intro 0:23 What's the best thing you ever made? 3:28 You didn't miss the boat 5:11 Three hours is all you need 9:48 Breaking down hard problems 19:37 Outro ๐ https://www.amazon.com/How-Make-Video-Game-Yourself/dp/1736576208/ #gamedev #creative #podcastโฆ
We're talking about: Preparing for GDC Getting a badge (or not) Lodging around GDC A tour of Moscone Center Navigating GDC parties General tips & advice ๐ Show Notes Game Developers Conference Making a mobile video for quick, in-person demonstration ๐ท๐ซง Add Pixel Washer to your Steam washlist Bay Area Rapid Transit Yerba Buena Gardens gdcparties.com hbomberguy Thanks for listening! Please subscribe and rate this podcast 5 stars wherever you can. Good luck with your game ๐ ๏ธโฆ
We cover a lot in this episode! Look at all these links : Amazon wishlist (thanks!) ๐ How to Make a Video Game All By Yourself Game Marketing GOLD with Chris Zukowski Twitter: @richtaur Podcast: Make the Game ๐บ YouTube: @Valadria RedLetterMedia SEA (space videos) Join the Valadria Discord YouTube: @richtaur Steam: Witchmore , Pixel Washer The Clark Tank! Game Maker's Toolkit ๐ฅ The Steam Dev Cheat Sheet Create Your Steam Page No Stacking | Make the Game Killed by Google (Google Graveyard) Fruit Ninja designer Luke Muscat talks going solo dev YouTube: Make the Game (playlist) TikTok: @richtaur Chef Reactions ๐ 4 viral game hooks for game designers Game Dev Comics by Matt Hackett Lostcast (my old podcast) Kenney (public domain assets) r/Games - Indie Sunday (oops I said r/gaming) Game Dev Coaching/Consulting GDC (Game Developers Conference) ๐ฅ Bacon and Games Wonderland Engine (I meant downloadable engine; games run in the browser!) Building a Web Game in a Day 7 tips from 7 days of game dev for 7 Day Roguelike You were played out with Remember Me by Joshua Morse Coming soon: a GDC postmortem, pitch decks, and publishers. Thanks for listening!โฆ
More info: https://www.valadria.com/no-stacking/ ๐ LINKS Book: https://www.amazon.com/How-Make-Video-Game-Yourself/dp/1736576208/ Coaching: https://www.valadria.com/game-dev-coaching-consulting/ ๐ฌ TIMELINE 0:00 Intro 1:05 GDC 2024 7:27 No Stacking 25:21 Goals 34:51 Outro ๐น MUSIC Electro Breaks Loop: https://teknoaxe.com/Link_Code_3.php?q=749 Phantom Anthem Wubs: https://teknoaxe.com/Link_Code_3.php?q=879 Interstellar Winnebago: https://teknoaxe.com/Link_Code_3.php?q=1050 Joshua Morse: https://joshuamorse.bandcamp.com/ #gamedev #indiedev #podcast #gdcโฆ
Links galore: https://www.valadria.com/seeing-things-steam-next-fest-greg-love/ ๐ฌ TIMELINE 0:00 Intro 4:14 Story Machine 11:50 Seeing Things 19:26 Steam Next Fest 36:30 Live streams 42:20 What's next? 45:59 Release after SNF? 49:39 Multiple demos 55:19 Outro ๐ SOLO DEV BOOK: https://www.amazon.com/How-Make-Video-Game-Yourself/dp/1736576208/ #gamedev #steam #podcastโฆ
Links & more: https://www.valadria.com/the-money-episode/ ๐ฌ Timeline 0:00 Intro 1:36 User Interface (UI) 10:32 Configurable input 21:10 Climbing the wall 26:40 A "game shell" 37:48 The Money Part 43:02 Kickstarter(s) 50:35 Coaching 53:06 Outro
Article : https://www.valadria.com/my-2-year-indie-postmortem/ ๐น Music https://teknoaxe.com/Link_Code_3.php?q=879 https://stevenmelin.itch.io/lo-fi-atmospheres-music-pack https://teknoaxe.com/Link_Code_3.php?q=1601
Show Notes The Early Days of id Software How to Make a Video Game All By Yourself ๐ท Pixel Washer ( Steam page ) Silver, a font for games by Poppy Works Jeremy Jackson Performative Game Development: The Design and Marketing of Nuclear Throne Music Frozen Karma SuloSounds Phantom Anthem Wubs I Am a Monster Sans Vocalsโฆ
Pixel Washer: http://www.pixelwasher.com/ 0:00 Intro 0:17 What's Pixel Washer? 1:44 Why's Pixel Washer? 5:22 What's cool about it? 7:11 State of the game 8:57 Outro #gamedev #devlog #solodev
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