Player FM - Internet Radio Done Right
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תוכן מסופק על ידי Peter Witham. כל תוכן הפודקאסטים כולל פרקים, גרפיקה ותיאורי פודקאסטים מועלים ומסופקים ישירות על ידי Peter Witham או שותף פלטפורמת הפודקאסט שלהם. אם אתה מאמין שמישהו משתמש ביצירה שלך המוגנת בזכויות יוצרים ללא רשותך, אתה יכול לעקוב אחר התהליך המתואר כאן https://he.player.fm/legal.
Player FM - אפליקציית פודקאסט
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Before The Chorus


1 LIVE: Before the Chorus & Open Folk Present: In These Lines feat. Gaby Moreno, Lily Kershaw & James Spaite 33:58
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On June 25th 2025, in collaboration with Open Folk, we presented our first ever live interview event in Los Angeles. As Open Folk put it: "In These Lines is a live event where three artists each bring one song — not just to perform, but to explore. They sit down with Sofia Loporcaro, host of Before The Chorus, to talk about where the song came from, what it meant to write it, and what it still holds. Then they play it. Just the song, and the truth behind it." Find Open Folk on Instagram: @openfolkla Find Gaby on Spotify: https://open.spotify.com/artist/0K9pSmFx0kWESA9jqx8aCW?si=Wz4RUP88Qlm_RKs7QTLvWQ On Apple Music: https://music.apple.com/us/artist/gaby-moreno/472697737 Instagram: https://www.instagram.com/gaby_moreno/ Find Lily on Spotify: https://open.spotify.com/artist/0p0ksmwMDQlAM24TWKu4Ua?si=Bmdg-uIUTHu-zRUc_dqL3g On Apple Music: https://music.apple.com/us/artist/lily-kershaw/526884610 Instagram: https://www.instagram.com/lilykershaw/ Find James on Spotify: https://open.spotify.com/artist/3u50TPoLvMBXNT1KrLa3iT?si=OoLoq7ZTRZyUiytQcz0FsQ On Apple Music: https://music.apple.com/us/artist/james-spaite/905076868 Instagram: https://www.instagram.com/jamesspaite/ Subscribe: https://beforethechorus.bio.to/listen Sign up for our newsletter: https://www.beforethechorus.com/ Follow on Instagram: @beforethechoruspodcast & @soundslikesofia About the podcast: Welcome to Before the Chorus , where we go beyond the sounds of our favourite songs to hear the stories of the artists who wrote them. Before a song is released, a record is produced, or a chorus is written, the musicians that write them think. A lot. They live. A lot. And they feel. A LOT. Hosted by award-winning interviewer Sofia Loporcaro, Before the Chorus explores the genuine human experiences behind the music. Sofia’s deep knowledge of music and personal journey with mental health help her connect with artists on a meaningful level. This is a space where fans connect with artists, and listeners from all walks of life feel seen through the stories that shape the music we love. About the host: Sofia Loporcaro is an award-winning interviewer and radio host who’s spent over 8 years helping musicians share their stories. She’s hosted shows for Amazing Radio, and Transmission Roundhouse. Now on Before the Chorus, she’s had the chance to host guests like Glass Animals, Feist, Madison Cunningham, Mick Jenkins, & Ru Paul's Drag Race winner Shea Couleé. Learn more about your ad choices. Visit megaphone.fm/adchoices…
Unreal Engine How I use the Game Save Blueprint for persistent data storage
Manage episode 362553669 series 3368927
תוכן מסופק על ידי Peter Witham. כל תוכן הפודקאסטים כולל פרקים, גרפיקה ותיאורי פודקאסטים מועלים ומסופקים ישירות על ידי Peter Witham או שותף פלטפורמת הפודקאסט שלהם. אם אתה מאמין שמישהו משתמש ביצירה שלך המוגנת בזכויות יוצרים ללא רשותך, אתה יכול לעקוב אחר התהליך המתואר כאן https://he.player.fm/legal.
In this episode, I explain the Game Save Blueprint and how I use it for persistent data storage between gameplays.
★ Support this podcast ★72 פרקים
Manage episode 362553669 series 3368927
תוכן מסופק על ידי Peter Witham. כל תוכן הפודקאסטים כולל פרקים, גרפיקה ותיאורי פודקאסטים מועלים ומסופקים ישירות על ידי Peter Witham או שותף פלטפורמת הפודקאסט שלהם. אם אתה מאמין שמישהו משתמש ביצירה שלך המוגנת בזכויות יוצרים ללא רשותך, אתה יכול לעקוב אחר התהליך המתואר כאן https://he.player.fm/legal.
In this episode, I explain the Game Save Blueprint and how I use it for persistent data storage between gameplays.
★ Support this podcast ★72 פרקים
כל הפרקים
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UIBuzz - Software and game development

1 My experiences with Cursor for creating applications 15:51
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In this UIBuzz episode, I discuss using Cursor, an AI-enhanced IDE based on Visual Studio Code, to build a React app and then a SwiftUI app. Despite some issues, Cursor efficiently handled tasks, proving to be a valuable tool for developers. Reach out to me at PeterWitham.com ★ Support this podcast ★…
Here are some thoughts on using prebuilt assets to build your games and apps. Personally, I think it's fine to use them, but I want to offer both sides for consideration. (00:00) - Introduction (01:14) - The Pros (03:47) - The Cons (06:55) - Contact me on X (07:25) - Support the Podcast Support the Podcast https://peterwitham.com/bmc Contact https://peterwitham.com/contact ★ Support this podcast ★…
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UIBuzz - Software and game development

In this episode, I discuss Warframe, an amazing free-to-play game. I highlight its fair monetization, cross-platform play, and community engagement, contrasting it with the failures of other AAA studios. I encourage listeners to try Warframe and support its developers if they enjoy it. Try Warframe at warframe.com Reach out to me at www.peterwitham.com/contact ★ Support this podcast ★…
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UIBuzz - Software and game development

1 Project updates and my thoughts on the Bungie game studio layoffs disaster 13:13
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In this episode of the UIBuzz podcast, I return after a month's break to discuss my recent projects and a concerning trend in the gaming industry. Including an update to my " Endless Hurdles " game timed with the Olympics, learning Blender for 3D graphics, and developing a new macOS project management app. I also delve into Bungie's layoffs, scrutinizing management's decisions and their broader implications for the gaming industry. I share my frustration over the industry's treatment of employees and encourage a shift towards valuing and nurturing talent. Listeners can join the conversation with me on X @UIBuzz and find more details about my projects on PeterWitham.com and my live streams on twitch.tv/compileddev . ★ Support this podcast ★…
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UIBuzz - Software and game development

1 Learning Blender in public and a great video resource, plus game testing advice 10:00
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I talk about my experiences learning Blender in public to create some 3D assets for my games. Then I discuss testing on multiple devices to get a real feel for performance problems with your apps and games. Mentioned in this episode My Godot Endless Runner video course Joey Carlino's excellent Blender modeling video ★ Support this podcast ★…
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UIBuzz - Software and game development

In this episode of the UIBuzz podcast, I delve into the important topic of valuing your time. I discuss why it's essential to recognize the worth of your time and the fine line between offering services for free and charging a monetary value for your efforts. I give practical advice on handling changing circumstances, especially when transitioning from offering free to paid services, and stress the importance of not feeling guilty about charging for your work. I encourage listeners to reflect on what their time is worth and to find a balance that works for them. I emphasize the need not to feel bad about charging for your services if your situation changes and you can no longer offer them for free. Thank you for tuning in! If you have opinions on this topic, contact me at PeterWitham.com/contact . Share this episode with someone who might benefit from this perspective. ★ Support this podcast ★…
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UIBuzz - Software and game development

I want to add a cross-platform leaderboard to my updated rebuild of Endless Hurdles. There are two options. 1. I build my own 2. I use a 3rd party service In this episode, I will discuss the pros and cons of both options in the hope that it will help you when you need to make similar choices. Play Endless Hurdles for iOS https://peterwitham.com/eh Contact me https://peterwitham.com/contact Could you show your support by buying me a coffee? https://peterwitham.com/bmc ★ Support this podcast ★…
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UIBuzz - Software and game development

I have spent the last few weeks deeply investing in converting my site PeterWitham.com from WordPress hosting to static site generation through Astro. It has been an intense couple of weeks to beat my deadline before the WordPress hosting renews for another year. In this episode, I share tips and thoughts to help you do the same. Mentioned in this episode Astro TailwindCSS Contact me ★ Support this podcast ★…
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UIBuzz - Software and game development

Some thoughts on the wins and losses of developing a game by yourself versus a team. I welcome your participation in the show and discussion of this topic. (00:00) - Introduction (00:14) - Solo game development (03:53) - Buy me a Coffee (04:52) - Contact Me Contact me to share your thoughts https://peterwitham.com ★ Support this podcast ★…
In this episode of the UIBuzz podcast, I explore the journey of updating and porting my Unity game to Unreal Engine. Delving into blueprints, I share my experience transitioning from traditional coding to a more visual approach. Embracing the efficiency and creativity that blueprint coding offers. I discuss the ease of logic implementation and the abundance of resources available in the marketplace. While highlighting the time-saving benefits of utilizing plugins, I emphasize the importance of focusing on innovation rather than getting lost in technicalities. Reflecting on the challenges faced with publishing and exporting on iOS, I advocate for streamlined workflows to simplify the process. Despite the hurdles, progress on the game remains steady, with dedicated development time each week. Stay tuned for more updates and insights on the evolving development journey! As mentioned in this episode Blog post - Porting from Unity to Unreal My Godot Endless Runner video course My Live streaming Support this and future work by buying me a coffee. Thank you https://peterwitham.com/bmc ★ Support this podcast ★…
In this episode, I am catching up on my indie game, Project Hack. I want to share my progress and plans as I build out the multiplayer version in Unreal Engine. This is a fun passion project for me, and it fills the gaps between work and side projects that need to be done. You can find the blog posts at https://peterwitham.com/p8k ★ Support this podcast ★…
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UIBuzz - Software and game development

In this episode, I discuss the importance of adding achievements to games after implementing a leaderboard in my iOS game. I explain achievements, how they benefit player engagement, and how they extend the game's lifespan. I share examples like jumping hurdles and seasonal events to keep players coming back. Achievements provide goals, a sense of accomplishment, and friendly competition. I encourage game developers to integrate achievement systems for an enhanced player experience and competitive edge. Join me on the podcast to share your game and app development thoughts. https://peterwitham.com/contact You can also show your support by buying me a coffee https://peterwitham.com/bmc ★ Support this podcast ★…
In this episode of the UIBuzz podcast, host Peter Witham discusses the increasing challenges and restrictions app developers face when using app stores. He highlights the need to explore alternative options, particularly web apps, to solve these problems. Peter emphasizes the advantage of web apps in terms of cross-platform compatibility and the ability to write code once. However, he acknowledges the difficulty in providing the same user experience as native apps, especially with the simplicity of one-click installs and home screen icons. Peter believes that solving this problem will significantly contribute to the usability and popularity of web apps. He mentions the growing importance of web browsers, even on devices like the Apple Vision Pro, and wonders about the potential of other headsets. Peter admits that he is not up to date with the latest web app technologies and asks for suggestions and recommendations from the community. He encourages listeners to share their thoughts and even invites them to join the show as guests to discuss this topic further. Peter concludes by emphasizing the relevance of considering web apps as app stores become more complex regarding rules and revenue sharing. As mentioned in this episode EU and US Apple AppStore Changes Contact me https://peterwitham.com/contact You can also show your support by buying me a coffee https://peterwitham.com/bmc ★ Support this podcast ★…
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UIBuzz - Software and game development

I have found that the performance on Android of a Godot 4 exported game is just dreadful—some questions and observations in this episode. You can also show your support by buying me a coffee https://peterwitham.com/bmc ★ Support this podcast ★
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UIBuzz - Software and game development

In this episode of the UI Buzz Podcast, I discuss adding Game Center support to my SpriteKit game. Adding game services, like leaderboards, can enhance the gameplay experience and encourage friendly competition. Integrating GameCenter was surprisingly easy, and it handles user accounts and cheating prevention. Resetting the leaderboard every seven days ensures fairness. I also mention the potential for implementing an achievement system tied to specific events. Game services can be used with different game development environments. Also, I'm working on a Godot Engine video course and invite listeners to sign up for updates. As mentioned in this episode, Godot video course notification signup You can also show your support by buying me a coffee https://peterwitham.com/bmc ★ Support this podcast ★…
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UIBuzz - Software and game development

This episode is all about Starfield, the game coming soon from Bethesda. Not only do I love making games, but I'm a huge gamer. Starfield feels precisely like the type of game I enjoy playing. I dive into some of the details we know and my thoughts. Starfield Web Site Follow me on Twitter https://twitter.com/uibuzz ★ Support this podcast ★…
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UIBuzz - Software and game development

Hard to believe that I'm more on the introverted side than anything else. Growing up, I was always quiet and shy, which can be a problem when you work in a field that requires interaction and team dynamics. Here are some tips in this episode to help you deal with and grow while accepting nothing is wrong with being introverted. I was hoping you could share your thoughts with me at peterwitham.com/contact Or on Twitter @UIBuzz ★ Support this podcast ★…
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UIBuzz - Software and game development

1 Developer updates, it's been a minute 11:35
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אהבתי11:35
I am catching up on my crazy developer life, including conferences, game development, app releases, and more. Contact me Twitter: @UIBuzz Web site: PeterWitham.com ★ Support this podcast ★
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UIBuzz - Software and game development

1 Unreal Engine How I use the Game Save Blueprint for persistent data storage 14:50
14:50
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אהבתי14:50
In this episode, I explain the Game Save Blueprint and how I use it for persistent data storage between gameplays. ★ Support this podcast ★
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UIBuzz - Software and game development

1 Learning Unreal Engine from the ground up, Widget and Game Instance Blueprints 18:06
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I am learning Unreal Engine. I know nothing. These are my journals :) In this episode, I talk about learning how to create a UI for an idle-style game. What a Blueprint is for a Widget and the game instance and how they work together. (00:00) - Introduction (00:37) - ProjectHack.net (01:04) - Unity frustrations (02:26) - Unreal Engine 5 first steps (03:10) - Building a UI only game (05:27) - Blueprint variables (06:16) - Game instance Blueprints (10:05) - Want videos showing this? (10:46) - Interacting with the interface (13:25) - Next time topics (15:09) - There is a live stream of this (16:14) - My YouTube (17:23) - Buy me a Coffee Want to support my efforts here? How about buying me a coffee ★ Support this podcast ★…
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UIBuzz - Software and game development

1 New app and game released for beta testing 10:53
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אהבתי10:53
It took longer than I thought to release the new episode because I had been swamped. I have a new app, and the Project H8ck idle game is out for folks (that means you) to beta test and give me feedback on—that and more in this episode. (00:00) - Introduction (00:31) - My new iOS App (00:35) - CS Live stream (00:54) - Job Finder Tracker (02:23) - Project H8ck beta (04:20) - The complications of shipping (09:08) - Onboarding Podcast Episode (09:53) - Buy me a Coffee (10:30) - Twitter ★ Support this podcast ★…
An update on my progress as I work to complete and release the playable demo version of my idle game built with Unity for multiple platforms. I had some not-so-fun times this week trying to understand why iOS and iPadOS are acting so strange in my game compared to all other platforms (including Mac). Also, I finally got a splash page up for the game over at projecthack.net You can reach out to me on Twitter @UIBuzz or over at PeterWitham.com ★ Support this podcast ★…
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UIBuzz - Software and game development

Every tool is the right tool for someone. Maybe not you, but let's change how we present our choices and opinions in the developer community, so we do not put off those new to the community. Infighting on tools and hard-nosed opinions is not the way to go. Some thoughts on this episode. Video Vlog Follow the Vlog on YouTube, plus more content ★ Support this podcast ★…
In this episode, I explain why just getting the latest version of a tool, framework, or library is not always a good plan. This always risks introducing problems you now have to deal with, which is not something you want when preparing to ship. Prefer YouTube? OK, I have a video for this https://youtu.be/8Sww1wARboQ ★ Support this podcast ★…
I want to talk about the last 10% of a project timeline. When you're developing things, building things, whatever they may be, the last 10% is always the most challenging part. You want to get it released, and you start to rush without noticing. That is the time to slow down and check every dark corner of the project. Some advice and tips in this episode on avoiding mistakes that can greatly impact a release or push to production. Link to the blog post for comments ★ Support this podcast ★…
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UIBuzz - Software and game development

1 When things get weird, take a few minutes 10:33
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אהבתי10:33
This week, some pain and some pleasure with my game-building in Unity. Ever had that experience of "It worked yesterday and last week. Why does it not work now"? Yep, one of those weeks. Listen on for details and solutions. Reachout to me at peterwitham.com ★ Support this podcast ★
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UIBuzz - Software and game development

1 Game development update and Unity device screen scaling made easy 13:18
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אהבתי13:18
As mentioned in this episode My development blog Video showing Unity Device Simulator Install Safe Area Helper Say thanks and support this Podcast Buy me a Coffee ★ Support this podcast ★
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UIBuzz - Software and game development

1 2023 Goal setting and developer game updates 15:45
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אהבתי15:45
Chapter List (00:00) - Introduction (00:40) - This years goals (01:36) - 1 (04:31) - 2 (06:27) - 3 (07:08) - Game development update (14:36) - Twitter (14:47) - Buy me a Coffee ★ Support this podcast ★
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UIBuzz - Software and game development

1 Looking back over my development year, how well did I do? 15:37
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אהבתי15:37
As I reach the end of the year, I always look back and see how well I did with my personal goals and choices. I think this was a good year in my software development journey. But I'm not spoiling the episode!
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UIBuzz - Software and game development

1 Why and how to promote yourself as a developer 17:36
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אהבתי17:36
Some of us like it, and some of us dread it. But at the end of it all, we have to promote ourselves, and I'm going to tell you why it's a good thing and some ideas on how to do it without being aggressive.
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