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תוכן מסופק על ידי 3ds Max Learning Channel. כל תוכן הפודקאסטים כולל פרקים, גרפיקה ותיאורי פודקאסטים מועלים ומסופקים ישירות על ידי 3ds Max Learning Channel או שותף פלטפורמת הפודקאסט שלהם. אם אתה מאמין שמישהו משתמש ביצירה שלך המוגנת בזכויות יוצרים ללא רשותך, אתה יכול לעקוב אחר התהליך המתואר כאן https://he.player.fm/legal.
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The Sarah Fraser Show


1 SISTER WIVES: The Brown Family Plans Garrison's Funeral, Gives NEW Details About His Passing. Justin Baldoni v Blake Lively UPDATES, First Pictures Of Micah Plath’s Broken Nose Have Surfaced!… 36:16
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DANMMMMM…Have I got a show for you! First, a lot of Sister Wives tea - new rumors have surfaced Janelle Brown is leaving the show. Plus, Gabe Brown gives a life update after losing and tragically finding his brother Garrison dead. Sadly, Garrison took his own life in March 2024. Then we head over to discuss the new Welcome To Plathville tea. The first pictures of Micah Plath have surfaced after being beat up by his brother Issac and it doesn’t look good for the future of his modeling career. Lastly, we discuss the latest in the Justin Baldoni v Blake Lively case, Justin is back on social media and it was the perfect social media return. Timestamps: 00:00:00 - Open and new Sister Wives news 00:05:43 - Janelle Brown leaving the show? Sister Wives Closet is officially closed 00:12:45 - A new pic of Micah Plath’s broken nose has surfaced 00:18:18 - Justin Baldoni back on social media and Taylor Swifts team is pissed at Justin Baldoni MY Go Big Podcasting Courses Are Here! Purchase Go Big Podcasting and learn to start, monetize, and grow your own podcast. USE CODE: MOM15 for 15% OFF (code expires May 11th, 2025) **SHOP my Amazon Marketplace - especially if you're looking to get geared-up to start your own Podcast!!!** https://www.amazon.com/shop/thesarahfrasershow Show is sponsored by: Download Cash App & sign up! Use our exclusive referral code TSFS in your profile, send $5 to a friend within 14 days, and you’ll get $10 dropped right into your account. Terms apply Horizonfibroids.com get rid of those nasty fibroids Gopurebeauty.com science backed skincare from head to toe, use code TSFS at checkout for 25% OFF your order Nutrafol.com use code TSFS for FREE shipping and $10 off your subscription Rula.com/tsfs to get started today. That’s R-U-L-A dot com slash tsfs for convenient therapy that’s covered by insurance. SkylightCal.com/tsfs for $30 OFF your 15 inch calendar Quince.com/tsfs for FREE shipping on your order and 365 day returns Warbyparker.com/tsfs make an appointment at one of their 270 store locations and head to the website to try on endless pairs of glasses virtually and buy your perfect pair Follow me on Instagram/Tiktok: @thesarahfrasershow ***Visit our Sub-Reddit: reddit.com/r/thesarahfrasershow for ALL things The Sarah Fraser Show!!!*** Advertise on The Sarah Fraser Show: thesarahfrasershow@gmail.com Got a juicy gossip TIP from your favorite TLC or Bravo show? Email: thesarahfrasershow@gmail.com Learn more about your ad choices. Visit megaphone.fm/adchoices…
Using Animation Offset Controls and Presets
Manage episode 162175773 series 1272067
תוכן מסופק על ידי 3ds Max Learning Channel. כל תוכן הפודקאסטים כולל פרקים, גרפיקה ותיאורי פודקאסטים מועלים ומסופקים ישירות על ידי 3ds Max Learning Channel או שותף פלטפורמת הפודקאסט שלהם. אם אתה מאמין שמישהו משתמש ביצירה שלך המוגנת בזכויות יוצרים ללא רשותך, אתה יכול לעקוב אחר התהליך המתואר כאן https://he.player.fm/legal.
In this tutorial, you learn about Animation Offset Controls and Animation Presets, which are tools that make it easy to induce an offset so that the same animation does not occur simultaneously on multiple objects.
…
continue reading
145 פרקים
Manage episode 162175773 series 1272067
תוכן מסופק על ידי 3ds Max Learning Channel. כל תוכן הפודקאסטים כולל פרקים, גרפיקה ותיאורי פודקאסטים מועלים ומסופקים ישירות על ידי 3ds Max Learning Channel או שותף פלטפורמת הפודקאסט שלהם. אם אתה מאמין שמישהו משתמש ביצירה שלך המוגנת בזכויות יוצרים ללא רשותך, אתה יכול לעקוב אחר התהליך המתואר כאן https://he.player.fm/legal.
In this tutorial, you learn about Animation Offset Controls and Animation Presets, which are tools that make it easy to induce an offset so that the same animation does not occur simultaneously on multiple objects.
…
continue reading
145 פרקים
Tất cả các tập
×In this movie, you adjust the UV clusters to minimize distortion and then you pack them into the UV area.
In this movie, you unwrap the texture coordinates on the low-poly column, in preparation to extracting normal maps.
In this movie, you extract low-poly models from their respective high-poly counterparts.
In this movie, you explore the high poly components that make the various parts of the column. You also learn about Floater objects, which are meant to provide a very efficient technique to projecting normal maps.
In this tutorial, you learn to use normal maps to provide detail without adding geometry. It's a technique used mostly for gaming but can also be applied to architectural visualization or in any situation where interactive playback is required.
In this tutorial, you learn to wire TextPlus entities to objects and scene parameters to read and update values such as time, transforms and animation controllers.
In this tutorial, you learn to animate TextPlus entities globally but also by separating paragraphs, lines, words and even individual characters. You do so by applying various animation presets to test the concept.
In this tutorial, you experiment with TextPlus, which replaces the old text tool in 3ds Max. you learn some basic functionality and about the ease of use that enables you to create quick and easy text elements.

1 Using Animation Offset Controls and Presets 15:33
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In this tutorial, you learn about Animation Offset Controls and Animation Presets, which are tools that make it easy to induce an offset so that the same animation does not occur simultaneously on multiple objects.

1 Using the Voxel Solver with the Skin Modifier 11:05
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In this tutorial, you learn to use the Voxel Solver, which gives you a much better start-up skin solution where most of the skinning is already properly established. From that point, you only need to add the finishing touches.
In this tutorial, you learn to clean up data imported or linked from other 3D applications. This includes using Layers or Selection Sets. You also learn to correct material and mapping problems, as well as fix lights and cameras inaccuracies.
In this tutorial, you learn to link a Revit model to 3ds Max. You learn about the link presets that you can use to sort the imported models one way or another. You also learn how to update the 3ds Max scene once the model in Revit has been modified.
In this tutorial, you explore the Design Ribbon that is part of the Design Standard Workspace. The Design Ribbon combines tools that are useful for Design Visualization. This is easier than hunting for them in various areas of the 3ds Max interface.
In this tutorial, you learn about a command that enables you to find the tools you need by using a simple keyboard shortcut. This can be a great time saver as it prevents you from hunting for commands in various areas of the interface.
In this tutorial, you learn to control the quality of viewport feedback, especially when displaying textures and background images.
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In this movie, you learn to model a detailed baseball, right down to the seams and stitches, by using two Max Creation Graphs you have learned about in other tutorials on this channel.
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In this movie, you learn to "package" graphs and dependent files so you can move them from one system to another. You also learn to "install" MCG tools that you collect from other sources and third-party vendors.
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3ds Max Learning Channel

In this movie, you learn to add your own tools that appear as new objects in the Geometry command panel. The tool that you learn to put together is one you would use to replace children objects in a hierarchy by another scene object that you define.
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3ds Max Learning Channel

In this movie, you learn to create compounds to simplify the creation of your graphs. Compounds are essentially sub-graphs, designed to reduce the complexity of a tree structure by combining elements together.
In this tutorial, you finalize the Clone Modifier by editing its UI, mainly to create groups separating various sections and reordering other parameters.
In this movie, you continue developing your Clone modifier by adding Rotation and Scale flexibility to the Position data you introduced in Part 1.
In this tutorial, you learn to create a simple yet effective Clone tool that you develop as a modifier using the Max Creation Graph (MCG). In this Part 1, you build a basic graph that caters for a number of duplicates while controlling their XYZ positions.
This tutorial introduces you to a new visual programming tool in 3ds Max 2016 named Max Creation Graph or MCG. In this movie, you cover the basics of MCG and create a very simple Weld modifier.
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1 Simplifying Environment Creation 14:49
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This tutorial introduces you to a free script designed to help you set your scene environment. It simplifies creating Daylight Systems, setting backgrounds and adjusting exposure values among others, all from a simplified and unified User Interface.
This movie shows you how to import and export Custom Startup Template in order to share them with others.
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1 Creating Custom Start Up Templates 12:34
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This movie shows you create a Startup Template. You'll set up a simple scene to always render an Ambient Occlusion pass, no matter what you throw at it. You'll then add a custom template to the existing sample files so you can start building your library.
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3ds Max Learning Channel

This movie shows you how to manage Startup Templates, including how to duplicate and edit existing templates to create your own. It also shows you how to set a template you use regularly as a default template.
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3ds Max Learning Channel

This movie highlights the use of Startup Templates, which were introduced in 3ds max 2015 Extension 2. Startup Templates are meant to help you set some basic parameters that would otherwise require time to manually adjust every time you start a new project
In this final movie, little instruction is given. Instead you experiment on your own to add the final touches to your scene. You can try using the Populate tool to animate pedestrians crossing the bridge or import a boat model and animate it on the water.
In this movie, you animate camera shots using various techniques. In addition to keyframing cameras and their targets, you also use Civil View to animate "road shots".
In this movie, you duplicate and scatter the trees you have extracted and place them on areas of the terrain using a simple brush stroke by ways of 3ds Max's Object Paint tool.
In this movie, you add trees to give the scene that extra sense of realism. You will use a combination of Civil View and 3ds Max's Object Paint feature to that effect. This movie shows how to extract trees from Civil View to use as Paint Objects.
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3ds Max Learning Channel

1 Using 3ds Max Design with Civil 3D - Part 21 10:47
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In this movie, you use yet another one of Civil View's functionalities to add low-poly buildings to the scene.
In this movie, you adjust the sloped surfaces to cap the gaps by placing custom walls.
In this movie, you add a water surface under the bridge and you map it with an animated material.
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3ds Max Learning Channel

1 Using 3ds Max Design with Civil 3D - Part 18 10:57
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In this movie, you learn to add custom objects to the Civil View library. Once added, you then have access to these objects using the Civil View UI and workflow.
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3ds Max Learning Channel

1 Using 3ds Max Design with Civil 3D - Part 17 11:40
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In this movie, you again use Civil View's Object Placement Tool but this time with the goal of animating cars travelling along the road.
In this movie, you use Civil View's Object Placement Tool to add objects such as lamp posts, gantries and signs.
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3ds Max Learning Channel

1 Using 3ds Max Design with Civil 3D - Part 15 12:46
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In this movie, you use Civil View's Swept Object tool to create walls and fences, and the underside structure of the bridge.
In this movie, you use a Civil View Railing tool to create guardrails to separate traffic lanes from sidewalks.
In this movie, you create road markings. Instead of building them manually as geometry or as maps, you let Civil View do the work for you through an elegant and easy to use interface.
In this movie, you create a Private Resource Kit by copying one that ships with Civil View. A Private Resource Kit is useful as it allows you to edit your library by adding or removing components without affecting the libraries that ship with the product.
Before you start experimenting with what Civil View has to offer, you need to establish a basic scene setup that deals with items such as rendering output, a sun system and possibly a background image.
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3ds Max Learning Channel

1 Using 3ds Max Design with Civil 3D - Part 10 10:30
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In this movie, you output your Civil 3D design into a format that lets you manipulate it in 3ds Max Design. The format in question is VSP3D and is particularly suited to work with the Civil View plugin.
In this movie, you create a Corridor, which now becomes an easy task once the three needed components, Alignment, Profile and Assembly are in place.
In this movie, you create an Assembly.This is the third and last component you need to create a corridor. An Assembly is basically a cross-section of the road you need, where you define shoulders, lanes, gutters and sidewalks among others.
In this movie, you create a Profile, which is the second component needed to build a Civil 3D Corridor. It represents a side projection that shows the topography of the terrain in relation to the road (or in this case bridge) you are creating.
In this movie, you create an Alignment which is the first of three components needed to build a Civil 3D Corridor. An alignment is a top projection of a road, basically how it winds down atop a surface.
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3ds Max Learning Channel

1 Using 3ds Max Design with Civil 3D - Part 05 12:07
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In this movie, you use Civil 3D to create a 3D surface based on the DEM file you collected in the last movie.
Often, Civil Engineers outsource the obtaining of GIS data and aerial mapping to specialized companies. However, if you're interested in how you can get your own, then this movie will show you a few tricks.
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3ds Max Learning Channel

1 Using 3ds Max Design with Civil 3D - Part 03 10:46
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In this movie, you learn to save an aerial image or more technically a satellite image that matches the area defined for your project. You will use Google Earth but learn about other tools as well.
Once you set basic scene parameters, you then use Google Earth to study the area of the world where your project is to take place, in this case the state of New York.
This tutorial series shows you how to use Autodesk Civil 3D and Autodesk 3ds Max Design in tandem, with the help of a plugin named Civil View.
In this movie, you establish relationships between the car's body and the steering wheel, to create body roll when the steering wheel rotates and the car turns.
In this movie, you establish relationships between the car's front wheels and the steering wheel, so that the front wheels turn when the steering wheel rotates.
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1 Animating a Car on a Path - Part 02 11:01
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In this movie, you constrain the car to a path. Furthermore, you establish math functions to ensure the wheels spin by the proper amount as the car travels on the path.
This tutorial shows you how to control wheel spin as a car travels on a path. It also shows how to turn the wheels and roll the car body in reaction to Steering Wheel animation. In this Part 1 movie, you familiarize yourself with the scene and its setup.
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3ds Max Learning Channel

1 Revit Interoperability - Part 18 11:02
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In this movie, You add the final touch to your museum scene by placing and animating pedestrians using the Populate tool.
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In this movie, You animate a couple of camera shots to emphasize the Revit building. You learn to animate the camera and its target, and to edit the trajectory and speed for best effects.
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1 Revit Interoperability - Part 16 10:29
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In this movie, you animate cars and buses using simple keyframing techniques and path constraints.
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3ds Max Learning Channel

In this movie, you add cars and buses with the intention of animating them. Prior to that however, you learn to randomize the body colors of the various cars for more variety.
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In this movie, you adjust the remaining building materials that need it to get the scene ready for animation.
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In this movie, you continue adjusting the plaza area, mostly by fine-tuning materials and adding a few trees and shrubs. Later, you'll enhance this area further by animating pedestrians.
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In this movie, you import the Museum modeled in Revit and link it to an existing scene modeled in 3ds Max. This would be a good time to test the link preset you created as the Max scene already has lighting and cameras set up.
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In this movie, you learn to create and edit Link Presets that work for you. You can therefore decide what gets imported within your FBX file and how material editing is affected.
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In this movie, you experiment with a Nighttime lighting scenario based on a Revit scene exported that way. You test out the default parameters and then learn to improve on them.
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In this movie, you experiment with a Daytime lighting scenario based on a Revit scene exported that way. You test out the default parameters and then learn to improve on them.
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In this movie, you take a look at Revit lights and light types, and how they transfer between Revit and 3ds Max.
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In this movie, you take a look at Revit cameras, and how they transfer between Revit and 3ds Max.
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1 Revit Interoperability - Part 06 10:05
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In this movie, you take a look at optimizing railings, by removing unnecessary elements or simplifying profiles to reduce polygon count. In doing so, you'll learn about modifying family type properties in Revit.
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Another part of cleaning up a Revit model is the attention to detail. Some geometry is important while other is redundant. In this movie, you work on the curtain wall types to optimize the geometry for better transfer to 3ds Max.
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Before you send your Revit design to 3ds Max, you need to clean it up a little. In this movie, you remove Revit elements that are not compatible with 3ds Max and make some material adjustments to help with the exchange process.
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3ds Max Learning Channel

Before you start working on full scenes, you'll use simple geometry to understand the various workflows for transporting data between Revit and 3ds Max.
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3ds Max Learning Channel

In this movie, we explore different ways of getting a Revit design across to 3ds Max. In the process, we'll discuss some basic principles as they relate to both products, and some important setup procedures that work better than others.
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3ds Max Learning Channel

This tutorial series shows you how to use Autodesk Revit and Autodesk 3ds Max Design in tandem. You learn to take a Revit design into 3ds Max in order to produce superior renderings and animations.
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3ds Max Learning Channel

1 Understanding 3ds Max Units - Part 03 10:45
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In this movie, you learn to manage the discrepancies of imported FBX files and models that were built in other 3D applications and in a different scale than your current 3ds Max project.
In this movie, you learn to manage the discrepancies of merged 3ds Max files and models that were built in a different scale than that of your current project.
In this tutorial, you learn to set and control units in 3ds Max, to gain a better understanding of how to manage files that were modelled in different units setup. This first movie discusses the differences between Display and System Units.
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In this movie, you use a free script to animate the "growth" of a building, and watch it get created from the grounds up.
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3ds Max Learning Channel

In this movie, you use the Populate tool to add animated pedestrians to your city scene.
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3ds Max Learning Channel

In this movie, you turn an empty building lot into a park and then place and animate a camera to get an interesting shot at your newly-built city.
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3ds Max Learning Channel

In this movie, you place and randomly rotate nine city grids by 90 degree-increments to create an irregular pattern. In the process, you learn to write a simple script that creates a "Randomize" button to automate the task.
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3ds Max Learning Channel

In this movie, you turn your buildings into simple editable polys to reduce calculating time. You can create in-project duplicates or you can export and store buildings as external files to use with other projects and other 3D applications.
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3ds Max Learning Channel

In this movie, you explore additional Building Maker functionality and learn to create multi-part parapets that are mapped differently. You also learn to copy levels to insert and edit building blocks after you have created the building hierarchy.
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3ds Max Learning Channel

In this movie, you continue exploring Building Maker's capabilities by learning how to create buildings that have multiple footprints.
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3ds Max Learning Channel

In this movie, you use Building Maker, a tool that helps you automate many of the steps required to create low-polygon buildings, using an intuitive and unified interface.
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3ds Max Learning Channel

In this movie, you make use of the macroscripts you created that automate repetitive tasks to complete the first low-poly building you started earlier. You will be able to witness how macroscripts can cut down your production time extensively.
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3ds Max Learning Channel

In this movie, you use the Macro Recorder to record and reuse the repetitive tasks you needed to create a floor volume. You then create a new 3ds Max toolbar in which you add a button that invokes your custom scripts.
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3ds Max Learning Channel

Here, you learn to create low-poly building geometry by extruding simple 2D shapes to create building blocks. Later, you will learn to automate the workflow using macro scripts.
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3ds Max Learning Channel

In the third and final installment of this series, you learn to create low-polygon buildings using a variety of methods. This first movie concentrates on creating a texture library, or build upon the one already provided with this tutorial.
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3ds Max Learning Channel

In the last movie, you learned how to turn mesh object into 3ds Max primitives using Primitive Maker by Garp; but the workflow you learned about is session-based. Here, you learn how to make those newly-defined primitives a permanent feature in 3ds Max.
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3ds Max Learning Channel

In this movie, you turn urban design components into 3ds Max primitive using a free script called Primitive Maker by Garp. This way, you will be able to duplicate and place components in your cityscape in a very flexible and intuitive approach.
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3ds Max Learning Channel

In this movie, you finalize the duplication and placement of light poles around the city blocks using two different cloning methods: Array and Spacing Tool.
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3ds Max Learning Channel

In this movie, you merge a traffic light assembly that includes a traffic light, a light post and a trash can. You then duplicate and place this assembly around the major intersections using simple Transform tools.
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3ds Max Learning Channel

In this movie, you add urban design components to make the city block look more believable. Some of the components you add include traffic lights, fire hydrants and mailboxes, among others.
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3ds Max Learning Channel

In this movie, you use the Daylight System to light the scene. The Daylight System has been shown in many a tutorial on this channel, so the explanation will be brief. You will however replace the background gradient with a custom bitmap to simulate clouds
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3ds Max Learning Channel

In this movie, you use the sidewalks you created in the last movie to extract surfaces for building lots. You will also treat the building lots so that they have different textures to introduce more variety.
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3ds Max Learning Channel

In this movie, you extract spline paths using the existing infrastructure to add sidewalks to the road works. To do so, you use the Sweep modifier to block out the sidewalks. You then work at an editable poly level to fine-tune the results.
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3ds Max Learning Channel

In this movie, you create variations for the inner roads. In order to tile the city blocks, you need the perimeter and the center cross roads to remain constant, but you can have variations with the smaller inner roads.
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3ds Max Learning Channel

In this movie, you finalize the road works by connecting the inner intersections. In so, you will use the same techniques you learned about earlier, using the sweep modifier to create the two-lane roads.
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3ds Max Learning Channel

In this movie, you use the geometry you have already created to extract the intersections for the inner roads. You also add materials to the existing material definition and clean up the connections between existing and new roads.
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3ds Max Learning Channel

In this movie, you create the roads that connect the intersections together. You will explore a couple of different approaches and settle on one that yields an easier mapping workflow.
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3ds Max Learning Channel

In this movie, you use the cross intersections you created in the last movie to extract T and L junctions. Doing that, you also learn to edit the new intersections and add to the material created earlier to accommodate more street markings.
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3ds Max Learning Channel

In this movie, you work on road intersections.You start with the cross intersection at the center of the city block, and then you use that intersection as a template to create others.
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3ds Max Learning Channel

In this movie, you work on the roads that make up your first city block. You learn how to subdivide the roads to ensure you are using different road markings that include lane dividers and pedestrian crossings.
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