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Building an Indie Hit in Godot with Jay Baylis and Tom Coxon
Manage episode 508363682 series 1418208
Cassette Beasts is a turn-based monster-battling RPG that lets players record creatures onto cassette tapes and transform into them during battle. The game was an indie hit, and is also one of the most successful games built with the open source Godot Engine.
Jay Baylis and Tom Coxon are the creators of Cassette Beasts at Bytten Studio. They join the show with Joe Nash to talk about the development of their game.
Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.
Please click here to see the transcript of this episode.
Sponsorship inquiries: [email protected]
The post Building an Indie Hit in Godot with Jay Baylis and Tom Coxon appeared first on Software Engineering Daily.
871 פרקים
Manage episode 508363682 series 1418208
Cassette Beasts is a turn-based monster-battling RPG that lets players record creatures onto cassette tapes and transform into them during battle. The game was an indie hit, and is also one of the most successful games built with the open source Godot Engine.
Jay Baylis and Tom Coxon are the creators of Cassette Beasts at Bytten Studio. They join the show with Joe Nash to talk about the development of their game.
Joe Nash is a developer, educator, and award-winning community builder, who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got his start in software development by creating mods and running servers for Garry’s Mod, and game development remains his favorite way to experience and explore new technologies and concepts.
Please click here to see the transcript of this episode.
Sponsorship inquiries: [email protected]
The post Building an Indie Hit in Godot with Jay Baylis and Tom Coxon appeared first on Software Engineering Daily.
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