How 9/11 Affected Video Games
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Many of us still have vivid memories of 11 September 2001. The worlds deadliest terrorist attack left a gaping wound of societal trauma. Video games are no exception to this. So today, on the attack’s anniversary, we are dissecting how 9/11 changed video game culture, how individual games were altered, and how games actively engaged with the ensuing consequences.
Shownotes
The Post-9/11 Video Game: A Critical Examination (Marc A. Ouellette)
Playing War. Military Video Games After 9/11 (Matthew Thomas Payne)
How 9/11 Affected Games (Rick Lane)
List of entertainment affected by the September 11 attacks (Wikipedia)
How 9/11 Impacted Metal Gear Solid 2 (Shannon Lawlor)
How 9/11 affected video games (Reddit thread by RCizzle65)
Reading Gonzalo Frasca: Simulation vs Narrative (Studying Pixels)
September 12th (Newsgames)
The title image of this episode comes from here. The original link is no longer valid, but the image depicts the box art of Command & Conquer 2: Red Alert before it had been altered following the attacks at 9/11.
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