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תוכן מסופק על ידי Dirk Knemeyer, David V. Heron, Dirk Knemeyer, and David V. Heron. כל תוכן הפודקאסטים כולל פרקים, גרפיקה ותיאורי פודקאסטים מועלים ומסופקים ישירות על ידי Dirk Knemeyer, David V. Heron, Dirk Knemeyer, and David V. Heron או שותף פלטפורמת הפודקאסט שלהם. אם אתה מאמין שמישהו משתמש ביצירה שלך המוגנת בזכויות יוצרים ללא רשותך, אתה יכול לעקוב אחר התהליך המתואר כאן https://he.player.fm/legal.
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The Game Design Round Table
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Manage series 28445
תוכן מסופק על ידי Dirk Knemeyer, David V. Heron, Dirk Knemeyer, and David V. Heron. כל תוכן הפודקאסטים כולל פרקים, גרפיקה ותיאורי פודקאסטים מועלים ומסופקים ישירות על ידי Dirk Knemeyer, David V. Heron, Dirk Knemeyer, and David V. Heron או שותף פלטפורמת הפודקאסט שלהם. אם אתה מאמין שמישהו משתמש ביצירה שלך המוגנת בזכויות יוצרים ללא רשותך, אתה יכול לעקוב אחר התהליך המתואר כאן https://he.player.fm/legal.
Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.
…
continue reading
345 פרקים
סמן הכל כלא נצפה...
Manage series 28445
תוכן מסופק על ידי Dirk Knemeyer, David V. Heron, Dirk Knemeyer, and David V. Heron. כל תוכן הפודקאסטים כולל פרקים, גרפיקה ותיאורי פודקאסטים מועלים ומסופקים ישירות על ידי Dirk Knemeyer, David V. Heron, Dirk Knemeyer, and David V. Heron או שותף פלטפורמת הפודקאסט שלהם. אם אתה מאמין שמישהו משתמש ביצירה שלך המוגנת בזכויות יוצרים ללא רשותך, אתה יכול לעקוב אחר התהליך המתואר כאן https://he.player.fm/legal.
Covering the full breadth of digital, tabletop, and role playing games, The Game Design Round Table inspires and educates aspiring and experienced game designers.
…
continue reading
345 פרקים
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The Game Design Round Table


TDGRT kicks off its first season on RPGs with a discussion on Dirk and David’s experiences, and where they want to take the season from here. They talk about the pros and cons of modern Dungeons and Dragons, and alternative styles of game design that better suit different genres of play.
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The Game Design Round Table


1 BtC - Adam Porter on Playtesting 38:56
38:56
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אהבתי38:56
Ellie Dix is joined by Adam Porter, designer of Kompromat, Pikoko, and Doodle Rush. Together, they discuss the playtesting process, why it’s so important, and the biggest mistakes people make while playtesting. Topics include tracking confusion during sessions, structuring how and what feedback is given, and being a good playtester.…
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The Game Design Round Table


1 Civ Series Finale Part 2 - Civilization VII 58:12
58:12
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אהבתי58:12
Dirk and David continue their discussion in part 2 of TGDRT’s Civilization Series Finale! They dive into many of the systems that didn’t work for them, and what they wish had been done instead. Topics include religion and trade, the problems with Civ VII’s map generation, and the costs associated with stripping away flavor in favor of starker mechanics. They also talk about what’s next for TGDRT, and wrap up the Civilization series. Most importantly, is David actually done with Civilization games?…
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The Game Design Round Table


1 BtC - Scott Rogers on Prototyping 52:50
52:50
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אהבתי52:50
Ellie Dix is joined by Scott Rogers, designer Alien: Fate of Nostrodomo, Pantone the Game, and Marvel Villainous and writer of many books on game design. Together, they discuss how to build the prototype for a game, how to decide whether to continue with a design, and what makes a prototype attractive for publishers among other topics.…
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The Game Design Round Table


1 Civ Series Finale Part 1 - Civilization VII 53:59
53:59
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אהבתי53:59
The time has finally come; Civilization VII is out! After many hours with the game, Dirk and David come together to share their thoughts on the game. Did it live up to the hype? How does Civ VII stack up to previous games? Will David ever play another Civ game again? All these questions and more on part 1 of 2 for TGDRT’s Civ Series Finale. Topics include the power of the butterfly effect, the loss of narrative and flavor, troubles with map generation, and the sum effects of the new systems.…
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The Game Design Round Table


1 BtC - Naming Games with Peter Hayward 35:34
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אהבתי35:34
Ellie is joined by Peter Hayward, designer of games such as Robotopia, Fiction, and That Time You Killed Me. Ellie and Peter discuss not only the process for naming a game, but also how names affect pitching and publishing, naming your prototypes, and how the process works for indie and mass market titles.…
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The Game Design Round Table


1 Civ Series 10 - Listener Questions 1:03:14
1:03:14
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אהבתי1:03:14
Civilization 7 approaches! As we prepare to share our thoughts on Civ 7, we answer another round of listener questions. Topics include Dirk and David’s ideal Civ game, how to approach kingmaking in multiplayer games, and why diplomacy in Civilization is often so underwhelming.
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The Game Design Round Table


1 BtC - Sen-Foong Lim on Motivation 46:14
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אהבתי46:14
This week on Behind the Cardboard, Ellie is joined by Sen-Foong Lim, ENNIE winner and designer of Mind: MGMT, Corpse of Discovery, and The Revenant Society.
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The Game Design Round Table


1 Civ Series 9 - Where are we now with Soren Johnson 1:07:56
1:07:56
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The Civilization Series returns with Soren Johnson, lead designer of Civilization IV, Offworld Trading Company, and Old World. They discuss the teasers for Civilization VII, what they’re excited for, what they’re worried about, and what they hope will change about the series. They also discuss the 4X releases since their last meeting, including Humankind.…
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The Game Design Round Table


1 BtC - Daryl Andrews on Generating Ideas 37:17
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Ellie Dix is joined for the inaugural episode of Behind the Cardboard by Daryl Andrews, designer of Sagrada, The Real Truth, and Kodama 3D among many others. Together, they discuss Daryl’s career, how he comes up with new games, and how he pitches to publishers. How long to stick with an idea, where to put them, and how should you keep track of them? All this and more in Behind the Cardboard.…
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The Game Design Round Table


1 #334 New Year, New Format, New Us 54:09
54:09
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אהבתי54:09
2024 was an excellent year for game design, and 2025 is looking to be even better. As time moves forward, TGDRT must evolve just as our favorite games do. Dirk and David discuss the state of the show; what worked, what didn’t, and what the future holds for the show. They also announce TGDRT’s brand new programming, Roundtable Retrospective and Behind the Cardboard with Ellie Dix, discussing the exciting new content focused on the behind the scenes of making games.…
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The Game Design Round Table


1 #333 App-Integration with Andrew Fischer 51:31
51:31
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אהבתי51:31
Dirk and David are joined by Andrew Fischer, lead designer of the Cosmere RPG. In this first of two interviews, the crew discusses Andrew’s career, from working at Fantasy Flight Games to being the lead designer of the world’s biggest Kickstarter game. Topics include the pros and cons of app-integration for games, surprise elements in RPGs, and the GM-less nature of games like Gloomwood.…
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The Game Design Round Table


1 #332 Listener Questions with Ellie Dix Show 36:58
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אהבתי36:58
The Game Design Round Table rounds out its best year yet with another set of Listener Questions! Dirk and David are joined by Ellie Dix once more to answer your questions about hidden information, designing for different group sizes, and exploring a world in which you only played board games once.
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The Game Design Round Table


1 #331 Solforge Fusion with Justin Gary 56:08
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Dirk and David are joined this week by Justin Gary, founder of Stone Blade Entertainment and co-designer of Solforge Fusion. They discuss the life, death, and rebirth of Solforge, as well as its unique approach to content generation. Topics include the history of Solforge, how the usage of the Blockchain affects monetization, the community of Solforge, and how the game successfully incorporates procedural generation into its card design.…
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The Game Design Round Table


1 #330 Xenolanguage with Kathryn Hymes 52:58
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אהבתי52:58
This week, Dirk and David are joined by Kathryn Hymes, co-owner of Thorny Games and former co-host of the show. Together, they discuss Kathryn’s new game Xenolanguage, a roleplaying game where players take the role of humans tasked with deciphering an alien language. They give their thoughts on designing GMless games, especially focusing on how to facilitate interesting experiences within the rules. Topics include an in-depth look at Xenolanguage’s design, the breadth in experience of GMless games, approaching the business side of GMless games, and what future games may look like in the field of language.…
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