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Hardware Configuration - Test your Disk Performance! - Flame 2023.1

4:42
 
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Manage episode 334305222 series 1272072
תוכן מסופק על ידי Grant Kay. כל תוכן הפודקאסטים כולל פרקים, גרפיקה ותיאורי פודקאסטים מועלים ומסופקים ישירות על ידי Grant Kay או שותף פלטפורמת הפודקאסט שלהם. אם אתה מאמין שמישהו משתמש ביצירה שלך המוגנת בזכויות יוצרים ללא רשותך, אתה יכול לעקוב אחר התהליך המתואר כאן https://he.player.fm/legal.

One of the crucial aspects of running your Flame product is to ensure that your disks have enough performance in order to give you a great Flame experience.

With Flame 2023.1, you now have access to "easy to use" disk performance tools which can be used at various different levels.

So in this video, you'll go through the process of testing the performance of your project's media cache as well as testing the performance of media at their original location.

  continue reading

447 פרקים

iconשתפו
 
Manage episode 334305222 series 1272072
תוכן מסופק על ידי Grant Kay. כל תוכן הפודקאסטים כולל פרקים, גרפיקה ותיאורי פודקאסטים מועלים ומסופקים ישירות על ידי Grant Kay או שותף פלטפורמת הפודקאסט שלהם. אם אתה מאמין שמישהו משתמש ביצירה שלך המוגנת בזכויות יוצרים ללא רשותך, אתה יכול לעקוב אחר התהליך המתואר כאן https://he.player.fm/legal.

One of the crucial aspects of running your Flame product is to ensure that your disks have enough performance in order to give you a great Flame experience.

With Flame 2023.1, you now have access to "easy to use" disk performance tools which can be used at various different levels.

So in this video, you'll go through the process of testing the performance of your project's media cache as well as testing the performance of media at their original location.

  continue reading

447 פרקים

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In Flame 2023.2, the team have continued to improve the Flame interface when it comes to node compositing. So now you have custom layouts in Batch, allowing you easily switch up the Batch UI as you perform certain tasks. This matches what you can currently do in the Effects Environment. So you’ll learn how to switch between the different Batch layouts, create your own Batch layouts, and some of the differences when using the layouts in either the Batch Environment or Effects Environment.…
 
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As your composites grow larger in the Batch Schematic, it can sometimes get difficult to locate and find the nodes you’re looking for. As of Flame 2023.2, A new search tool has been added to the Batch Environment to help you find exactly what you want based off a set of criteria. In this video, you’ll learn how to search for specific nodes in the Batch Schematic, explore the various search options as well as set up presets for frequent quick and easy searching.…
 
When it comes to handling multi-channel media in Flame 2023.2, there have been a few significant improvements to make it easier within the Flame workflow. So in this video, you’ll look at the multi-channel clip, the Multi-Channel rules, changes in Action Outputs And finally, how multi-channel media is now handled in the Render and Write File nodes.…
 
With Flame 2023.2, the team have continued to add more functionality to the animation editor based on your feedback. So now you can manipulate your animation keyframes using an Edit Box, giving you a more interactive experience when retiming and scaling an animation. This video will cover using the Edit Box on the Curves as well as using the Edit Box with the Dope Sheet.…
 
Flame 2023.1 brings a host of improvements to the revamped animation editor. This is mostly based on your feedback! This video covers usability improvements, range and keyframe indicators, selection enhancements, curve display, new filtering criteria and new expression linking options.
 
With the release of Flame 2023.1, more Python functionality has been added to the Flame Products. This is available via the Flame API and a full list is available on the Flame "What's New" Documentation. This includes the new PyTransition for the Timeline and various MediaHub controls. This video will specifically cover browsing and messaging functionality using Python. This should enhance your user experience while driving Flame through scripting.…
 
When it comes to caching and rendering in the Flame products, you have a variety of formats to choose from. You would determine what to use based on your workflow and the type of media you are using. The Flame products have always been designed with this in mind and in Flame 2023.1, The menus and options have adjusted in order to give you better clarity. So you'll learn about render format choices and format details when selecting the appropriate format for your project.…
 
One of the crucial aspects of running your Flame product is to ensure that your disks have enough performance in order to give you a great Flame experience. With Flame 2023.1, you now have access to "easy to use" disk performance tools which can be used at various different levels. So in this video, you'll go through the process of testing the performance of your project's media cache as well as testing the performance of media at their original location.…
 
Flame 2023 introduces a revamped animation editor with loads of modernisation and updates. Over the next four videos we'll cover features and improvements for a better user experience when working with animation in Flame. Starting off, you'll go through the updated interface and cover some of the new default behaviours which have been carefully chosen to improve your navigation and workflow of the animation channels.…
 
This video focuses on the curves, colour-coding and new channel filtering in Flame 2023. So you'll examine how the curves behave as well as the selection tools now available when manipulating keyframes and curves. You'll also cover the updated colour coding features, making it easier to visually identify an animation channel and curve when working in the editor. Finally, you'll learn all about the new filtering in the Animation Editor. This allows you to filter channels by various properties and even create custom filter presets that are connected to your user profile!…
 
The tracks editor has been renamed as the Dope Sheet and it controls the timings of an animation. So you can adjust the timing of a keyframe or a selection of keyframes and you can also slip entire channels. You'll also cover the functionality of scaling the timings of an animation to make it either longer or shorter. This can be achieved with a couple of workflows.…
 
With the updated to the Animation Editor, animating in Flame 2023 is easier then ever! This also includes updated workflows to give you lots more choice with the way to you like to create animation. For example, this video covers the Animation View Workflow whereby you can have the Animation Editor visible in a view. This enables you to see your animation curves and your composite at the same time! Now this might now be brand new to Flame 2023 however with the introduction of the context menus in the Animation Editor, you can now do so much with this workflow without having to switch menus in the interface to access standard controls. Huge Timesaver!!! Flame 2023 introduces a revamped animation editor with loads of modernisation and updates.…
 
As part of the Flame 2022.2 update, there have been significant enhancements to the grading curves within the MasterGrade. This includes a variety of new HSL curve choices as well as significant improvements to the overall usability of the curves. So you'll cover what curves are now available and how to interact with the curves in general. You'll also cover a workflow of plating and adjusting a colour with the curves. Finally, we’ll briefly discuss the second HUE curve that keeps your adjustments technically accurate by minimising artefacts and folding colours.…
 
In this video, you’ll learn how to cache Motion Vectors that have been generated in the Flame 2022.1 update. This includes motion vectors that have been generated for tasks such as 3D tracking or motion warp tracking. So you’ll cover how to cache motion vectors, re-use Cached motion vectors in other composites and address how the Motion Vectors cache is handled in the Timeline.…
 
In part 8 of the 3D Tracking series with Camera Analysis, you'll learn how to perform manual 3D tracking. You’d usually resort to this when the automatic 3D track struggles with a shot or the 3D trackers don’t lock onto the specific point you’d like. So you’ll cover how to set up the camera analysis for manual 3D tracking, manually place and track your points, create the Scene Tracker Axis from Camera Analysis and finally attach an object as part of your composite.…
 
In part 7 of the 3D Tracking series with Camera Analysis, you'll learn a cool technique of using 3D tracking in an existing composite. This allows you to combine any work you may have done previously with any 3d tracking data from the Camera Analysis. So you’ll cover how to set up the camera analysis for this kind of situation, perform the 3D track and assign the tracking data to an axis instead of a camera. You would then add scene trackers to compose the additional elements into the existing composite.…
 
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