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All About Change


1 Gary Sinise: Doing More for Our veterans with the Gary Sinise Foundation 27:29
27:29
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אהבתי27:29
Gary Sinise is an award winning actor, on the stage, TV and big screen. He is best known for playing Lieutenant Dan in Forrest Gump. Inspired by this role and his family members, Gary is now the head of the Gary Sinise Foundation, which offers support for service members who need help with mental wellness, trauma, physical recovery, and loss. He Also plays concerts worldwide for our nation’s defenders and their families, boosting morale and offering gratitude for their sacrifices as part of the Lt. Dan Band. Jay and Gary discuss the changing needs of American service members and their families, the many services the Gary Sinise Foundation provides, how Gary’s work helped him through personal loss and much more. Today's episode was produced by Tani Levitt and Mijon Zulu. To check out more episodes or to learn more about the show, you can visit our website Allaboutchangepodcast.com. If you like our show, spread the word, tell a friend or family member, or leave us a review on your favorite podcasting app. We really appreciate it. All About Change is produced by the Ruderman Family Foundation. Episode Chapters (0:00) intro (1:11) Veterans’ changing needs over the past half century (7:57) Veterans’ appreciation of Gary’s portrayal of Lt. Dan (10:25) By helping others, we step out of ourselves (11:46) The Lt. Dan Band (15:29) How the death of Gary’s son Mac impacts his activism (17:33) Bringing services to American heroes wherever they are (19:45) Accurate portrayals of veterans in film and TV (20:58) How can people get involved with the Gary Sinise foundation (24:24) Goodbye For video episodes, watch on www.youtube.com/@therudermanfamilyfoundation Stay in touch: X: @JayRuderman | @RudermanFdn LinkedIn: Jay Ruderman | Ruderman Family Foundation Instagram: All About Change Podcast | Ruderman Family Foundation To learn more about the podcast, visit https://allaboutchangepodcast.com/ Looking for more insights into the world of activism? Be sure to check out Jay’s brand new book, Find Your Fight , in which Jay teaches the next generation of activists and advocates how to step up and bring about lasting change. You can find Find Your Fight wherever you buy your books, and you can learn more about it at www.jayruderman.com .…
DIY: Build your own mechanical Keyboard (glt25)
Manage episode 479239285 series 2475293
תוכן מסופק על ידי CCC media team. כל תוכן הפודקאסטים כולל פרקים, גרפיקה ותיאורי פודקאסטים מועלים ומסופקים ישירות על ידי CCC media team או שותף פלטפורמת הפודקאסט שלהם. אם אתה מאמין שמישהו משתמש ביצירה שלך המוגנת בזכויות יוצרים ללא רשותך, אתה יכול לעקוב אחר התהליך המתואר כאן https://he.player.fm/legal.
The keyboard is your main interface to the computer and most of us use it for hours everyday. Therefore, it makes sense to have the keyboard customized to your liking. We will explain what mechanical keyboards are and what different levels of customization are possible and why you may want them. Additionally we present the necessary tools, skills and resources you need and show you how easy it is to either modify a commercial keyboard or create your own - completely new from scratch. # DIY: Build your own mechanical Keyboard ### Why, how, and how deep is the rabbit hole? Improving the office setup usually doesn't go much further than buying an ergonomic chair or maybe a wrist rest. However, the keyboard is your main interface to the computer and most of us use it for hours everyday without ever thinking about it. Therefore, it makes sense to improve the experience and have the keyboard customized to your liking. This can be done with mechanical keyboards, which are often seen as superior to the more common membrane keyboards. They usually offer a better typing experience with options for tactile and audible (clicky) feedback, are more durable and damaged keys can be easily replaced, while switches can even be hot-swapped. Additionally they allow all kinds of customizations up to a completely custom build. First, we will explain what mechanical keyboards are, how they work and why you may want one. To illustrate this, we will briefly tell about our journeys and different reasons why we finally ended up building our own keyboards. Next, we will talk about different levels of "building your own" keyboard. Starting from programming different layouts and exchanging switches on a commercial one, over changing the firmware up to completely building a keyboard, either from some open hardware project or from scratch, creating your own unique keyboard. We will explain in detail the different customization options, which skills and tools are necessary, which resources are available and how easy it really is to build a keyboard. Additionally, we will show demos of what can be built and what can be achieved with different levels of customization. At the end of our talk you will know about: - All required components of a keyboard - What level of customization you might want - How and where to start with your own mechanical keyboard project Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.linuxtage.at/glt25/talk/H7AVKF/
…
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1793 פרקים
Manage episode 479239285 series 2475293
תוכן מסופק על ידי CCC media team. כל תוכן הפודקאסטים כולל פרקים, גרפיקה ותיאורי פודקאסטים מועלים ומסופקים ישירות על ידי CCC media team או שותף פלטפורמת הפודקאסט שלהם. אם אתה מאמין שמישהו משתמש ביצירה שלך המוגנת בזכויות יוצרים ללא רשותך, אתה יכול לעקוב אחר התהליך המתואר כאן https://he.player.fm/legal.
The keyboard is your main interface to the computer and most of us use it for hours everyday. Therefore, it makes sense to have the keyboard customized to your liking. We will explain what mechanical keyboards are and what different levels of customization are possible and why you may want them. Additionally we present the necessary tools, skills and resources you need and show you how easy it is to either modify a commercial keyboard or create your own - completely new from scratch. # DIY: Build your own mechanical Keyboard ### Why, how, and how deep is the rabbit hole? Improving the office setup usually doesn't go much further than buying an ergonomic chair or maybe a wrist rest. However, the keyboard is your main interface to the computer and most of us use it for hours everyday without ever thinking about it. Therefore, it makes sense to improve the experience and have the keyboard customized to your liking. This can be done with mechanical keyboards, which are often seen as superior to the more common membrane keyboards. They usually offer a better typing experience with options for tactile and audible (clicky) feedback, are more durable and damaged keys can be easily replaced, while switches can even be hot-swapped. Additionally they allow all kinds of customizations up to a completely custom build. First, we will explain what mechanical keyboards are, how they work and why you may want one. To illustrate this, we will briefly tell about our journeys and different reasons why we finally ended up building our own keyboards. Next, we will talk about different levels of "building your own" keyboard. Starting from programming different layouts and exchanging switches on a commercial one, over changing the firmware up to completely building a keyboard, either from some open hardware project or from scratch, creating your own unique keyboard. We will explain in detail the different customization options, which skills and tools are necessary, which resources are available and how easy it really is to build a keyboard. Additionally, we will show demos of what can be built and what can be achieved with different levels of customization. At the end of our talk you will know about: - All required components of a keyboard - What level of customization you might want - How and where to start with your own mechanical keyboard project Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.linuxtage.at/glt25/talk/H7AVKF/
…
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Chaos Computer Club - recent events feed (high quality)

1 DG114: Irgendwas mit Unterschriften - eventuell mit Stempeln (datengarten) 33:39
33:39
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אהבתי33:39
Am 04. Juni wird es wieder einen Datengarten geben, der von tomate gehalten wird. Es wird unter anderem um die Themen Unterschriften, Signaturen und Stempel gehen. tomate hat sich viel zu lange mit Unterschriften und Stempeln beschäftigt - und ihr werdet das dann auch. “Dieses weiße Blatt Papier ist nix wert. Wenn ich das bedrucke, ist es immer noch nichts wert. Wenn ich aber unten eine Unterschrift darunter setze, entfaltet sich Magie.” Wir werden dieser Magie auf den Grund gehen und eine Reise durch die Welt der Unterschriften und Stempel unternehmen. Kommt vorbei oder schaltet euer Gerät ein und verfolgt den Stream. Dieser Beritrag wurde elektronisch erstellt und ist ohne Unterschrift gültig. Licensed to the public under http://creativecommons.org/licenses/by-sa/3.0/ about this event: https://c3voc.de…
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Chaos Computer Club - recent events feed (high quality)

Goodbye. Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.c3voc.de/lgm25-upstream-2025/talk/1063027656/
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Chaos Computer Club - recent events feed (high quality)

Machine embroidery is becoming increasingly popular. It is more durable than other customization methods for textiles and it adds a whole new artistic dimension to the design. What makes it so beautiful, also adds a new layer of complexity to the machine embroidery design creation process. In this brief introduction we will learn a few basic essentials on how to create machine embroidery designs using the Open Source vector graphic software Inkscape along with the Ink/Stitch extension. ## Links * [Ink/Stitch](https://inkstitch.org/) * [Inkscape](https://inkscape.org/) Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.c3voc.de/lgm25-upstream-2025/talk/2052117469/…
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Chaos Computer Club - recent events feed (high quality)

1 How to Run a Film Festival on Libre Graphics (lgm2025) 22:24
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אהבתי22:24
Organising a film festival is 90% communication. The FOSS and Libre Graphics toolbox is well-equipped for this. However, for many of the tasks that a festival entails (video formats, subtitles), we needed to dig a little deeper. Hear about the challenges we faced and the solutions we came up with! ## Links * [website: LusOFest](https://www.lusofest.de) Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.c3voc.de/lgm25-upstream-2025/talk/2743934851/…
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1 Printing Maps with Spot Colors (lgm2025) 31:20
31:20
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אהבתי31:20
… using Qgis and Scribus with a little help from Inkscape, and Ghostscript. ### A happy-ending story about finding out the tips and tricks along the way. Last November, we've been comissioned to produce a small series of printed maps for a cultural center in Lessines, Belgium, to celebrate memories of Louis Scutenaire and René Magritte. We aimed for a project using three colors, and decided to go for spot color printing - using libre graphics tools, mainly QGIS for the design of the map, and Scribus for layout elements and to prepare the pdfs for printing. We also used Inkscape to vectorize some small illustrations, as well as Ghostscript to check and sometimes fix the resulting PDFs. Then, once we decided that it would be spot color printing, we had to find out a workflow from QGIS to Scribus in order to produce PDFs for spot-color printing. It was not without a few obstacles that we encountered, as both QGIS and Scribus present limitations in terms of color processing or vector rendering. We will present our productive investigation into both QGIS and Scribus, describe how we use QGIS functionalities to optimize the maps for spot color printing and show the tips and tricks we learned along the way - and share the results, hoping to inspire other mapmakers around to give it a try.  Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.c3voc.de/lgm25-upstream-2025/talk/1308567759/…
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Chaos Computer Club - recent events feed (high quality)

1 TypeRoof —Type Tooling Infrastructure (lgm2025) 22:02
22:02
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אהבתי22:02
TypeRoof is **type tooling infrastructure**. It provides type proofing applications, initially based on Video Proof and Variable Type Tools. Now it also explores the world of general animation with type as a principal actor, and document creation with general typography in mind and typographical automations based on expert knowledge. TypeRoof is **intended as a host** for all kinds of type related tools, providing advanced methods of resource loading (i.e. fonts, data files) saving and restoring state etc. – features which ad-hoc developed tools typically miss out, as they are hard to do right on limited time. TypeRoof is **Free/Libre Open Source Software and web based**, build mainly with vanilla JavaScript and a few specialized dependencies. We are looking for a community of users and developers who are interested in shaping its future. ## Links * [website: TypeRoof](https://fontbureau.github.io/TypeRoof/docs/) * [git](https://github.com/FontBureau/TypeRoof) Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.c3voc.de/lgm25-upstream-2025/talk/622685393/…
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1 Inkscape UI Vision Going Forward (lgm2025) 21:02
21:02
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אהבתי21:02
This presentation explores UI improvements for Inkscape, aiming to make it more welcoming for newcomers while enhancing efficiency for experienced users. It showcases design concepts, feedback from the UX team, and discusses how UI refinements can strengthen Inkscape's community. ## Links * [Inkscape](https://inkscape.org/) Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.c3voc.de/lgm25-upstream-2025/talk/2407556856/…
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1 Libre Designers and the Software Apocalypse (lgm2025) 29:10
29:10
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אהבתי29:10
So, is LGM all about libre tools that software developers make that designers and artists use to make creative work … ? At previous LGMs we’ve talked about open-source design feeding back into improving the look, feel and usability of creative software. But what about the tools used to write those tools? Can we link things back another step? Coding environments have barely changed in decades. Yet the complexity of software produced in them has risen exponentially. The disconnect from cause to effect has become ever greater. All software has bugs, most bugs involve software doing exactly what it was told to do. Sometimes they eat your work, sometimes they kill people. The title of this talk is partly “borrowed” from an article that appeared in The Atlantic in 2017. But is it all hyperbole? This talk was originally proposed for the cancelled LGM in 2020 - the landscape may have evolved since then, such as in the growth of AI, but has it improved? Let’s consider some of the issues. And ongoing experiments in user interaction, liveness and design in various open-source tools that are seeking to change coding for the better. This talk may cover some of the ideas in play. But it certainly won’t have the right answers. It probably hasn’t even found the right questions. But just maybe it’s time to help save the world from code. Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.c3voc.de/lgm25-upstream-2025/talk/2351779594/…
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1 From Printer Dust Till Graphics Dawn (lgm2025) 20:07
20:07
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אהבתי20:07
In this presentation, we partly follow this year's topic "RE:imagination" and will explore old but not old-fashioned printer control languages such as HP-GL (1970s and 1980s) and PostScript (1980s) and device-specific commands for dot matrix printers (1980s) to better understand how we relate to printers and printing today. What can we learn from these languages from current graphic practices and perspectives? What context were these languages developed in? Which aesthetics can be created with them today and which tools are needed to do so? How can the sharing culture of the FLOSS/LGM community be applied to such old "closed source" devices? This artistic, media archeological, and auto-ethnographic research is part of the Master Experimental Publishing (XPUB) in Rotterdam, where we, students and teachers, studied these languages together in the first 3 months of this year on the most obsolete and almost discarded printing devices of our university. Expect a presentation about frustrations with serial connections, dust removal with compressed air, porous plastic that disintegrates into small pieces, glitch aesthetic with PostScript and the practice of working within the obstacles of dying devices. Watch out for undead pen plotters & printers and their obscure languages! Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.c3voc.de/lgm25-upstream-2025/talk/621783192/…
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1 3000 % FasterFile Saving With Time Travel (lgm2025) 20:39
20:39
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אהבתי20:39
A developer talk about coming up with a new file format for [Drawpile](https://drawpile.net/) with the focus being on the findings and ideas that would be useful for other programs as well. Some of those ideas are already implemented and have brought a massive speedup in file saving and loading, some wilder ideas like continuous autosave with history-altering time-travel are in various states of currently still being worked on, but sufficiently cool to talk about anyway. ## Links * [Drawpile](https://drawpile.net/) Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.c3voc.de/lgm25-upstream-2025/talk/2882617605/…
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Chaos Computer Club - recent events feed (high quality)

1 Lightning Talks Friday (lgm2025) 52:07
52:07
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אהבתי52:07
Five 10 minute slots for lightning talks. Sign-up on location! Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.c3voc.de/lgm25-upstream-2025/talk/2582991739/
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1 Introduction to Usability/UX Evaluation Methods (lgm2025) 27:12
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אהבתי27:12
The session will start with an introduction to the topic of usability and user experience (UX), including the human centered design process (HCD) and design thinking (DT). After having laid out the foundation, a brief overview of different usability evaluation methods is given. The main part of the presentation is about introducing two often used methods: On the one hand the heuristic evaluation as an example of a usability inspection method, and usability testing on the other hand. Both methods can be used to find (potential) usability problems in a software. Whereas a heuristic evaluation is conducted by an expert following a check-list, a usability test needs end users who fulfill tasks to be conducted. After describing how both methods can be used individually, also a practical way to combining them is presented. The session will conclude with an overview of the advantages and disadvantages of each method. ### Three takeaways of this session will be: * A basic awareness for usability/UX and the importance of evaluating it * An overview of the two major usability/UX evaluation methods heuristic evaluation and usability testing * A first idea how to use these methods for your/a software project ## Target group * UX/usability laymen * Contributors to software Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.c3voc.de/lgm25-upstream-2025/talk/4264988911/…
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1 Fontra —The Browser-Based Font Editor (lgm2025) 18:25
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אהבתי18:25
Fontra is a novel, libre, browser-based, cross-platform, variable-first font editor. ## Links * [website: Fontra](https://fontra.xyz/) Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.c3voc.de/lgm25-upstream-2025/talk/64122622/
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Come learn about some ways to create waterfalls for video games! Inspired by a variety of waterfalls in the Pacific Northwest of the USA, Tom has been playing around with different ways to create waterfalls in the open source Godot game engine, with the help of other open source software such as Blender, Krita, and Gimp. Video game fluid flow is a complex subject, and this talk will outline various methods to cheat so that you don't really have to know complex math to make something acceptable. Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.c3voc.de/lgm25-upstream-2025/talk/3330112692/…
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1 Re:Imagining a 3D and Interactive Internet (lgm2025) 20:18
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אהבתי20:18
Hubs is an open-source interactive browser based 3D meeting space. It is now fully integrated in Blender 3D, which is using an extended version of the gltf format. An extension allows you to attach all the basic components to objects, like particles, UV animations, water and much more. But you can also share links, videos and audio right inside your 3D rooms. Soon another feature was added to the gtlf exporter, the Behavior Graph. It enables interactivity via node-based logic and is only available in Blender 3D. It is the very feature we would like to present to you. If you are used to Blender’s nodes graphs, you might feel right at home. However managing interactivity creates a distinct difference, since every node needs to get triggered by events, be it player interaction or just timer based.  Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.c3voc.de/lgm25-upstream-2025/talk/3725599921/…
ברוכים הבאים אל Player FM!
Player FM סורק את האינטרנט עבור פודקאסטים באיכות גבוהה בשבילכם כדי שתהנו מהם כרגע. זה יישום הפודקאסט הטוב ביותר והוא עובד על אנדרואיד, iPhone ואינטרנט. הירשמו לסנכרון מנויים במכשירים שונים.