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תוכן מסופק על ידי 3ds Max Learning Channel. כל תוכן הפודקאסטים כולל פרקים, גרפיקה ותיאורי פודקאסטים מועלים ומסופקים ישירות על ידי 3ds Max Learning Channel או שותף פלטפורמת הפודקאסט שלהם. אם אתה מאמין שמישהו משתמש ביצירה שלך המוגנת בזכויות יוצרים ללא רשותך, אתה יכול לעקוב אחר התהליך המתואר כאן https://he.player.fm/legal.
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This Is Woman's Work with Nicole Kalil


1 How To Pitch Yourself (And Get A Yes) | 300 27:52
27:52
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אהבתי27:52
We made it— 300 episodes of This Is Woman’s Work ! And we’re marking this milestone by giving you something that could seriously change the game in your business or career: the skill of pitching yourself effectively. Whether you’re dreaming of being a podcast guest, landing a speaking gig, signing a client, or just asking for what you want with confidence—you’re already pitching yourself, every day. But are you doing it well? In this milestone episode, Nicole breaks down exactly how to pitch yourself to be a podcast guest … and actually hear “yes.” With hundreds of pitches landing in her inbox each month, she shares what makes a guest stand out (or get deleted), the biggest mistakes people make, and why podcast guesting is still one of the most powerful ways to grow your reach, authority, and influence. In This Episode, We Cover: ✅ Why we all need to pitch ourselves—and how to do it without feeling gross ✅ The step-by-step process for landing guest spots on podcasts (and more) ✅ A breakdown of the 3 podcast levels: Practice, Peer, and A-List—and how to approach each ✅ The must-haves of a successful podcast pitch (including real examples) ✅ How to craft a pitch that gets read, gets remembered, and gets results Whether you’re new to pitching or want to level up your game, this episode gives you the exact strategy Nicole and her team use to land guest spots on dozens of podcasts every year. Because your voice deserves to be heard. And the world needs what only you can bring. 🎁 Get the FREE Podcast Pitch Checklist + Additional Information on your Practice Group, Peer Group, and A-List Group Strategies: https://nicolekalil.com/podcast 📥 Download The Podcast Pitch Checklist Here Related Podcast Episodes: Shameless and Strategic: How to Brag About Yourself with Tiffany Houser | 298 How To Write & Publish A Book with Michelle Savage | 279 How To Land Your TED Talk and Skyrocket Your Personal Brand with Ashley Stahl | 250 Share the Love: If you found this episode insightful, please share it with a friend, tag us on social media, and leave a review on your favorite podcast platform! 🔗 Subscribe & Review: Apple Podcasts | Spotify | Amazon Music…
Using Normal Maps - Part 3
Manage episode 162175767 series 1272067
תוכן מסופק על ידי 3ds Max Learning Channel. כל תוכן הפודקאסטים כולל פרקים, גרפיקה ותיאורי פודקאסטים מועלים ומסופקים ישירות על ידי 3ds Max Learning Channel או שותף פלטפורמת הפודקאסט שלהם. אם אתה מאמין שמישהו משתמש ביצירה שלך המוגנת בזכויות יוצרים ללא רשותך, אתה יכול לעקוב אחר התהליך המתואר כאן https://he.player.fm/legal.
In this movie, you extract low-poly models from their respective high-poly counterparts.
…
continue reading
145 פרקים
Manage episode 162175767 series 1272067
תוכן מסופק על ידי 3ds Max Learning Channel. כל תוכן הפודקאסטים כולל פרקים, גרפיקה ותיאורי פודקאסטים מועלים ומסופקים ישירות על ידי 3ds Max Learning Channel או שותף פלטפורמת הפודקאסט שלהם. אם אתה מאמין שמישהו משתמש ביצירה שלך המוגנת בזכויות יוצרים ללא רשותך, אתה יכול לעקוב אחר התהליך המתואר כאן https://he.player.fm/legal.
In this movie, you extract low-poly models from their respective high-poly counterparts.
…
continue reading
145 פרקים
כל הפרקים
×3
3ds Max Learning Channel

In this movie, you adjust the UV clusters to minimize distortion and then you pack them into the UV area.
3
3ds Max Learning Channel

In this movie, you unwrap the texture coordinates on the low-poly column, in preparation to extracting normal maps.
3
3ds Max Learning Channel

In this movie, you extract low-poly models from their respective high-poly counterparts.
3
3ds Max Learning Channel

In this movie, you explore the high poly components that make the various parts of the column. You also learn about Floater objects, which are meant to provide a very efficient technique to projecting normal maps.
3
3ds Max Learning Channel

In this tutorial, you learn to use normal maps to provide detail without adding geometry. It's a technique used mostly for gaming but can also be applied to architectural visualization or in any situation where interactive playback is required.
3
3ds Max Learning Channel

In this tutorial, you learn to wire TextPlus entities to objects and scene parameters to read and update values such as time, transforms and animation controllers.
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3ds Max Learning Channel

In this tutorial, you learn to animate TextPlus entities globally but also by separating paragraphs, lines, words and even individual characters. You do so by applying various animation presets to test the concept.
3
3ds Max Learning Channel

In this tutorial, you experiment with TextPlus, which replaces the old text tool in 3ds Max. you learn some basic functionality and about the ease of use that enables you to create quick and easy text elements.
3
3ds Max Learning Channel

1 Using Animation Offset Controls and Presets 15:33
15:33
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אהבתי15:33
In this tutorial, you learn about Animation Offset Controls and Animation Presets, which are tools that make it easy to induce an offset so that the same animation does not occur simultaneously on multiple objects.
3
3ds Max Learning Channel

1 Using the Voxel Solver with the Skin Modifier 11:05
11:05
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אהבתי11:05
In this tutorial, you learn to use the Voxel Solver, which gives you a much better start-up skin solution where most of the skinning is already properly established. From that point, you only need to add the finishing touches.
3
3ds Max Learning Channel

In this tutorial, you learn to clean up data imported or linked from other 3D applications. This includes using Layers or Selection Sets. You also learn to correct material and mapping problems, as well as fix lights and cameras inaccuracies.
3
3ds Max Learning Channel

In this tutorial, you learn to link a Revit model to 3ds Max. You learn about the link presets that you can use to sort the imported models one way or another. You also learn how to update the 3ds Max scene once the model in Revit has been modified.
3
3ds Max Learning Channel

In this tutorial, you explore the Design Ribbon that is part of the Design Standard Workspace. The Design Ribbon combines tools that are useful for Design Visualization. This is easier than hunting for them in various areas of the 3ds Max interface.
In this tutorial, you learn about a command that enables you to find the tools you need by using a simple keyboard shortcut. This can be a great time saver as it prevents you from hunting for commands in various areas of the interface.
In this tutorial, you learn to control the quality of viewport feedback, especially when displaying textures and background images.
3
3ds Max Learning Channel

In this movie, you learn to model a detailed baseball, right down to the seams and stitches, by using two Max Creation Graphs you have learned about in other tutorials on this channel.
3
3ds Max Learning Channel

In this movie, you learn to "package" graphs and dependent files so you can move them from one system to another. You also learn to "install" MCG tools that you collect from other sources and third-party vendors.
3
3ds Max Learning Channel

In this movie, you learn to add your own tools that appear as new objects in the Geometry command panel. The tool that you learn to put together is one you would use to replace children objects in a hierarchy by another scene object that you define.
3
3ds Max Learning Channel

In this movie, you learn to create compounds to simplify the creation of your graphs. Compounds are essentially sub-graphs, designed to reduce the complexity of a tree structure by combining elements together.
In this tutorial, you finalize the Clone Modifier by editing its UI, mainly to create groups separating various sections and reordering other parameters.
In this movie, you continue developing your Clone modifier by adding Rotation and Scale flexibility to the Position data you introduced in Part 1.
In this tutorial, you learn to create a simple yet effective Clone tool that you develop as a modifier using the Max Creation Graph (MCG). In this Part 1, you build a basic graph that caters for a number of duplicates while controlling their XYZ positions.
This tutorial introduces you to a new visual programming tool in 3ds Max 2016 named Max Creation Graph or MCG. In this movie, you cover the basics of MCG and create a very simple Weld modifier.
3
3ds Max Learning Channel

1 Simplifying Environment Creation 14:49
14:49
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אהבתי14:49
This tutorial introduces you to a free script designed to help you set your scene environment. It simplifies creating Daylight Systems, setting backgrounds and adjusting exposure values among others, all from a simplified and unified User Interface.
This movie shows you how to import and export Custom Startup Template in order to share them with others.
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3ds Max Learning Channel

1 Creating Custom Start Up Templates 12:34
12:34
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אהבתי12:34
This movie shows you create a Startup Template. You'll set up a simple scene to always render an Ambient Occlusion pass, no matter what you throw at it. You'll then add a custom template to the existing sample files so you can start building your library.
3
3ds Max Learning Channel

This movie shows you how to manage Startup Templates, including how to duplicate and edit existing templates to create your own. It also shows you how to set a template you use regularly as a default template.
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3ds Max Learning Channel

This movie highlights the use of Startup Templates, which were introduced in 3ds max 2015 Extension 2. Startup Templates are meant to help you set some basic parameters that would otherwise require time to manually adjust every time you start a new project
In this final movie, little instruction is given. Instead you experiment on your own to add the final touches to your scene. You can try using the Populate tool to animate pedestrians crossing the bridge or import a boat model and animate it on the water.
In this movie, you animate camera shots using various techniques. In addition to keyframing cameras and their targets, you also use Civil View to animate "road shots".
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