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Curated Questions: Conversations Celebrating the Power of Questions!


Episode Notes [00:00] The Importance of Questioning [01:21] Introduction to Curated Questions [02:20] Meet Kevin Kelly [03:56] Kevin Kelly's Mentor: Stewart Brand [05:33] The Role of Questions in Intellectual Traditions [06:47] Disequilibrium and Growth [10:21] Embodied Questions and Exploration [11:11] Balancing Exploration and Exploitation [11:50] The Inefficiency of Questioning [15:53] The Abundance Mindset [18:39] The Inevitable and Quality Questions [19:26] Hill Climbing vs. Hill Making [22:28] The Challenge of Innovation [24:13] The Beauty of Engineering and Innovation [24:34] Navigating the Frontier of New Technologies [25:33] The Role of AI in Question Formulation [26:43] Challenges in Advancing AI Capabilities [29:11] The Long Now Foundation and the 10,000 Year Clock [29:56] Transmitting Values Over Time [31:03] Ethics in AI and Self-Driving Cars [33:26] The Art of Questioning [34:04] Photography: Capturing vs. Creating [36:12] The Inefficiency of Exploration [38:36] Daily Practice and Long-Term Success [40:17] The Importance of Quantity for Quality [43:22] Final Thoughts and Encouragement on Questioning [46:24] Summary Takeaways Resources Mentioned Wired Magazine Whole Earth Review WELL Hackers Conference What Technology Wants by Kevin Kelly The Inevitable by Kevin Kelly Cool Tools Project Long Now Foundation Stewart Brand Socratic Method Koan René Descartes Conde Nast Vouge Olivetti Typewriter Trolley Problem Terry Gross Lex Friedman Tim Ferriss KK.org Kevin2Kelly on Instagram Recomendo Newsletter Excellent Advice for Living Beauty Pill Producer Ben Ford Questions Asked When did you first understand the power of questions? Can I do that? Can that be something that you can learn? How did questions function differently between Eastern versus Western intellectual traditions? What role do you think embodied questions those we explore through doing rather than thinking play in developing wisdom? What's on the other side of the hill? What happens if you go to the end? What's the origin of this? How should one think about the exploratory in one's life? Is there anything that you would add to your list of 15 statements that define what makes a quality question? Is there a qualitative difference between the questions humans are asking and the questions our AI systems are beginning to formulate? What do you think would help them get there? Any idea on a forcing function on how we get them [LLMs] to ask the better questions so that they might improve in that direction? What were some novel questions that broke your brain at the time in thinking about this 10,000-year clock or beyond? What's it good for? What would you use it for? What else could you do over the long term for 10,000 years? How do you transmit values over time? How do you evolve values that need to change, and how do you make a difference? How do even know what you don't want to change? What do you want to continue? What's the most essential aspects of our civilization that we don't want to go away? What are the rules? What is the system? How do you pass things along in time and not change the ones you don't wanna change, and make sure you change the ones that are more adaptable so they can adapt? What do you think about questioning itself as an art form? How has being a photographer influenced the way you question reality, visually compared to verbally? Are you a photographer that takes photos or makes photos? What will happen? What will happen next? What are your right now questions that you are wrestling with or working with in your life? Can someone else do what I'm trying to do here? Am I more me in doing my art or more me in doing the writing? Do you have any other thoughts or encouragement about questions that we haven't explored? What makes a good question? How do you ask a good question? What questions do you dwell on to be in purposeful imbalance? What is your practice in embracing the inefficient nature of questions to achieve breakthroughs? What are the new hills you can build and frontiers you can explore? How can you use your curiosity and humanity to pursue questions that trend toward the fringes?…
234: Filesystem: Journaling Keeps Your Filesystem Intact.
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תוכן מסופק על ידי Take Up Code, Take Up Code: build your own computer games, Robotics with podcasts, and Live classes. כל תוכן הפודקאסטים כולל פרקים, גרפיקה ותיאורי פודקאסטים מועלים ומסופקים ישירות על ידי Take Up Code, Take Up Code: build your own computer games, Robotics with podcasts, and Live classes או שותף פלטפורמת הפודקאסט שלהם. אם אתה מאמין שמישהו משתמש ביצירה שלך המוגנת בזכויות יוצרים ללא רשותך, אתה יכול לעקוב אחר התהליך המתואר כאן https://he.player.fm/legal.
Journaling records extra information in case there are problems.
…
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304 פרקים
Manage episode 205754405 series 125918
תוכן מסופק על ידי Take Up Code, Take Up Code: build your own computer games, Robotics with podcasts, and Live classes. כל תוכן הפודקאסטים כולל פרקים, גרפיקה ותיאורי פודקאסטים מועלים ומסופקים ישירות על ידי Take Up Code, Take Up Code: build your own computer games, Robotics with podcasts, and Live classes או שותף פלטפורמת הפודקאסט שלהם. אם אתה מאמין שמישהו משתמש ביצירה שלך המוגנת בזכויות יוצרים ללא רשותך, אתה יכול לעקוב אחר התהליך המתואר כאן https://he.player.fm/legal.
Journaling records extra information in case there are problems.
…
continue reading
304 פרקים
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Take Up Code


1 261: CppCon: Interview With Conor Hoekstra About C++ Algorithms And Ranges. 11:57
11:57
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אהבתי11:57
This is an interview with Conor Hoekstra about C++ algorithms and ranges. Conor presented my favorite talk at CppCon 2019 called Algorithm Intuition. I asked him to talk about algorithms on this podcast and he agreed. This just proves again why CppCon is the best place to be when you want to improve your C++ […]…
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Take Up Code


1 260: CppCon: Interview With Josh Lospinoso About The Book C++ Crash Course. 11:32
11:32
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אהבתי11:32
Josh Lospinoso discusses his new book C++ Crash Course. This is a book with a focus on C++17 written with a desire to simplify and make it easy for you to learn C++. I got this book during the CppCon conference and have to say, this is a fun book. It’s got lots of examples, […]
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Take Up Code


1 259: CppCon: Interview With Asad Naweed About Augmented Reality. 13:07
13:07
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אהבתי13:07
This is an interview with Asad Naweed about augmented reality. I met Asad at CppCon in 2019 when he asked some questions at one of the presentations I also attended. We started talking at first about teaching coding. He has taught others how to code through education programs at Google. I especially liked his business […]…
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Take Up Code


1 258: CppCon: Interview With Nicolai Josuttis About How The C++ Standardization Has Changed Over The Years. 13:59
13:59
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אהבתי13:59
This is an interview with Nicolai Josuttis about how the C++ standardization process has changed over the years. You can find more information about Nicolai at his website http://www.josuttis.com I first came to know about Nicolai through his book “The C++ Standard Library – A Tutorial and Reference” and recently started reading his new book […]…
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Take Up Code


1 257: CppCon: Interview With Sean Hale About Becoming A Software Developer Without A Degree In Computer Science. 15:48
15:48
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אהבתי15:48
This is an interview with Sean Hale about how he got into computers and then turned a degree in literature into a job as a software development engineer. I met Sean at CppCon in 2019 and asked him to be on the podcast because of his experience. You can become a software development engineer without […]…
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Take Up Code


1 256: What Is Hurting Your Effort To Learn Coding? How To Improve Your Learning With One Simple Trick I Discovered By Accident. 5:29
Is there something you can do that will help you learn coding? When learning something new, it helps to focus on associations, especially opposites. It’s hard to learn separate facts and ideas. Linking them together lets them reinforce each other. Instead of being more work, they will lend support. This will improve your memory too. […]…
How do you design your application so it scales well to a big size? Scaling needs to be verified early in the design to prevent costly mistakes that usually appear later. You can scale in many ways. The number of users, amount of data, and code size are common. Avoid hard limits in the code […]
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Take Up Code


1 254: GameDev: How To Use Noise To Procedurally Generate Maps And Landscape. 11:10
11:10
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אהבתי11:10
How do you create unique and random game worlds and maps? Unique and random game maps and worlds can be created procedurally in code using noise. The noise is good for simulating nature because it produces values that change randomly in small amounts with no abrupt changes and provides realistic curves to rivers or hills. […]…
This episode will explain how you can use curly braces in C++ to create a new scope. You can use this ability to control name visibility and reduce name conflicts. And you can also use curly braces to control exactly when object constructors and destructors are run. This is possible because C++ has very specific […]…
What’s the best way to handle frustration when learning to code? Knowing that all developers face frustration at times is a big help. You’re not alone. And it doesn’t mean that coding is not for you. Treat it as a learning opportunity and stick with it until you solve the problem. Keep trying ideas until […]…
What happens when code has undefined behavior? There’s hundreds of ways code can have undefined behavior. What happens is completely up to the compiler. You should not depend on undefined behavior because compilers can completely change or delete sections of code. Since the behavior is undefined, then compilers can optimize code in ways you never […]…
This design pattern will help you make sense of your game design as it gets bigger.
There are some special floating point values that you should be aware of. Zero, infinity, and not a number are three cases that might surprise you.
Be careful with floating point numbers when building games.
Do you know the differences between points and vectors? You might be surprised. I learned a few things myself recently when I implemented points and vectors in the TUCUT library.
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