Boiling Point - why tension and escalation matters in games (Topic Discussion)
Manage episode 418250392 series 3277941
Hi, it’s Joe Slack here. I’ve written a few guest posts for Oliver in the past and I was delighted when he requested another guest blog, so here we go!
Something I think about a lot as a game designer is how to create tension in a game as well as ensure that players feel a sense of progression as they play.
Read the full article here: https://tabletopgamesblog.com/2024/05/14/boiling-point-why-tension-and-escalation-matters-in-games-topic-discussion/
Useful Links
- Tokaido: https://boardgamegeek.com/boardgame/123540/tokaido
- A Gentle Rain: https://boardgamegeek.com/boardgame/334011/a-gentle-rain
- Magic Maze: https://boardgamegeek.com/boardgame/209778/magic-maze
- Incan Gold: https://boardgamegeek.com/boardgame/15512/incan-gold
- Diamant review: https://tabletopgamesblog.com/2023/04/22/diamant-saturday-review/
- Splendor review: https://tabletopgamesblog.com/2020/07/25/splendor-saturday-review/
- Istanbul: https://boardgamegeek.com/boardgame/148949/istanbul
- Steampunk Rally: https://boardgamegeek.com/boardgame/162007/steampunk-rally
Intro Music: Bomber (Sting) by Riot (https://www.youtube.com/audiolibrary/)
Music: Borough by Blue Dot Sessions
The Desert | The Grand Score by Alexander Nakarada (CreatorChords) | https://creatorchords.com
Music promoted by https://www.free-stock-music.com
Creative Commons / Attribution 4.0 International (CC BY 4.0)
https://creativecommons.org/licenses/by/4.0/
Sandstorm by Alexander Nakarada (CreatorChords) | https://creatorchords.com
Music promoted by https://www.free-stock-music.com
Creative Commons / Attribution 4.0 International (CC BY 4.0)
https://creativecommons.org/licenses/by/4.0/
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