תוכן מסופק על ידי Play Diaries. כל תוכן הפודקאסטים כולל פרקים, גרפיקה ותיאורי פודקאסטים מועלים ומסופקים ישירות על ידי Play Diaries או שותף פלטפורמת הפודקאסט שלהם. אם אתה מאמין שמישהו משתמש ביצירה שלך המוגנת בזכויות יוצרים ללא רשותך, אתה יכול לעקוב אחר התהליך המתואר כאן https://he.player.fm/legal.
Player FM - אפליקציית פודקאסט התחל במצב לא מקוון עם האפליקציה Player FM !
Uncuffed empowers people in California prisons to tell their own stories. The award-winning collaboration between incarcerated student producers and professional journalists shines light on the human experience of people before, during, and after their prison terms. The new Season 4 is hosted by formerly incarcerated producer Greg Eskridge. https://www.WeAreUncuffed.org
תוכן מסופק על ידי Play Diaries. כל תוכן הפודקאסטים כולל פרקים, גרפיקה ותיאורי פודקאסטים מועלים ומסופקים ישירות על ידי Play Diaries או שותף פלטפורמת הפודקאסט שלהם. אם אתה מאמין שמישהו משתמש ביצירה שלך המוגנת בזכויות יוצרים ללא רשותך, אתה יכול לעקוב אחר התהליך המתואר כאן https://he.player.fm/legal.
My Favourite Game is a podcast from Play Diaries (playdiaries.com) where personalities in the games industry talk about their favourite game ever, how they grew up with games and more within the games industry.
תוכן מסופק על ידי Play Diaries. כל תוכן הפודקאסטים כולל פרקים, גרפיקה ותיאורי פודקאסטים מועלים ומסופקים ישירות על ידי Play Diaries או שותף פלטפורמת הפודקאסט שלהם. אם אתה מאמין שמישהו משתמש ביצירה שלך המוגנת בזכויות יוצרים ללא רשותך, אתה יכול לעקוב אחר התהליך המתואר כאן https://he.player.fm/legal.
My Favourite Game is a podcast from Play Diaries (playdiaries.com) where personalities in the games industry talk about their favourite game ever, how they grew up with games and more within the games industry.
And so here we are, the final episode of My Favourite Game - Season 6, the All-Ireland Season . And we pick up where we left off last week with Jordan Bradley of Amber Isle developer Ambertail Games talking of Neopets as her favourite game. Tonight, the final episode of Season 6 delves into other creature character games like Pokemon, Tomogatchi, Spore and more; the black market economy of Neopets and more. We also delve a little more into Ambertail's upcoming life-sim Amber Isle - a lot of which has been covered already here , but there are a few other nuggets here too - and wholesome as a movement . And that is Season 6 of My Favourite Game. As always, thank you so much for listening to this season and any other episode of My Favourite Game. You're all awesome. Look after yourselves and take care. <3 Links: Play Diaries | Twitter | Facebook | Patreon Twitter: @JohnnyCullen | @TalunsArt…
And so we come to the beginning of the end. The All-Ireland themed Season 6 of My Favourite Game hits its last game with Neopets and kicks off a two-part finale that has roots tied back to the start of 2020. As I said announcing the full guest lineup back in January , the initial inspiration about doing a season of the show based on the Irish games industry harkens back to Ambertail Games co-founder Jordan Bradley and an interview with her for a Press Play episode that year , recorded before the start of the pandemic at the pan-Irish games event Run for the Border. “I know we have talks and networking, but what if we had mini game jams where North and South came together or workshops or even having this event more often?,” she said when I asked about potential collaborations between the games industries in Northern Ireland and the Republic of Ireland. “I know that’s a whole lot of work with organisation, but the reward is far greater, I find. “There are many ways I can see it changing. Even just online – let’s make a Discord server where we all come together because there’s one for North, one for South. Why not have an [All-Ireland] one? That would be cool.” Two years on from that interview in Co Dundalk that gave the idea of doing an All Ireland season of the show, Bradley wraps up Season 6 with an in-person episode in Belfast talking of Neopets as her favourite game. In the first of a two-part finale, we talk of the duality of a person such as with Jordan and how Neopets shaped that for her, the community built up around it, how the end of service of Flash has cratered the game as it is and a lot, lot more. Links: Play Diaries | Twitter | Facebook | Patreon Twitter: @JohnnyCullen | @TalunsArt…
For the first time in seven-and-a-half years since the show's inception, we finally have a Dark Souls game! This isn't My Favourite Game's first rodeo with a From Software game - you have to go back to 2016 and Season 4 with Bloodborne and ex-Naughty Dog artist and current freelance concept artist Alex Neonakis - but tonight marks the first time a Souls game has been talked of as someone's favourite game. Tonight, in the penultimate game of Season 6, Sumo Digital associate art director Denman Rooke (note: Denman was art director at Romero Games on Empire of Sin when this was recorded) talks of the original Dark Souls as his favourite game. Here, we talk of its art direction and influence, having to fight skeletons over several hours, its legacy in the ten years since its release, the somewhat toxic mentality of get gud the games throw up and a particular instance of his mother being aghast at seeing Goldeneye being played in a non-violent household. Links: Play Diaries | Twitter | Facebook | Patreon Twitter: @JohnnyCullen | @DenmanRooke…
Talking of Petz, or any pet simulation game as someone's favourite game, is a bit of a jarring experience (nor, with three episodes and two guests to go, will it be the last time this season - spoiler, it's not next week either). But tonight's My Favourite Game sees Whitepot Studios co-founder Vicky Potts talk of Petz as her favourite game. Among the key selling points: getting into games and finding a lot of time playing them on PC than PS2, the sense of community and being established by Petz, Maple Story (and playing it one time in a 24-hour stint) and more. Links: Play Diaries | Twitter | Facebook | Patreon Twitter: @JohnnyCullen | @NinjaPotts…
We're starting to hit the beginning of the end of the All-Ireland themed Season 6 of My Favourite Game, but before we do, we're talking of one of the most beloved arcade racing series of all time. Tonight, Shane McCafferty of Love: A Puzzle Shaped Box developer Rocketship Park talks of Burnout 2 as his favourite game. We talk of it, first getting to games as a youngin' in Waterford - he now resides in Toronto, Canada - a golden era of the arcade racing genre (especially between 2007 and 2011) and Criterion Games' output on both Burnout and Need for Speed. We also talk of the religious experiences of Ico and Shadow of the Colossus (and they are religious experiences, frankly) and more. Links: Play Diaries | Twitter | Facebook | Patreon Twitter: @JohnnyCullen | @EGVroom…
For the first time since Season 2’s Majora’s Mask episode with Molly Carroll of Larian Studios (then of Chucklefish) in 2015, we have representation within The Legend of Zelda on My Favourite Game again. Tonight, in a special St Patrick’s Day episode drop to reflect the All-Ireland theme of the season , “jack of all trades” writer and designer Ellen Cunningham provides the fourth unique episode on the series – there would have been a fifth by now for what was the original Season 5 back in 2018/what became The Lost Tapes involving Ocarina of Time were it not for a hard drive failure – with 2006’s The Legend of Zelda Twilight Princess on Wii and GameCube. We talk of the somewhat horror vibes within Ocarina that got them down the path of horror, the dark themes surrounding The Legend of Zelda Twilight Princess, ‘that Nintendo magic’ within it and other Zelda games and a lot more. Links: Play Diaries | Twitter | Facebook | Patreon Twitter: @JohnnyCullen | @ephemerellen…
The second half of Season 6 of My Favourite Game gets underway by delving into a well-loved franchise and the hilarity it provides. TechRadar’s Vic Hood talks of TimeSplitters Future Perfect as her favourite game and delves into the sort of humour it has, the different kinds of humour in games like it, Fable and others as well as a lot more. We also delve into mental health depiction in games and why if you have to go to an Irish bar that isn’t in Ireland, your best bet is to go to one in Germany. Links: Play Diaries | Twitter | Facebook | Patreon Twitter: @JohnnyCullen | @hood_vic…
Tonight, the first half of Season 6 of My Favourite Game comes to an end. And it ends with a debuting franchise! Here, Colm Larkin of Cardpolcalypse and Guild of Dungeoneering developer Gambrinious talks of Baldur's Gate as his favourite game. Here, we talk of his early days playing games on the ZX Spectrum, how he played RPGs like Baldur's Gate as a chaotic good and the characters he'd craft in them, Baldur's Gate 3 and how Larian is a perfect fit for it, why he feels the first few hours of an RPG are more meaningful to him and a lot more. Links: Play Diaries | Twitter | Facebook | Patreon Twitter: @JohnnyCullen | @gambrinous…
Tonight’s episode of My Favourite Game is not the first episode released from a face-to-face recording of the show – that was last week with Outsider Games’ Stephen Downey on The Witcher 3 – but it is the first face-to-face episode to ever be recorded ( to say of it being the first episode of Season 6 to be recorded ). Tonight, Bellular Studios ( nee Coffeebox Games) art director Jess Campbell talks of Ratchet and Clank as her favourite game (if you even see her Twitter, this doesn’t come as the biggest shock in the world, but still!). Here, we talk of the character building, writing across the series, the 2016 remake (based on the film coming out at the same time that is based on the original game), halcyon days of playing Resistance 2 co-op with her brother, Sunset Overdrive and provide a little context to the party that basically solidified what this season of My Favourite Game was going to be about plus more! Links: Play Diaries | Twitter | Facebook | Patreon Twitter: @JohnnyCullen | @jessanight…
Another week, another My Favourite Game. Tonight, we delve into The Witcher 3: Wild Hunt with Stephen Downey, founder of Outsider Games, who are putting the finishing touches to upcoming point-and-click adventure Jennifer Wilde: Unlikely Revolutionaries. Seems like only yesterday it was the first game in the first annual Game of the Year special of My Favourite Game back in 2015 . Anyway, we talk of how Triss is a forbidden term in the Downey household, the fears of The Witcher 3 being an overwhelming game and a lot, lot more (including the Netflix TV show and, to a much less extent, Cyberpunk 2077). Links: Play Diaries | Twitter | Facebook | Patreon Twitter: @JohnnyCullen | @OutsiderGames…
For a debuting series for My Favourite Game, this is an incredible entry to begin with. Ridge Racer Type-4 is for my money one of the best racing games ever, let alone the best game in the Ridge Racer series. So who better to talk of it as his favourite game than Michael O'Kane, game director at Level 91 Entertainment on 2020 racing game Inertial Drift. Here, we talk of the sophistication and style of Ridge Racer Type-4 as a whole, racing in games as a whole and Ratchet and Clank (that is coming as an episode in a few weeks. And without naming names, you'll get a pretty big hint on who's fronting it in this episode too - spoilers!). Also, yes, the mix is not a bit great, I know. I'm going to work on a better mix to upload within the next week or so (which is why no YT version for now), but I'm also in the middle of our Critical Analysis of Horizon Forbidden West and a few other trinkets so it's going to be a little hard to do that this week. But the hope is it'll be out sometime before next week's episode on both YT, podcast platforms and Play Diaries. Anyway, listen to O'Kane on Ridge Racer Type-4 below as well as on all good podcast services. Links: Play Diaries | Twitter | Facebook | Patreon Twitter: @JohnnyCullen | @FlaxenFlash…
When you think of Pikmin 3, you think of being, for the most part anyway, a relaxing adventure game where you try to save the planet from a famine? Maybe it’s the cutesy nature of it that makes seem appealing and relaxing, right? “Oh I don’t play these games to relax,” says Toadhouse Games CEO Alanna Linayre, as she talks of the 2013 Wii U game (re-released in 2020 for Nintendo Switch as Pikmin 3 Deluxe) as her favourite game. Tonight, we delve into Pikmin 3, the series, why despite its cutesy and somewhat relaxing charm on paper is actually stressful and potentially equally as stressful as Dark Souls and a lot, lot more. Oh, and if you’re wondering what the context is for the end bit with the ice in the tea, our fireside chat from last May will give you all the context for it. You can find it below and on all good podcast services. Links: Play Diaries | Twitter | Facebook | Patreon Twitter: @JohnnyCullen | @Tybawai…
Season 6 of My Favourite Game rolls on with the second and final part of our season premiere. Last week , Ubisoft Massive narrative designer and writer Aoife O'Friel got into Mass Effect, the character and world-building within Mass Effect 3 and more. Tonight, part two delves into the incredibly contentious ending of Mass Effect 3 as it approaches the tenth anniversary of the game's release and the original reaction to the ending as well as how making them is very hard plus reflecting on the brilliant Citadel - released after the ending brouhaha and the release of the Extended Cut. Plus, we delve into last year's release of Mass Effect: Legendary Edition and what we hope to expect with the next game in the series. And I somehow end up mixing up Hitman: Silent Assassin with Hitman: Blood Money. And keep listening to the end to get a taste of what's to come this coming season! Links: Play Diaries | Twitter | Facebook | Patreon Twitter: @aoifeofriel | @JohnnyCullen…
As of this year, My Favourite Game will have been running for eight years. And in that time, a particular series was always a regular bridesmaid - that is to say an honourable mention in half a dozen episodes - but never the bride, getting their own episode. And for years, I'd been lamenting the fact the show never had this series even once as its own episode. And now, over the course of nearly a year, there's three of them. Last May, we finally had an episode on Mass Effect 2 featuring Annapurna Interactive's Kelsey Hansen as part of Season 5. And now less than a year later, a two-parter on the finale of the Shepard trilogy. Season 6 of My Favourite Game, the first themed season ever , kicks off with Mass Effect 3, celebrating its tenth anniversary in March. Which also means we're approaching the tenth anniversary of the brouhaha that kicked off in regards to the game's ending and how it was received. But that's for part two next week. Until then, part one of the Season 6 premiere sees Aoife O'Friel, writer and narrative designer on Avatar: Frontiers of Pandora at Ubisoft Massive, talk of Mass Effect 3 as her favourite game as well as how the Tomb Raider series was her first love in games and more. You can listen to it here. Part two drops next week. Links: Play Diaries | Twitter | Facebook | Patreon Twitter: @aoifeofriel | @JohnnyCullen…
Hello! We're delighted to tell you at last Season 6 of My Favourite Game - the first-themed season in the show's history as an All-Ireland podcast - will premiere starting Wednesday, January 19. For more details, visit playdiaries.com. We'll see you for the two-part season premiere with Ubisoft Massive's Aofie O'Friel talking of the final chapter in The Shepard Trilogy, Mass Effect 3. Until then, here's a small slither of who to expect this season. (In order of appearance): - Jess Campbell (Art Director, Bellular Gaming - The Pale Beyond) - Shane McCafferty (Co-Founder, Rocketship Park - Love) - Jordan Bradley (Co-Founder, Ambertail Games - Amber Isle) - Stephen Downey (Founder, Outsider Games - Jennifer Wilde) - Alanna Linayre (Founder, Toadhouse Games - Call Me Cera) - Michael O'Kane (Founder, Level 91 Entertainment - Intertial Drift) - Aoife O'Friel (Narrative Designer/Writer, Ubisoft Massive - Avatar: Frontiers of Pandora) - Ellen Cunningham (Writer, Gambrinious - Guild of Dungeoneering/Cardpocalypse) - Colm Larkin (Founder, Gambrinious - Guild of Dungeoneering/Cardpocalypse) - Vicky Potts (Co-Founder, Whitepot Studios - Ho-Ho-Home Invasion/Stargazing) - Vic Hood (Gaming Editor, TechRadar) - Denman Rooke (Art Director, Romero Games - Empire of Sin)…
So here we are at the end of another year, the end of another year in the pandemic and the end of the first full year of the new consoles. And here we are with the first Game of the Year special episode of My Favourite Game in four years. We’ve not done one of these for four years! But doing these specials, personally speaking, was immensely fun back in the day. And with Season 5 of My Favourite Game finally released near the start of this year – and Season 6 on the horizon doot doot doot – doing a GOTY episode of My Favourite Game is pretty much a no-brainer. So we’re back again doing one of these. In case this is your first GOTY special of My Favourite Game and you’ve not heard one of these before – here’s 2015 , 2016 and 2017 , if you need a catchup – guests from Seasons 1, 2, 3 and 4 as well as now Season 5 and The Lost Tapes come to talk of their favourite game of the year – in this instance, 2021. You can find a full list of participants and games they’ll talk of below, but with 15 guests across 17 games, you’re looking at quite a chunky episode of My Favourite Game. We’ll see you very soon for Season 6 of My Favourite Game when it premieres in the New Year (there may be some news on that front in this episode 👀). Until then, I hope you’ve had a fantastic Christmas and that you all have a brilliant 2022. Here’s to you, friend. Find the full guestlist and games in this GOTY special of My Favourite Game below: ----- Kid A Mnesia Exhibition Johnny Cullen (Creative Producer/Host, My Favourite Game and Editor of Play Diaries – The Last of Us (Special) ) Destiny 2 Tom Bramwell (Freelance games writer, consultant and former Editor in Chief of Eurogamer – Quake (Season 1, Episode 10) ) Toem Christian Donlan (Features Editor, Eurogamer – Robotron 2084 (Season 2, Episode 9) ) Disco Elysium: The Final Cut Nels Anderson (Founder and Creative Director, Sunderlust Games – Thief: The Dark Project (The Lost Tapes, Episode 4) ) Last Stop Kaitlin Tremblay (Lead Narrative Designer, Capy Games – Shining Force (Season 2, Episode 4) ) Apex Legends Kelsey Hansen (Producer, Annapurna Interactive – Mass Effect 2 (Season 5, Episode 6) ) NEO: The World Ends with You Dan Seto (International Social Media Communications Manager, Warner Bros Games – Final Fantasy 7 (Season 3, Episode 8) ) It Takes Two Hollie Emery (Co-Founder and Production Director, Bonsai Collective – Fable (Season 5, Episode 4) ) [EDITOR’S NOTE: As part of their contribution, Hollie has asked me to ask you to please consider providing a donation to Mermaids. For those who don’t know or are outside of the UK, Mermaids is a gender identity charity in the UK that helps provide support for trans and non-binary queer folks in the UK. You can find their website and donate to Mermaids here , but a donation would be greatly appreciated at this time of year. ] Dungeon Encounters Sam Barlow (CEO and Creative Director, Half Mermaid Productions – A Mind Forever Voyaging (Season 3, Episode 10) ) Unpacking Catherine Woolley (Senior Designer, Media Molecule – Shenmue (Season 4, Episode 10 and Episode 11) ) Ed Stern (Senior Narrative Designer and Writer, Splash Damage – Half-Life (Season 2, Episode 7) ) Kitty Crawford (Freelance Games Producer – Undertale (Season 5, Episode 9) ) Psychonauts 2 Alex Kanaris-Sotiriou (Co-Founder and Art Director, Polygon Treehouse – The Secret of Monkey Island (Season 5, Episode 5) Inscryption Andrew Smith (Founder and CEO, Spilt Milk Studios – The Legend of Zelda: A Link to the Past (Season 2, Episode 2) ) Resident Evil Village Dan Pearce (Co-Founder and Director, Four Circle Interactive – Klonoa 2: Lunatea’s Veil (Season 3, Episode 2) ) Against the Storm Fernando Rizo (CEO, Modern Wolf – X-COM: Enemy Unknown (Season 5, Episode 7) ) Forza Horizon 5 Dan Teasdale (Co-Founder, No Goblin – World Games (Season 4, Episode 5) ) | Links: Play Diaries | Twitter | Facebook | Patreon…
Two months and ten episodes later, we come down to the final episode of Season 5 of My Favourite Game. And we end with a humdinger. Persona 5 Royal, in terms of release to getting its own episode, is the most recent game to get an episode of the show, but when talking of Royal, you have to factor in Persona 5's original release in 2017. And well, as I have written about before, I have some serious issues with that game thanks to its endgame and the length it takes. But Roll7 senior UI/UX designer Anisa Sanusi loves Persona 5 Royal to the point she'd call it her favourite game. So for the next two hours, we talk of the game's immense style in its art and user interface, that boppin' soundtrack, how someone (me) has become immensely jaded with the game as time has gone on and if you could convince someone (again, me) to play Royal as someone who lost a lot of the goodwill towards the original game. We also mention how Kingdom Hearts 2 is basically a harbinger of all of Anisa's bad decisions in her life to date. You can listen to the full two-hour+ episode below or on all good podcast services. ( PS: Reader/Listener, I bought Persona 5 Royal last night. God help me ) With that, all that is left to be said is, as always, thanks for listening to My Favourite Game. See you later in the year.…
The penultimate episode of Season 5 of My Favourite Game sees us delve back into Lucasarts for the second time this season and touch upon a classic of the point and click genre. Wan Hazmer, lead game designer of Final Fantasy 15 and co-founder and game director of No Straight Roads developer Metronomik, talks of Day of the Tentacle as his favourite game and dives into one of the genres that got him on the road to developing games. Amid discussions of Day of the Tentacle, we also discuss the difficulties in buying games Malaysia (both logistically and financially), a realisation from yours truly that honestly makes me more of an idiot than anything and one of Hazmer's other loves in games, rhythm games (particularly the likes of Harmonix, DDR and Tetsuya Mizuguchi).…
This week’s My Favourite Game sees the end of our two-part Undertale arc . Tonight, freelance games producer Kitty Crawford talks of why Toby Fox’s game is very much meta in that it tries to kill you with kindness and why it’s a mantra she has carried throughout her life. She also delves into the nostalgia that Undertale invoked in her while growing up that she rediscovered while playing the game, its legacy and discuss Fox’s next game Deltarune. Oh, and because we’re unashamed nerds about it, we go hard on Oxenfree because Oxenfree is the best game (note: this was recorded before Oxenfree 2’s recent announcement).…
When Innersloth community director Victoria Tran started discovering games, she did so while under a strict family that didn't see them in a positive light. And when she first started getting into the industry, it was after coming in from a sector that was as far from entertainment, let alone games, that you can get. It was while making this jump over and after finishing university that she was first introduced to a game while watching a Twitch streamer play that would subsequently become her favourite game. In the first of a two-part arc delving into it - the first time two different guests in the same season talk of the same game - Tran talks of Undertale as her favourite game, the subversion of Undertale within its story and gameplay, its music, bullet hell shooters, flash games and more.…
Modern Wolf founder Fernando Rizo has a big throughline of what his favourite games are. Or rather, his favourite genre. It's reflected in the publisher he founded in 2019 and the games Modern Wolf have put out as well as his own favourite game, UFO Enemy Unknown. Or better known retroactively as X-COM Enemy Unknown, the 1994 version Mythos Games and Microprose. Tonight, in the game's second appearance on the show following an episode in 2015 during Season 3 , Rizo talks of his (albeit, by his own admission) rose-tinted nostalgia for the game, how Jake Solomon and the team at Firaxis carried lessons from that and the Sid Meier school of design into the newer XCOM games and how he got into strategy games through his father. Also, if you notice a change in audio quality halfway through... no you didn't. (We had a time recording it, put it like that. Also, quick note: contrary to a comment I make in the episode, X-COM 1994 is readily available on Steam and GoG)…
Seven years after the show first started, we’ve had multiple episodes across many series’ in the industry like Final Fantasy, Metal Gear and Zelda. But despite the number of times it has gotten as an honourable mention, there is one particular series that has never gotten its own episode. That is, surprisingly, until now. Tonight, part two of Season 5 of My Favourite Game kicks off with a game ( another one! ) that is in my own top ten games of all time, Mass Effect 2. Annapurna Interactive producer Kelsey Hansen talks of what is arguably BioWare’s magnum opus as we delve into its story, characters, what’s next with the upcoming next game in the franchise and more as we hit a month out from Mass Effect: Legendary Edition’s release a month today. Listen to us both gush about Mass Effect 2 for nearly two hours below as well as on all good podcast services.…
My Favourite Game back again in your life. And this one is a good one as we wrap up the first half of Season 5. Tonight, Alex Kanaris-Sotiriou of Roki developer Polygon Treehouse talks of The Secret of Monkey Island, the first time we've had a Monkey Island game since the very first episode in October 2014 and the first time we've had a Lucasarts game since Season 1 (teaser: it won't be the last Lucasarts game this season - stay tuned). Here, we talk of the need at the time for The Secret of Monkey Island being an attempt to break away from what was the contemporary adventure games at the time - arguably code for games released at the time by Sierra - as well as the difficulty in telling comedy in games and how Secret holds it up. We also talk about the importance of art direction, Team Ico and more. You can find this week's episode below and on all good podcast services.…
When Fable developer Lionhead Studios closed five years ago this month - the news actually breaking in the middle of recording an episode of Season 4 of My Favourite Game - Bonsai Collective co-founder Hollie Emery was heartbroken. In her own words, they were "crying' when the news broke. As they told Play Diaries, they had aspirations to work at Lionhead one day. When the Guildford-based developer was announced to be closing that day, a massive part of the UK games industry felt like it died that day. The studio's legacy dates back to when a core component of the studio including co-founder and creative director Peter Molyneux was part of Bullfrog and its lineup of games including Syndicate, Populous, Theme Hospital and more. Meanwhile, Lionhead were more known for games like The Movies, Black and White and, the franchise we're talking of here in tonight's episode, Fable. Here, Emery talks of the first Fable game as their favourite game, the whimsical nature of it, its British humour, Molyneux as a sales artist (for better or worse) and more. We also talk of Kinect, Milo & Kate and Halo too. Because there isn't enough Halo love on the show. At the end of their episode to promote their wares as is traditional at the end of each episode, Hollie mentions UK-based trans charity Mermaids , who do a lot of good to help trans and non-binary children, young people and more. I encourage everyone to donate what they can to it (I will be making a donation on behalf of Play Diaries).…
Yes yes, it's time for another episode of My Favourite Game Season 5. This one really getting into not only a particular series for the first time, but a particular genre - graphic/visual novels - in far greater detail. Els White of Retrace developer Spider Lilly Games talks of the first of the Zero Escape trilogy 999 - Nine Persons, Nine Hours, Nine Doors (you've no idea how hard it is to keep up with the order of that name) as his favourite game and how the genre in part, as well as Pokemon, influenced his start for making games and the decision to come to England from Sydney because of a lack of a games industry there at the time (save for LA Noire developer Team Bondi, which we'll get into slightly!). We also discuss flash games, Winnie the Pooh games, our mutual love of Nier Automata, the rise of the visual novel and more.…
My Favourite Game is back once again for a brand new episode following Season 5's debut last week with Ragnar Tørnquist of Red Thread Games talking of Journey as his favourite game. Tonight, Xbox UK and Ireland social media and events manager as well as Xbox On and Forza Monthly host Charleyy Hodson talks of The Sims as her favourite game. Well, I say game... let's say Season 3 premiere guest Jordan Erica Webber has been redeemed. Anyway, six years on from that episode, Charleyy talks of why The Sims has been there for her during pivotal moments in her life (and how she created stuff in the game surrounding them), the frankly crude and absurd names she and her Twitch community have come up with as part of her 100 Babies challenge, that time she sat beside a bin while Keanu Reeves was telling everyone they were breathtaking at E3 and more. We also pick up on a topic that both me and Charleyy as well as four other panellists discussed at the end of 2019 at an EGX panel of being queer in the games industry - a panel that got its own episode of Press Play last year - and how The Sims became a massive place for queer people to find their sexuality and explore the facets around that.…
Five years after the end of the last full season, My Favourite Game is officially back in the saddle. Eleven guests from across many facets of the games industry. All of them around the world. And all of them talking of their favourite games ever, the stories tied to them and why games mean so much to them in various, unique and different ways. And as returns go, what a way to do so. Thatgamecompany’s Journey is in my own top three games of all time alongside The Last of Us and Metal Gear Solid 3. We’ve had two of the game’s main key development figures on the show before in the form of Robin Hunicke and Kellee Santiago. But a seperate, dedicated episode to Journey is what My Favourite Game is returning with in a massive way. It’s also being discussed through a guest who I’ve wanted on the show since around Season 3 time too. Ragnar Tørnquist, former creative director on The Secret World at Funcom and now creative director at Red Thread Games on Dreamfall Chapters and the upcoming Dustborn talks of why Thatgamecompany’s 2012 opus is his favourite game ever. In this episode, we delve into the spiritual and religious aspects of the game, narrative and stories in games and a deep dive into the TV-centered philosophy of dipping in and out of Dustborn. And for good measure too, Derry Girls. You can listen to the premiere of Season 5 here.…
Hello! We're delighted to tell you at last the first full season of My Favourite Game in nearly five years will premiere starting Wednesday, March 10. For more details, visit playdiaries.com. We'll see you for episode one with Red Thread Games' creative director Ragnar Tørnquist talking of Thatgamecompany's Journey. Until then, here's a small slither of who to expect this season. (In order of appearance): - Kelsey Hansen (Producer, Annapurna Interactive) - Ragnar Tørnquist (Creative Director, Red Thread Games) - Hollie Emery (Co-Founder, Bonsai Games) - Wan Hazmer (Director, Metronomik) - Victoria Tran (Community Director, Innersloth) - Alex Kanaris-Sotiriou (Game Director, Polygon Treehouse) - Charleyy Hodson (Head of Social Media, Xbox UK/Ireland; Host, Xbox On) - Els White (Director, Spider Lilly Games) - Fernando Rizo (Co-Founder, Modern Wolf) - Anisa Sanusi (Senior UI/UX Designer, Roll7) - Kitty Crawford (Freelancer Producer)…
[ First recorded in November 2017 ] And so here we are. The final episode of The Lost Tapes mini-series of My Favourite Game is here and we end with a doozy as well as an episode that, personally speaking, was one of my favourite episodes to ever record for how fun it was. Tonight, Edge Editor-in-Chief Jen Simpkins talks of lush first-person puzzler The Witness as her favourite game as she discusses how she will never be able to stop hearing In The Hall of the Mountain King as a result of the game’s more nefarious puzzles and more. There’s also what feels like a half-hour long to a game that we both loved immensely at the time (and one that is also in my own top five games ever, to say the least of me talking of it in our yearly GOTY special in 2016), The Last Guardian. With The Witness under our belts, this is the fifth and final episode of The Lost Tapes mini-series, so this is the last new My Favourite Game episode to appear until a proper Season 5 comes out. I’m looking to get our ducks in a row to start recording soon-ish, but for now, I’m aiming for a 2021 launch for the second attempt at Season 5. Until then, we’ve got new Press Play coming and more instalments in Far Few Giants story of 2020 in In The Footsteps of Giants, so stay tuned for those. And for regular listeners who’ve listened to My Favourite Game since its inception in 2014, as always, thanks for listening.…
Back at it again, a new My Favourite Game is here to discuss one of the most influential stealth games of all time and one of the forebearers of the immersive sim genre that the likes of Irrational, Arkane and others have gone on to define over the years. The kicker, however, is that if it weren’t for the ilk of Looking Glass Studios working on Thief and Ion Storm working on Deus Ex, the likes of Ken Levine, Jordan Thomas and Harvey Smith arguably wouldn’t have made their stamp on the genre with the likes of BioShock or Dishonored. Thief: The Dark Project released in 1998 amid one of the greatest years of gaming ever. And for the stealth genre it was part of, it was part of a golden trifecta alongside the original Metal Gear Solid and the original Tenchu that year. Tonight, Sonderlust Games (nee Caledonia) founder as well as lead designer on Mark of the Ninja and game designer on Firewatch Nels Anderson talks of the original Thief as his favourite game ever and how it has gone on to define not only the stealth genre, but the immersive sim. This is the second-to-last episode of The Lost Tapes, but you’ll see the last one drop in a few weeks time. See you then.…
My Favourite Game returns once again with a new episode of The Lost Tapes mini-series. This one is slightly shorter than usual, but still a really fun episode recorded back towards the end of 2017. Alex Hutchinson, co-founder of Typhoon Studios and creative director on Journey to the Savage Planet as well as Far Cry 4 and Assassin's Creed 3 from his days at Ubisoft, talks of 1988 BBC Micro metroidvania sci-fi explorer Exile as his favourite game. Here, he talks of the game in detail, importing games for the Amiga from the UK all the way to his homeland of Australia and that time he packed up to start a new life in the States for a new job at EA only to find that job was no longer happen (but to subsequently find his way onto the team at Maxis for the development of Spore). It's a fun episode. And as you may have heard towards the end of the episode, we discussed our respective games of the year. You can expect the last few episodes of this mini-season to drop over the course of the month ahead of a full-fledged Season 5 later in the year. See you for the next one.…
[ First recorded in November 2017 ] After two years away, My Favourite Game is back. Speaking personally, once the first episode of what was then Season 5 was out, I was just burnt out of the whole podcasting thing. Truth be told, I thought I was ready to come back to it but I didn’t really have any purpose in doing so. Now with Play Diaries now out in the open and its motif of telling interesting and compelling stories, I’m now more motivated to get back into My Favourite Game again as well as other bits such as Press Play. And it starts tonight with the second of our Lost Tapes collection of episodes. Tonight, Mediatonic’s Ed Fear, who was game director on the just-released Murder By Numbers, talks of SquareSoft’s Xenogears as his favourite game. In it, we discuss the way it depicts religion, how it helped him come to terms with his sexuality and how Nier made hard heave cry. Seriously. You can listen to it below as well as on most of the good podcast providers (links below). Because of how stretched I am a bit right now, The Lost Tapes won’t be a weekly endeavour like past My Favourite Game runs, but when Season 5 happens (it actually will happen, for real this time!), it will be weekly. Stay tuned. For now, the next episode will drop sometime in early April, so keep an eye out.…
[ First published in March 2018 as the Season Premiere to Season 5 ] Hello. We’re officially back! Like actually back! We’ve been gone for just under two years for reasons that’s already been outlined, but we’re coming back. No more delays, we’re finally here again. We start off Season 5 with this, an episode I’ve been sitting on this for a while. This was first recorded in December of 2016, but considering what is discussed about is timeless – mostly – we can get away with keeping it as it is. My Favourite Game’s return sees Tacoma’s director Steve Gaynor talk of Resident Evil 4 as his favourite game. We discuss how he first got into the series after renting out a PlayStation 1 from Blockbuster with Resident Evil 1, the numerous iterations of the game before it finally came out (including an originally planned version of the game to be directed by Hideki Kamiya which subsequently became the origin of Devil May Cry), the number of numerous versions of the game and more.…
It’s happening. We’re actually back. Yes, My Favourite Game is well and truly back after a year away. It’s one episode, but we can’t just let this year go without paying tribute to what has been an incredible year in gaming and easily one of the greatest years in gaming ever, if not the greatest (I reckon it is). Season 5 will drop staring Early 2018 and we’re stoked for you to listen to it. But in the meantime, My Favourite Game (of 2017) will help announce some of its lineup. You’ll hear from four guests for the upcoming season alongside twelve previous guests across Seasons 1, 2, 3 and 4. And me natch (in fairness, you get me out of the way early on this year rather than waiting for the end of the show!). As for the year in gaming overall, what a year its been. Never ever has there been a more appropriate time to celebrate gaming as a medium and form of entertainment (and fuck it, as an art form as well), especially in another shittastic year where the world has gone more to hell than it did at this time last year. In a year full of broad and diverse games from AAA, AA and indies alike, there is something for everyone to play. In our annual special look back on the year, seventeen guests over five seasons worth of episodes talk of their favourite games of the year, some of which have managed to place within their GOAT lists, through eleven games. With all that being said, here presents the game and guest lineup for this special – as well as part of the Season 5 lineup of My Favourite Game – in what is the longest episode of My Favourite Game ever. So sit back, relax and enjoy My Favourite Game (of 2017). Nier Automata Johnny Cullen (Host/Creative Producer, My Favourite Game and Editor, Play Diaries) Dan Seto (Final Fantasy 7 – Episode Eight, Season 3) Ed Fear (Xenogears– Episode 2, The Lost Tapes) Assassin’s Creed: Origins Mike Bithell (Metal Gear Solid – Episode Ten, Season 2) What Remains of Edith Finch Christian Donlan (Robotron 2084 – Episode Nine, Season 2) Catherine Woolley (Shenmue – Episodes Ten and Eleven, Season 4) Divinity: Original Sin 2 Jordan Thomas (Fantasy Grounds – Episode Nine, Season 4) Alex Hutchinson (????? – Episode ?, The Lost Tapes) Wolfenstein 2: The New Colossus Carli Velocci (Silent Hill 2 – Episode Six, Season 3) Hellblade: Senua’s Sacrifice Nels Anderson (????? – Episode ?, ???) Sonic Mania Alex Donaldson (Final Fantasy 9 – Episode Seven, Season 1) Super Mario Odyssey Dave Cook (Streets of Rage 2 – Episode Five, Season 1) Packing Up Steve Gaynor (Resident Evil 4 – Episode One, The Lost Tapes) Butterfly Soup Steve Gaynor (Resident Evil 4 – Episode One, The Lost Tapes) The Legend of Zelda: Breath of the Wild Tom Bramwell (Quake – Episode Ten, Season 1) Andrew Smith (The Legend of Zelda: A Link to the Past – Episode Two, Season 2) Matthew Reynolds (Shenmue – Episode Five, Season 2) Dan Teasdale (World Games – Episode Five, Season 4) And word of warning: you’ll want to turn your audio down massively at around 2:52:10. Lest you go deaf at someone’s Zone of the Enders fanboying (sorrynotsorry).…
So here we are, then, at the end of what has been a horrible year. And its been incredibly horrible, to give the understatement of the century. 2016 is a year where we’ve lost actual heroes (I’m writing this a day after Carrie Fisher passed away) and where the world is in an iron grip of fear, anger, hate and more. The only thing 2016 has excelled at, however, is gaming and the varied output we’ve gotten this year as a result. Gaming can provide an amazing outlet of escapism, an outlet that is needed now more than ever. For our second and final Christmas 2016 special, My Favourite Game takes a look back at some of the best games of the year through the eyes of guests across Seasons 1-4 of the show. And here’s a twist for you: we have a contribution from a guest who’s part of Season 5 as well. And as well as all those, I had to make a epilogue on 2016 as a whole and how, tying back to what I said above, gaming as an escapism outlet is needed more than ever. With that, here’s your games and guest lineup for My Favourite Game (of 2016). Titanfall 2 Andrew Smith (The Legend of Zelda: A Link to the Past – Episode Two, Season 2) Dan Pearce (Klonoa 2: Lunatea’s Veil – Episode Two, Season 3) Oxenfree Kaitlin Tremblay (Shining Force – Episode Four, Season 2) Dishonored 2 Tom Francis (Deus Ex – Episode Seven, Season 3) Ed Stern (Half-Life – Episode Seven, Season 2) Chris Avellone (Wasteland – Episode One, Season 4) Budget Cuts Christian Donlan (Robotron 2084 – Episode Nine, Season 2) Inside Catherine Woolley (Shenmue – Episodes Ten & Eleven, Season 4) Matthew Reynolds (Shenmue – Episode Five, Season 2) Dark Souls 3 Tom Bramwell (Quake – Episode Ten, Season 1) Hitman Dan Teasdale (World Games – Episode Five, Season 4) Alex Donaldson (Final Fantasy 9 – Episode Seven, Season 1) Darkest Dungeon Jordan Thomas (Fantasy Grounds – Episode Nine, Season 4) The Last Guardian Johnny Cullen (Host/Creative Producer, My Favourite Game and Editor-in-Chief, Play Diaries) Steve Gaynor (Resident Evil 4– Episode 1, The Lost Tapes)…
Hello. It’s been a bit too long since we put together an episode of My Favourite Game. Right now, plans are currently in motion for Season 5 – we already have one episode down – but considering when Season 5 is currently planned to launch (sorry, you’re not finding that out today besides ‘early 2017’), I wanted to give you one or two episodes for the end of the year to help tide you over considering the long gap of silence between the end of Season 4 and when Season 5 will start. Next week, we’re bringing back what was meant to be a one-off special last year. But considering the amount of fun had in putting that together, we’re now going to make it a regular thing. So next week, My Favourite Game (of 2016) will be a thing. You can listen to that all over the shop next coming Wednesday, December 28 from 9pm GMT/4pm US EST/1pm US PST. But before that, I’ve put together a normal, bog standard episode of the show to help give you your fix of the show. Who’s the guest? Umm… me. I figured I may as well get it out of the way now and especially have it done in a time where it’s not done in any season, so my episode is now out there for all to listen to as I talk at length about The Last of Us as my favourite game. “But Johnny,” you are not crying at the screen but for the sake of this, I’m just going to pretend you are anyways, “you can’t possibly present your own episode, so who’s going to sit in the chair for you anyways?” Dear listener, that is a very good question. I’ve enlisted the services of Season 4 finale guest Catherine Woolley of Media Molecule (she was with Creative Assembly when her two-parter was recorded) to be in my proverbial presenting chair as I talk of Naughty Dog’s magnum opus! Not only is she one of the most enthusiastic and more detailed people to come on the show, but she also has previous-podcast experience, so I figure having her in the chair will be a good thing. Come listen to us talk of TLOU – including why Winter is the best bit in the game, why you shouldn’t exactly take Naughty Dog at face value in regards to stuff they say sometimes, why it has some of the best queer representation in a game ever and talk of Left Behind as one of the best DLCs of all time, but not Gustavo Santoialla’s amazing soundtrack (because I genuinely forgot, proper oops) – as well as the recently-announced Last of Us: Part 2 and a ton more over the course of two hours.…
The end is here. The season finale of Season 4 of My Favourite Game, the second part of our two-part ender, wraps up the season with Media Molecule’s Catherine Woolley continue to talk of Shenmue as her favourite game (I was not kidding last week when I said it was a three-hour romp). ( 2020 Ed note: Catherine was at Creative Assembly when this was recorded) The final episode of Season 4 delves into the legacy of the game, how Shenmue 2 could actually be argued as her own favourite game (and how she rates each region specific version of the game she has as a top three list in terms of favourite Shenmue games – seriously), a lengthy honourable mentions section and that million dollar subject which when first talked about was a mere pipedream but now exists as a thing: an actual, real Shenmue 3.…
The end is near. For the second time, a returning game hits up the show, but for the first time, a two-parter episode on the same game and guest as Season 4 of My Favourite Game comes to an end. In the first part of this two-part finale, Media Molecule designer Catherine Woolley ( 2020 Ed note: Catherine was at Creative Assembly when this was recorded) talks of Shenmue as her favourite game. And she goes into super lengthy detail, enough to break this into a two-part finale (THREE. HOURS. IN. TOTAL). Catherine talks of the parallels she found with Shenmue and in her travels across Japan, her love for the series which loosely brought the creation of Shenmue about, Virtua Fighter, and Yu Suzuki’s past work.…
When asking BioShock 2 creative director and Question Games co-founder Jordan Thomas to come onto the show, someone who I’d been dying to have on for a while, there was a lot of back and forth over what his favourite game was. In the end, he settled on tabletop software Fantasy Grounds. But on top of that, there was having to pick his favourite tabletop game as Fantasy Grounds is, as mentioned, tabletop software. So for that, he picked the fifth edition of Dungeons and Dragons. So tonight’s My Favourite Game is really about two games. But the episode is mainly about Fantasy Grounds – mainly because I hadn’t prepared D&D questions – and how it provides relative ease for those wanting to play pen-and-paper RPGs online as well as those who’ve not played a tabletop RPG ever – like yours truly – and whether you can get the same immersion playing a D&D game on Fantasy Grounds than you would playing a game in a physical space in real life. On top of that, we talk Question’s first game as a studio The Magic Circle, ball punching dragons and how a guest from Season 3 may have a sex doll shaped upon JC Denton from Deus Ex.…
Finally! A Souls game. Or a Souls-like game, but hey, when it’s From Software, it’s all good. Anyway, Bloodborne. What can you say of it that hasn’t been said already? An evolution of what makes Dark Souls so great. Faster gameplay, excellent design – both from a gameplay and art perspective – and a lot more. It’s also just as difficult as an actual Souls game and more frightening considering its horror tense. Ahead of this episode, I went back and started playing more of Bloodborne, having originally been put off playing more of it because of dying over and over, admittedly a credo of the series, and still being in the same Central Yarnham part of the start of the game (that’s the main thing that put me off). It wasn’t until playing the game more and more that everything slowly started clicking. It’s all about grind. Tonight, My Favourite Game sees Naughty Dog artist Alex Neonakis talk of Bloodborne as her favourite game as we touch upon the serious learning curve of the game – and it is a serious one – as well as dream games using the Souls-like formula, such as Ni no Kuni (damn it, Alex) or Harry Potter (damn it… me) and how the game is all about giving life lessons along the way. For real.…
The legacy of the S.T.A.L.K.E.R. games has lived for a long time, even since the core team of Shadow of Chernobyl moved on from the now defunct GSC Gameworld. From small splinter teams doing Kickstarters for spiritual successors to big successes like 4A Games and their adaptations of Metro 2033 and its sequel Metro: Last Light. But S.T.A.L.K.E.R. is the one that still stands tall. Its atmosphere, the world and how it handles as a shooter. It’s why The Chinese Room co-founder and creative director Dan Pinchbeck has Shadow of Chernobyl as his favourite game. Tonight, he goes into minute detail on what makes the game – and near enough the FPS genre as a whole – tick on a mechanical and design perspective. There’s also a bit of a postmortem for My Favourite Game (of 2015) entry Everybody’s Gone to the Rapture in there too. In the middle of recording this episode, unfortunate news hit the wires: Microsoft was to close Fable developer Lionhead and Max: Curse of Brotherhood studio PressPlay ( 2020 ed note: No, we did not get the name for our podcast from the developer – circumstantial coincidence!) . You can hear the immediate reaction to that in this episode as well.…
It’s time to delve into a Kingdom Hearts game that, alongside 3DS game Dream Drop Distance (coming to PlayStation 4 sometime with the release of Kingdom Hearts 2.8), laid the path for one of the most anticipated games in recent times: Kingdom Hearts 3. Tonight’s My Favourite Game sees ex-journo and consultant Alexa Ray Corriea sits down to talk of Kingdom Hearts: Birth By Sleep as her favourite game. Also discussed are the series’ ridiculous naming conventions (holy shit, it’s bad), the convoluted timeline of the series to date and how the series brought Alexa’s family together. It’s on that last bit that Alexa wrote about this while at Polygon and is actually one of my favourite pieces of games writing ever – to be frankly honest, and I say this in the episode too, it’s the main reason why I asked her to come on. It’s such wonderful writing and I love it as a sucker of personal writing in games. So go read it whilst listening to this. There is one Kingdom Hearts game she won’t touch ever again, though, citing it as “garbage” and “trash”.…
My Favourite Game tonight takes a look at a game from 1986 released across numerous platforms since that is, well, a bit off for a collection of sports games. Epix’s World Games follows in the same vein of Summer and Winter Games, essentially a collection of sports games that isn’t a branded Olympics game. But the difference here is that, with the exception of one or two sports, the collection of games in World Games are a bit unusual. There’s cliff diving, log rolling, sumo wrestling and even barrel jumping too. It’s the latter that has No Goblin co-founder Dan Teasdale clamoring to be an Olympic eSport to represent his homeland of Australia at. It’s doubtful it’ll ever happen. But hey, give the IOC enough money, you can make anything an event at the Olympics Also: Dan talks of the simple pick-up-and-play concept of World Games, a realisation upon which GTA PS2 game ranks highly for him and how a near-death experience was his introduction to games. Seriously. Of course we talked 100 ft Robot Golf. Featuring such hard-hitting questions in that segment, such as can I play it now, can I play it right now and how much Zone of the Enders influence there is (short answers: no, no, some).…
In 2005, Fahrenheit (Indigo Prophecy in the US due to a title conflict with Michael Moore’s September 11th documentary Fahrenheit 9/11) made landfall on PlayStation 2 and Xbox – the game would eventually come to PC in 2014 ( Ed note: and just announced last week at E3 to be coming to PlayStation 4 in mid-July by Quantic Dream ). It was… an interesting concept. Man murders innocent civilian in a New York diner bathroom under the control of a cult and now you have to clear your name. Oh and also save the world. Did I mention there was an entity of AIs involved that could determine the outcome of the game, depending on your choices throughout the game. Clearly the developer of this game had something up its sleeve with this game, whether you liked it or not. You can’t say it wasn’t unique anyway. Tonight’s My Favourite Game sees Thatgamecompany co-founder Kellee Santiago, now head of developer relations at Pokemon Go developer Niantic ( 2020 ed note: she was head producer for Google’s then-VR platform Daydream at the time of recording), talk of the game that, if Omnikron hadn’t already done so, introduced Quantic Dream and David Cage to a bigger audience. There’s also talk of choice-driven gameplay and – because I’m that guy – I also gush on about Journey as one of my top three favourite games to Kellee as I did to Robin Hunicke last year (I’m so sorry for being a gushing fanboy idiot these past two seasons).…
It’s taken long enough, but at last, a Blizzard game is the main subject matter of an episode of My Favourite Game. And if this – and further mentions to come in an episode later in the season – is any indicator, considering the amount of polish and magic in their games (a subject discussed tonight), it won’t be the last. My Favourite Game tonight goes to Hell and talks of Diablo 2 with David Goldfarb, formerly of DICE & Overkill and now co-founder of The Outsiders and its upcoming title Darkborn, to talk up the amazing amount of design influence the game had on him among others (including baseball), what makes Blizzard’s games tick and why they’re just so fucking good (of note: go play Overwatch) and more. You can find this week’s episode, our last for a few weeks, below.…
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Player FM סורק את האינטרנט עבור פודקאסטים באיכות גבוהה בשבילכם כדי שתהנו מהם כרגע. זה יישום הפודקאסט הטוב ביותר והוא עובד על אנדרואיד, iPhone ואינטרנט. הירשמו לסנכרון מנויים במכשירים שונים.