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Clocking In with Haylee Gaffin - Podcast about Podcasting for Podcasters


1 164: Foundations of Podcast Growth: Grow Your Podcast Series Pt. 1 10:41
10:41
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אהבתי10:41
Are you tired of releasing episodes week to week and getting no download growth? In this episode, I’m kicking off a brand-new series where I’ll be breaking down the exact strategies you need to expand your podcast audience—starting with the essential foundations. In this first episode, I’m covering: Why podcast growth matters (and why it’s NOT just about big numbers) The 3 core growth strategies: organic, collaborations, and paid growth What sustainable, realistic growth actually looks like Whether you’re just getting started or looking to scale, this series will give you the tools you need to grow your show strategically. Today's episode is brought to you by Mic Check Society , our community for podcasters who are looking to take their podcast from good to great. Come join us for educational trainings, a private member's only community, and monthly calls! Get $10 off per month with code PODCAST at micchecksociety.com . Clocking In with Haylee Gaffin is produced by Gaffin Creative , a podcast production company for creative entrepreneurs. Learn more about our services at Gaffincreative.com , plus you’ll also find resources, show notes, and more for the Clocking In Podcast. Time-stamps: Why podcast growth matters (2:09) Three pillars of podcast growth (3:39) Organic growth (3:52) Collaboration and borrowing audiences (4:31) Paid growth opportunities (5:11) What sustainable growth looks like (6:36) Connect with Haylee: instagram.com/hayleegaffin Gaffincreative.com micchecksociety.com Review the Transcript: https://share.descript.com/view/Plzue2YOIAh Hosted on Acast. See acast.com/privacy for more information.…
252: How To Handle Frustration When Learning To Code.
Manage episode 241218180 series 125918
תוכן מסופק על ידי Take Up Code, Take Up Code: build your own computer games, Robotics with podcasts, and Live classes. כל תוכן הפודקאסטים כולל פרקים, גרפיקה ותיאורי פודקאסטים מועלים ומסופקים ישירות על ידי Take Up Code, Take Up Code: build your own computer games, Robotics with podcasts, and Live classes או שותף פלטפורמת הפודקאסט שלהם. אם אתה מאמין שמישהו משתמש ביצירה שלך המוגנת בזכויות יוצרים ללא רשותך, אתה יכול לעקוב אחר התהליך המתואר כאן https://he.player.fm/legal.
What’s the best way to handle frustration when learning to code? Knowing that all developers face frustration at times is a big help. You’re not alone. And it doesn’t mean that coding is not for you. Treat it as a learning opportunity and stick with it until you solve the problem. Keep trying ideas until […]
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304 פרקים
Manage episode 241218180 series 125918
תוכן מסופק על ידי Take Up Code, Take Up Code: build your own computer games, Robotics with podcasts, and Live classes. כל תוכן הפודקאסטים כולל פרקים, גרפיקה ותיאורי פודקאסטים מועלים ומסופקים ישירות על ידי Take Up Code, Take Up Code: build your own computer games, Robotics with podcasts, and Live classes או שותף פלטפורמת הפודקאסט שלהם. אם אתה מאמין שמישהו משתמש ביצירה שלך המוגנת בזכויות יוצרים ללא רשותך, אתה יכול לעקוב אחר התהליך המתואר כאן https://he.player.fm/legal.
What’s the best way to handle frustration when learning to code? Knowing that all developers face frustration at times is a big help. You’re not alone. And it doesn’t mean that coding is not for you. Treat it as a learning opportunity and stick with it until you solve the problem. Keep trying ideas until […]
…
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304 פרקים
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Take Up Code


1 261: CppCon: Interview With Conor Hoekstra About C++ Algorithms And Ranges. 11:57
11:57
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אהבתי11:57
This is an interview with Conor Hoekstra about C++ algorithms and ranges. Conor presented my favorite talk at CppCon 2019 called Algorithm Intuition. I asked him to talk about algorithms on this podcast and he agreed. This just proves again why CppCon is the best place to be when you want to improve your C++ […]…
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Take Up Code


1 260: CppCon: Interview With Josh Lospinoso About The Book C++ Crash Course. 11:32
11:32
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אהבתי11:32
Josh Lospinoso discusses his new book C++ Crash Course. This is a book with a focus on C++17 written with a desire to simplify and make it easy for you to learn C++. I got this book during the CppCon conference and have to say, this is a fun book. It’s got lots of examples, […]
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Take Up Code


1 259: CppCon: Interview With Asad Naweed About Augmented Reality. 13:07
13:07
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אהבתי13:07
This is an interview with Asad Naweed about augmented reality. I met Asad at CppCon in 2019 when he asked some questions at one of the presentations I also attended. We started talking at first about teaching coding. He has taught others how to code through education programs at Google. I especially liked his business […]…
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Take Up Code


1 258: CppCon: Interview With Nicolai Josuttis About How The C++ Standardization Has Changed Over The Years. 13:59
13:59
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אהבתי13:59
This is an interview with Nicolai Josuttis about how the C++ standardization process has changed over the years. You can find more information about Nicolai at his website http://www.josuttis.com I first came to know about Nicolai through his book “The C++ Standard Library – A Tutorial and Reference” and recently started reading his new book […]…
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Take Up Code


1 257: CppCon: Interview With Sean Hale About Becoming A Software Developer Without A Degree In Computer Science. 15:48
15:48
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אהבתי15:48
This is an interview with Sean Hale about how he got into computers and then turned a degree in literature into a job as a software development engineer. I met Sean at CppCon in 2019 and asked him to be on the podcast because of his experience. You can become a software development engineer without […]…
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Take Up Code


1 256: What Is Hurting Your Effort To Learn Coding? How To Improve Your Learning With One Simple Trick I Discovered By Accident. 5:29
Is there something you can do that will help you learn coding? When learning something new, it helps to focus on associations, especially opposites. It’s hard to learn separate facts and ideas. Linking them together lets them reinforce each other. Instead of being more work, they will lend support. This will improve your memory too. […]…
How do you design your application so it scales well to a big size? Scaling needs to be verified early in the design to prevent costly mistakes that usually appear later. You can scale in many ways. The number of users, amount of data, and code size are common. Avoid hard limits in the code […]
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Take Up Code


1 254: GameDev: How To Use Noise To Procedurally Generate Maps And Landscape. 11:10
11:10
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אהבתי11:10
How do you create unique and random game worlds and maps? Unique and random game maps and worlds can be created procedurally in code using noise. The noise is good for simulating nature because it produces values that change randomly in small amounts with no abrupt changes and provides realistic curves to rivers or hills. […]…
This episode will explain how you can use curly braces in C++ to create a new scope. You can use this ability to control name visibility and reduce name conflicts. And you can also use curly braces to control exactly when object constructors and destructors are run. This is possible because C++ has very specific […]…
What’s the best way to handle frustration when learning to code? Knowing that all developers face frustration at times is a big help. You’re not alone. And it doesn’t mean that coding is not for you. Treat it as a learning opportunity and stick with it until you solve the problem. Keep trying ideas until […]…
What happens when code has undefined behavior? There’s hundreds of ways code can have undefined behavior. What happens is completely up to the compiler. You should not depend on undefined behavior because compilers can completely change or delete sections of code. Since the behavior is undefined, then compilers can optimize code in ways you never […]…
This design pattern will help you make sense of your game design as it gets bigger.
There are some special floating point values that you should be aware of. Zero, infinity, and not a number are three cases that might surprise you.
Be careful with floating point numbers when building games.
Do you know the differences between points and vectors? You might be surprised. I learned a few things myself recently when I implemented points and vectors in the TUCUT library.
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