התחל במצב לא מקוון עם האפליקציה Player FM !
Teardown and Voxel-Based Rendering with Dennis Gustafsson
Manage episode 458971304 series 2661796
Teardown is a 2022 sandbox puzzle game developed and published by Tuxedo Labs. The game revolves around the owner of a financially stricken demolition company, who is caught undertaking a questionable job and becomes entangled between helping police investigations and taking on further dubious assignments.
The game stands out for its technical achievements, particularly its use of voxel-based rendering, which enables highly interactive and fully destructible environments. Dennis Gustafsson is the Founder of TuxedoLabs and the creator of Teardown, among other games. In today’s episode, Dennis speaks with Joe Nash about his 20-year history in game development, his passion for physics in games, Teardown, the advantage of using voxels, and much more.
Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.
Sponsorship inquiries: sponsor@softwareengineeringdaily.com
The post Teardown and Voxel-Based Rendering with Dennis Gustafsson appeared first on Software Engineering Daily.
102 פרקים
Manage episode 458971304 series 2661796
Teardown is a 2022 sandbox puzzle game developed and published by Tuxedo Labs. The game revolves around the owner of a financially stricken demolition company, who is caught undertaking a questionable job and becomes entangled between helping police investigations and taking on further dubious assignments.
The game stands out for its technical achievements, particularly its use of voxel-based rendering, which enables highly interactive and fully destructible environments. Dennis Gustafsson is the Founder of TuxedoLabs and the creator of Teardown, among other games. In today’s episode, Dennis speaks with Joe Nash about his 20-year history in game development, his passion for physics in games, Teardown, the advantage of using voxels, and much more.
Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.
Sponsorship inquiries: sponsor@softwareengineeringdaily.com
The post Teardown and Voxel-Based Rendering with Dennis Gustafsson appeared first on Software Engineering Daily.
102 פרקים
כל הפרקים
×
1 Emulating Retro Games on Modern Consoles with Robin Lavallée and Bill Litshauer 1:01:17

1 SED News: Corporate Spies, Postgres, and the Weird Life of Devs Right Now 43:39

1 TanStack and the Future of Frontend with Tanner Linsley 54:13

1 The Challenge of AI Model Evaluations with Ankur Goyal 44:22

1 Modern Distributed Applications with Stephan Ewen 41:02


1 Chip Design in the AI Era with Thomas Andersen 50:15

1 OpenTofu with Cory O’Daniel and Malcolm Matalka 47:58

1 Mojo and Building a CUDA Replacement with Chris Lattner 55:56

1 Building PostgreSQL for the Future with Heikki Linnakangas 42:12

1 Security at Coinbase with Philip Martin 48:31

1 Anthropic and the Model Context Protocol with David Soria Parra 51:02

1 Grand Theft Auto III on the Dreamcast with Falco Girgis and Stef Kornilios Mitsis Poiitidis 47:40


1 LiveKit and OpenAI with Russ d’Sa 47:29
ברוכים הבאים אל Player FM!
Player FM סורק את האינטרנט עבור פודקאסטים באיכות גבוהה בשבילכם כדי שתהנו מהם כרגע. זה יישום הפודקאסט הטוב ביותר והוא עובד על אנדרואיד, iPhone ואינטרנט. הירשמו לסנכרון מנויים במכשירים שונים.